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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef MWGUI_TEXT_INPUT_H
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#define MWGUI_TEXT_INPUT_H
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#include <openengine/gui/layout.hpp>
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namespace MWWorld
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{
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class Environment;
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}
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/*
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*/
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namespace MWGui
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{
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using namespace MyGUI;
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class TextInputDialog : public OEngine::GUI::Layout
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{
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public:
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TextInputDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
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std::string getTextInput() const { return textEdit ? textEdit->getOnlyText() : ""; }
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void setTextInput(const std::string &text) { if (textEdit) textEdit->setOnlyText(text); }
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void setNextButtonShow(bool shown);
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void setTextLabel(const std::string &label);
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void open();
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// Events
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typedef delegates::CDelegate0 EventHandle_Void;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventDone;
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protected:
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void onOkClicked(MyGUI::Widget* _sender);
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void onTextAccepted(MyGUI::Edit* _sender);
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private:
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MWWorld::Environment& environment;
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MyGUI::EditPtr textEdit;
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};
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}
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#endif
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