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OpenMW
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cd8287da16
Make sure fog texture is loaded before trying to convertToImage
2014-08-01 18:42:51 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp
actors.hpp
animation.cpp
Trigger hit on start key if there's no hit key (
Fixes
#1574
)
2014-06-28 01:06:53 +02:00
animation.hpp
Update effects even when main animation is paused (
Fixes
#1585
)
2014-06-28 17:54:14 +02:00
camera.cpp
Cancel queued view mode switch when switching view mode (
Fixes
#1618
)
2014-07-08 10:30:45 +02:00
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp
Make base_anim.nif take priority for biped creatures
2014-07-28 14:53:53 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
effectmanager.cpp
effectmanager.hpp
globalmap.cpp
globalmap.hpp
localmap.cpp
Make sure fog texture is loaded before trying to convertToImage
2014-08-01 18:42:51 +02:00
localmap.hpp
Add ManualResourceLoader for fog of war textures (
Fixes
#1675
)
2014-07-24 19:00:57 +02:00
npcanimation.cpp
Fix normalizing sample values
2014-07-29 14:19:12 +02:00
npcanimation.hpp
Implement NPC eye blinking (
Fixes
#1721
)
2014-07-29 01:16:08 +02:00
objects.cpp
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
Use a MyGUI widget to render the screen fader (
Fixes
#1741
,
Fixes
#1719
)
2014-08-01 16:25:41 +02:00
renderingmanager.hpp
Use a MyGUI widget to render the screen fader (
Fixes
#1741
,
Fixes
#1719
)
2014-08-01 16:25:41 +02:00
ripplesimulation.cpp
ripplesimulation.hpp
shadows.cpp
shadows.hpp
sky.cpp
Rotate clouds/particles to come from red mountain (
Fixes
#245
)
2014-06-27 03:22:00 +02:00
sky.hpp
Rotate clouds/particles to come from red mountain (
Fixes
#245
)
2014-06-27 03:22:00 +02:00
terraingrid.cpp
Add missing visibility flags
2014-06-29 16:02:43 +02:00
terraingrid.hpp
Refactor non-distant land terrain path to a grid based implementation (
Fixes
#1562
)
2014-06-29 02:42:36 +02:00
terrainstorage.cpp
terrainstorage.hpp
Refactor non-distant land terrain path to a grid based implementation (
Fixes
#1562
)
2014-06-29 02:42:36 +02:00
videoplayer.cpp
Remove defunct option for building without FFmpeg
2014-07-28 17:46:41 +02:00
videoplayer.hpp
water.cpp
water.hpp
weaponanimation.cpp
Add case sensitivity workaround for spine bones (
Fixes
#1547
)
2014-06-21 19:54:12 +02:00
weaponanimation.hpp