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.gitignore
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activatoranimation.cpp
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activatoranimation.hpp
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actors.cpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
actors.hpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
animation.cpp
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remove CreatureStats::mAttackType, set/getAttackType()
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2014-01-27 23:05:17 +02:00 |
animation.hpp
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
camera.cpp
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Merge remote-tracking branch 'scrawl/master'
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2014-01-11 11:43:12 +01:00 |
camera.hpp
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
cell.hpp
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characterpreview.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
characterpreview.hpp
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creatureanimation.cpp
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
creatureanimation.hpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
debugging.cpp
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debugging.hpp
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effectmanager.cpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
effectmanager.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
globalmap.cpp
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globalmap.hpp
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localmap.cpp
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localmap.hpp
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npcanimation.cpp
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Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
npcanimation.hpp
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Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
objects.cpp
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objects.hpp
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occlusionquery.cpp
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Include some required Ogre headers explicitely
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2014-01-09 20:56:24 +01:00 |
occlusionquery.hpp
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refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
renderingmanager.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
ripplesimulation.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
ripplesimulation.hpp
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shadows.cpp
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Include some required Ogre headers explicitely
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2014-01-09 20:56:24 +01:00 |
shadows.hpp
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sky.cpp
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sky.hpp
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terrainstorage.cpp
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terrainstorage.hpp
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videoplayer.cpp
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videoplayer.hpp
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water.cpp
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Include some required Ogre headers explicitely
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2014-01-09 20:56:24 +01:00 |
water.hpp
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