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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00
OpenMW/components
Bo Svensson c2d836c6c4
optimises riggeometry.cpp (#3165)
We skip this during node path iterations. this is not a node we are interested in.
We avoid allocating a new mGeomToSkelMatrix per frame and avoid a ref_ptr associated with its update.
We speed up a search for the Skeleton node by adding a continue; condition prior to an expensive dynamic_cast.
2021-10-10 18:37:34 +02:00
..
bsa Merge branch 'noreturn' into 'master' 2021-06-24 19:21:29 +00:00
bullethelpers
compiler Parse local variables sharing a name with a function as variables 2021-10-06 21:27:08 +02:00
config
contentselector Allow creating omwaddons without a dependency on an omwgame 2021-09-26 17:44:28 +02:00
crashcatcher
debug
detournavigator Fix MSVC warnings about local variables redeclaration (#3130) 2021-09-29 09:36:05 +02:00
esm Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
esmterrain
fallback
files Add tests for openmw options 2021-10-05 22:51:12 +02:00
fontloader
interpreter Remove duplicate GetSquareRoot implementation 2021-09-19 19:53:38 +02:00
loadinglistener
lua Merge branch 'lua_transform' into 'master' 2021-10-06 09:21:21 +00:00
misc Use common function for sync and async case. Now both cases follow the 2021-10-05 15:44:20 +02:00
myguiplatform converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
nif
nifbullet
nifosg fixes coverity-ci warning 2021-10-06 10:04:03 +00:00
process
queries
resource use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
sceneutil optimises riggeometry.cpp (#3165) 2021-10-10 18:37:34 +02:00
sdlutil
settings
shader use StateSet define for translucentFramebuffer (#3138) 2021-10-05 14:37:08 +02:00
terrain converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
to_utf8
translation
version
vfs Use a pair of iterator to represents a range for directory listing 2021-09-24 14:17:34 +02:00
widgets
CMakeLists.txt
doc.hpp