..
activespells.cpp
activespells.hpp
actors.cpp
Merge remote-tracking branch 'scrawl/master'
2014-05-06 20:18:19 +02:00
actors.hpp
#58 - Sneak Skill: functional sneaking
2014-05-04 16:20:09 -04:00
aiactivate.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aiactivate.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aicombat.cpp
Merge remote-tracking branch 'scrawl/master' into openmw-30
2014-05-10 10:48:40 +02:00
aicombat.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
aiescort.cpp
aiescort.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
aifollow.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aifollow.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipackage.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipackage.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipursue.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aipursue.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
aisequence.cpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
aisequence.hpp
Merge remote-tracking branch 'upstream/master'
2014-05-12 14:49:08 -04:00
aitravel.cpp
aitravel.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
aiwander.cpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
aiwander.hpp
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
alchemy.cpp
alchemy.hpp
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
character.cpp
Fixes #1144 : Don't refreshCurrentAnims when adding already dead actors
2014-05-01 16:55:16 +02:00
character.hpp
Merge remote-tracking branch 'upstream/master'
2014-05-04 02:06:43 -04:00
combat.cpp
combat.hpp
creaturestats.cpp
creaturestats.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
Fix broken isClass check and renamed variable for clarity
2014-05-09 18:45:49 +02:00
mechanicsmanagerimp.hpp
Say an attack phrase when combat starts
2014-05-06 00:13:31 +02:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
obstacle.hpp
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
2014-05-13 03:58:32 -04:00
pathfinding.cpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathfinding.hpp
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp
spellcasting.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp