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523 lines
15 KiB
C++
523 lines
15 KiB
C++
#include "soundmanager.hpp"
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#include <iostream>
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#include <algorithm>
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#include <map>
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#include <OgreRoot.h>
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#include <openengine/sound/sndmanager.hpp>
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#include <mangle/sound/clients/ogre_listener_mover.hpp>
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#include <mangle/sound/clients/ogre_output_updater.hpp>
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#include <components/esm_store/store.hpp>
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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/* Set up the sound manager to use Audiere, FFMPEG or
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MPG123/libsndfile for input. The OPENMW_USE_x macros are set in
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CMakeLists.txt.
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*/
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#ifdef OPENMW_USE_AUDIERE
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#include <mangle/sound/filters/openal_audiere.hpp>
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#define SOUND_FACTORY OpenAL_Audiere_Factory
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#define SOUND_OUT "OpenAL"
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#define SOUND_IN "Audiere"
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#endif
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#ifdef OPENMW_USE_FFMPEG
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#include <mangle/sound/filters/openal_ffmpeg.hpp>
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#define SOUND_FACTORY OpenAL_FFMpeg_Factory
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#define SOUND_OUT "OpenAL"
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#define SOUND_IN "FFmpeg"
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#endif
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#ifdef OPENMW_USE_MPG123
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#include <mangle/sound/filters/openal_sndfile_mpg123.hpp>
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#define SOUND_FACTORY OpenAL_SndFile_Mpg123_Factory
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#define SOUND_OUT "OpenAL"
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#define SOUND_IN "mpg123,sndfile"
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#endif
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using namespace Mangle::Sound;
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typedef OEngine::Sound::SoundManager OEManager;
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// Set the position on a sound based on a Ptr.
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static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
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{
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// Get sound position from the reference
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const float *pos = ref.getCellRef().pos.pos;
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// Move the sound, converting from MW coordinates to Ogre
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// coordinates.
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snd->setPos(pos[0], pos[2], -pos[1]);
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}
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namespace MWSound
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{
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SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
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const Files::PathContainer& dataDirs,
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bool useSound, bool fsstrict, MWWorld::Environment& environment)
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: mFSStrict(fsstrict)
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, mEnvironment(environment)
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, mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
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, updater(mgr)
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, cameraTracker(mgr)
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, mCurrentPlaylist(NULL)
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{
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if(useSound)
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{
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// The music library will accept these filetypes
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// If none is given then it will accept all filetypes
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std::vector<std::string> acceptableExtensions;
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acceptableExtensions.push_back(".mp3");
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acceptableExtensions.push_back(".wav");
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acceptableExtensions.push_back(".ogg");
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acceptableExtensions.push_back(".flac");
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// Makes a list of all sound files, searches in reverse for priority reasons
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for (Files::PathContainer::const_reverse_iterator it = dataDirs.rbegin(); it != dataDirs.rend(); ++it)
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{
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Files::FileLister(*it / std::string("Sound"), mSoundFiles, true);
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}
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// Makes a FileLibrary of all music files, searches in reverse for priority reasons
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for (Files::PathContainer::const_reverse_iterator it = dataDirs.rbegin(); it != dataDirs.rend(); ++it)
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{
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mMusicLibrary.add(*it / std::string("Music"), true, mFSStrict, acceptableExtensions);
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}
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std::string anything = "anything"; // anything is better that a segfault
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mCurrentPlaylist = mMusicLibrary.section(anything, mFSStrict); // now points to an empty path
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std::cout << "Sound output: " << SOUND_OUT << std::endl;
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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// Attach the camera to the camera tracker
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cameraTracker.followCamera(camera);
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// Tell Ogre to update the sound system each frame
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root->addFrameListener(&updater);
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}
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}
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SoundManager::~SoundManager()
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{
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Ogre::Root::getSingleton().removeFrameListener(&updater);
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cameraTracker.unfollowCamera();
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}
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// Convert a soundId to file name, and modify the volume
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// according to the sounds local volume setting, minRange and
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// maxRange.
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std::string SoundManager::lookup(const std::string &soundId,
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float &volume, float &min, float &max)
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{
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const ESM::Sound *snd = mEnvironment.mWorld->getStore().sounds.search(soundId);
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if(snd == NULL) return "";
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if(snd->data.volume == 0)
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volume = 0.0f;
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else
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volume *= pow(10.0, (snd->data.volume/255.0f*3348.0 - 3348.0) / 2000.0);
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if(snd->data.minRange == 0 && snd->data.maxRange == 0)
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{
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min = 100.0f;
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max = 2000.0f;
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}
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else
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{
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min = snd->data.minRange * 20.0f;
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max = snd->data.maxRange * 50.0f;
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min = std::max(min, 1.0f);
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max = std::max(min, max);
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}
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return Files::FileListLocator(mSoundFiles, snd->sound, mFSStrict);
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}
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// Add a sound to the list and play it
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void SoundManager::add(const std::string &file,
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MWWorld::Ptr ptr,
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const std::string &id,
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float volume, float pitch,
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float min, float max,
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bool loop)
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{
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try
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{
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SoundPtr snd = mgr->load(file);
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snd->setRepeat(loop);
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snd->setVolume(volume);
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snd->setPitch(pitch);
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snd->setRange(min,max);
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setPos(snd, ptr);
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snd->play();
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sounds[ptr][id] = WSoundPtr(snd);
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}
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catch(...)
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{
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std::cout << "Error loading " << file << ", skipping.\n";
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}
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}
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// Clears all the sub-elements of a given iterator, and then
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// removes it from 'sounds'.
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void SoundManager::clearAll(PtrMap::iterator& it)
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{
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IDMap::iterator sit = it->second.begin();
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while(sit != it->second.end())
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{
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// Get sound pointer, if any
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SoundPtr snd = sit->second.lock();
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// Stop the sound
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if(snd) snd->stop();
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sit++;
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}
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// Remove the ptr reference
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sounds.erase(it);
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}
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// Stop a sound and remove it from the list. If id="" then
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// remove the entire object and stop all its sounds.
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void SoundManager::remove(MWWorld::Ptr ptr, const std::string &id)
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{
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PtrMap::iterator it = sounds.find(ptr);
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if(it != sounds.end())
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{
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if(id == "")
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// Kill all references to 'ptr'
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clearAll(it);
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else
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{
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// Only find the id we're looking for
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IDMap::iterator it2 = it->second.find(id);
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if(it2 != it->second.end())
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{
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// Stop the sound and remove it from the list
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SoundPtr snd = it2->second.lock();
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if(snd) snd->stop();
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it->second.erase(it2);
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}
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}
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}
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}
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bool SoundManager::isPlaying(MWWorld::Ptr ptr, const std::string &id) const
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{
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PtrMap::const_iterator it = sounds.find(ptr);
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if(it != sounds.end())
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{
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IDMap::const_iterator it2 = it->second.find(id);
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if(it2 != it->second.end())
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{
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// Get a shared_ptr from the weak_ptr
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SoundPtr snd = it2->second.lock();;
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// Is it still alive?
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if(snd)
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{
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// Then return its status!
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return snd->isPlaying();
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}
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}
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}
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// Nothing found, sound is not playing
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return false;
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}
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// Remove all references to objects belonging to a given cell
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void SoundManager::removeCell(const MWWorld::Ptr::CellStore *cell)
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{
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PtrMap::iterator it2, it = sounds.begin();
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while(it != sounds.end())
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{
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// Make sure to increase the iterator before we erase it.
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it2 = it++;
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if(it2->first.getCell() == cell)
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clearAll(it2);
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}
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}
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void SoundManager::updatePositions(MWWorld::Ptr ptr)
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{
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// Find the reference (if any)
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PtrMap::iterator it = sounds.find(ptr);
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if(it != sounds.end())
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{
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// Then find all sounds in it (if any)
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IDMap::iterator it2 = it->second.begin();
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for(;it2 != it->second.end(); it2++)
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{
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// Get the sound (if it still exists)
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SoundPtr snd = it2->second.lock();
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if(snd)
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// Update position
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setPos(snd, ptr);
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}
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}
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}
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void SoundManager::stopMusic()
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{
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if (music)
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music->stop();
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setPlaylist();
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}
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void SoundManager::streamMusicFull(const std::string& filename)
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{
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// Play the sound and tell it to stream, if possible. TODO:
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// Store the reference, the jukebox will need to check status,
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// control volume etc.
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if (music)
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music->stop();
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music = mgr->load(filename);
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music->setStreaming(true);
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music->setVolume(0.4);
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music->play();
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}
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void SoundManager::streamMusic(const std::string& filename)
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{
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std::string filePath = mMusicLibrary.locate(filename, mFSStrict).string();
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if(!filePath.empty())
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{
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streamMusicFull(filePath);
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}
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}
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void SoundManager::startRandomTitle()
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{
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if(mCurrentPlaylist && !mCurrentPlaylist->empty())
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{
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Files::PathContainer::const_iterator fileIter = mCurrentPlaylist->begin();
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srand( time(NULL) );
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int r = rand() % mCurrentPlaylist->size() + 1; //old random code
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std::advance(fileIter, r - 1);
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std::string music = fileIter->string();
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std::cout << "Playing " << music << "\n";
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try
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{
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streamMusicFull(music);
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}
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catch (std::exception &e)
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{
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std::cout << " Music Error: " << e.what() << "\n";
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}
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}
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}
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bool SoundManager::isMusicPlaying()
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{
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bool test = false;
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if(music)
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{
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test = music->isPlaying();
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}
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return test;
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}
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bool SoundManager::setPlaylist(std::string playlist)
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{
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const Files::PathContainer* previousPlaylist;
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previousPlaylist = mCurrentPlaylist;
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if (playlist == "")
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{
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mCurrentPlaylist = mMusicLibrary.section(playlist, mFSStrict);
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}
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else if(mMusicLibrary.containsSection(playlist, mFSStrict))
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{
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mCurrentPlaylist = mMusicLibrary.section(playlist, mFSStrict);
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}
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else
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{
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std::cout << "Warning: playlist named " << playlist << " does not exist.\n";
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}
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return previousPlaylist == mCurrentPlaylist;
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}
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void SoundManager::playPlaylist(std::string playlist)
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{
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if (playlist == "")
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{
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if(!isMusicPlaying())
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{
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startRandomTitle();
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}
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return;
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}
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if(!setPlaylist(playlist))
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{
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startRandomTitle();
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}
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else if (!isMusicPlaying())
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{
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startRandomTitle();
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}
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}
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void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
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{
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// The range values are not tested
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std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict);
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if(!filePath.empty())
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add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false);
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else
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std::cout << "Sound file " << filename << " not found, skipping.\n";
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}
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bool SoundManager::sayDone (MWWorld::Ptr ptr) const
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{
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return !isPlaying(ptr, "_say_sound");
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}
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void SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
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{
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float min, max;
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const std::string &file = lookup(soundId, volume, min, max);
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if (file != "")
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{
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SoundPtr snd = mgr->load(file);
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snd->setRepeat(loop);
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snd->setVolume(volume);
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snd->setRange(min,max);
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snd->setPitch(pitch);
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snd->play();
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if (loop)
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{
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// Only add the looping sound once
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IDMap::iterator it = mLoopedSounds.find(soundId);
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if(it == mLoopedSounds.end())
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{
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mLoopedSounds[soundId] = WSoundPtr(snd);
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}
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}
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}
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}
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void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
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float volume, float pitch, bool loop)
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{
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// Look up the sound in the ESM data
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float min, max;
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const std::string &file = lookup(soundId, volume, min, max);
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if (file != "")
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add(file, ptr, soundId, volume, pitch, min, max, loop);
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}
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void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
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{
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remove(ptr, soundId);
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}
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void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
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{
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removeCell(cell);
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}
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void SoundManager::stopSound(const std::string& soundId)
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{
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IDMap::iterator it = mLoopedSounds.find(soundId);
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if(it != mLoopedSounds.end())
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{
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SoundPtr snd = it->second.lock();
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if(snd) snd->stop();
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mLoopedSounds.erase(it);
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}
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}
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bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
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{
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// Mark all sounds as playing, otherwise the scripts will just
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// keep trying to play them every frame.
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return isPlaying(ptr, soundId);
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}
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void SoundManager::updateObject(MWWorld::Ptr ptr)
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{
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updatePositions(ptr);
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}
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void SoundManager::update (float duration)
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{
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MWWorld::Ptr::CellStore *current = mEnvironment.mWorld->getPlayer().getPlayer().getCell();
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static int total = 0;
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static std::string regionName = "";
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static float timePassed = 0.0;
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timePassed += duration;
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//If the region has changed
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if(!(current->cell->data.flags & current->cell->Interior) && timePassed >= 10)
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{
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ESM::Region test = (ESM::Region) *(mEnvironment.mWorld->getStore().regions.find(current->cell->region));
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timePassed = 0;
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if (regionName != current->cell->region)
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{
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regionName = current->cell->region;
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total = 0;
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}
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if(test.soundList.size() > 0)
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{
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std::vector<ESM::Region::SoundRef>::iterator soundIter = test.soundList.begin();
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//mEnvironment.mSoundManager
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if(total == 0)
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{
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while (soundIter != test.soundList.end())
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{
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int chance = (int) soundIter->chance;
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//ESM::NAME32 go = soundIter->sound;
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//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
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soundIter++;
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total += chance;
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}
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}
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int r = rand() % total; //old random code
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int pos = 0;
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soundIter = test.soundList.begin();
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while (soundIter != test.soundList.end())
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{
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const std::string go = soundIter->sound.toString();
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int chance = (int) soundIter->chance;
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//std::cout << "Sound: " << go.name <<" Chance:" << chance << "\n";
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soundIter++;
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if( r - pos < chance)
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{
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//play sound
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std::cout << "Sound: " << go <<" Chance:" << chance << "\n";
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mEnvironment.mSoundManager->playSound(go, 20.0, 1.0);
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break;
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}
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pos += chance;
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}
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}
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}
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else if(current->cell->data.flags & current->cell->Interior)
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{
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regionName = "";
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}
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}
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}
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