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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/files/shaders
2023-02-20 00:23:00 +03:00
..
alpha.glsl
blended_depth_postpass_fragment.glsl temporary fix for artifacts in transparent post-pass 2022-07-31 18:51:42 -07:00
blended_depth_postpass_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
CMakeLists.txt move water normal to vfs 2023-01-29 11:14:08 -08:00
debug_fragment.glsl all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
debug_vertex.glsl all debug renders now use the same shader and it works 2022-09-11 17:54:01 +02:00
depth.glsl
fog.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
fullscreen_tri_fragment.glsl
fullscreen_tri_vertex.glsl po2 scaling for average luminance 2023-02-05 12:30:38 -08:00
groundcover_fragment.glsl fix pass normals 2023-01-19 09:28:51 -08:00
groundcover_vertex.glsl
gui_fragment.glsl
gui_vertex.glsl
hdr_luminance_fragment.glsl temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
hdr_resolve_fragment.glsl temporary fix for auto exposure 2022-07-22 20:41:08 -07:00
lighting_util.glsl allow soft particles on meshes and add extra data extensions 2022-06-29 18:15:12 -07:00
lighting.glsl
multiview_resolve_fragment.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
multiview_resolve_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
nv_default_fragment.glsl fix pass normals 2023-01-19 09:28:51 -08:00
nv_default_vertex.glsl
nv_nolighting_fragment.glsl Implement the basics of BSEffectShaderProperty 2023-02-20 00:23:00 +03:00
nv_nolighting_vertex.glsl Use falloff start and stop opacity in NoLighting shader 2023-02-11 23:19:26 +03:00
objects_fragment.glsl fix pass normals 2023-01-19 09:28:51 -08:00
objects_vertex.glsl rain occlusion 2023-01-06 22:23:03 -08:00
openmw_fragment_multiview.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_fragment.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_fragment.h.glsl Support sky blending in multiview mode 2022-07-09 22:21:48 +02:00
openmw_vertex_multiview.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
openmw_vertex.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
openmw_vertex.h.glsl [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
parallax.glsl
precipitation_fragment.glsl rain occlusion 2023-01-06 22:23:03 -08:00
precipitation_vertex.glsl rain occlusion 2023-01-06 22:23:03 -08:00
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl tmp_sun_fix 2022-07-05 23:47:23 -07:00
sky_vertex.glsl
skypasses.glsl
softparticles.glsl better fade 2022-06-30 08:23:28 -07:00
terrain_fragment.glsl fix pass normals 2023-01-19 09:28:51 -08:00
terrain_vertex.glsl
vertexcolors.glsl
water_fragment.glsl fix pass normals 2023-01-19 09:28:51 -08:00
water_vertex.glsl