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2012-03-17 02:45:18 -07:00

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351 B
C++

#ifndef GAME_SOUND_SOUND_H
#define GAME_SOUND_SOUND_H
#include <string>
namespace MWSound
{
class Sound
{
virtual bool Play() = 0;
virtual void Stop() = 0;
virtual bool isPlaying() = 0;
public:
virtual ~Sound() { }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif