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OpenMW/apps/openmw/mwrender
2014-01-27 23:05:17 +02:00
..
.gitignore
activatoranimation.cpp
activatoranimation.hpp
actors.cpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
animation.hpp Closes #1086: Implement blood effects 2014-01-17 11:27:13 +01:00
camera.cpp Merge remote-tracking branch 'scrawl/master' 2014-01-11 11:43:12 +01:00
camera.hpp Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
cell.hpp
characterpreview.cpp Issue #777: Create InventoryStore for creatures with weapons/shields 2014-01-19 11:43:23 +01:00
characterpreview.hpp
creatureanimation.cpp Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 2014-01-19 13:32:58 +01:00
creatureanimation.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
debugging.cpp
debugging.hpp
effectmanager.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
effectmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
globalmap.cpp
globalmap.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp Renamed AnimationValue to AnimationTime 2014-01-17 10:55:46 +01:00
npcanimation.hpp Renamed AnimationValue to AnimationTime 2014-01-17 10:55:46 +01:00
objects.cpp
objects.hpp
occlusionquery.cpp Include some required Ogre headers explicitely 2014-01-09 20:56:24 +01:00
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
renderingmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
ripplesimulation.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
ripplesimulation.hpp
shadows.cpp Include some required Ogre headers explicitely 2014-01-09 20:56:24 +01:00
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
videoplayer.cpp
videoplayer.hpp
water.cpp Include some required Ogre headers explicitely 2014-01-09 20:56:24 +01:00
water.hpp