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OpenMW/components/sdlutil
scrawl c1fe9f2a89 Avoid warping the mouse cursor more than necessary
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.

This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
2017-03-14 00:31:27 +01:00
..
events.hpp
imagetosurface.cpp
imagetosurface.hpp
OISCompat.hpp
sdlcursormanager.cpp Use OS X cursor workaround for GL_VENDOR ATI and add an environment variable for control 2017-02-19 13:46:40 +01:00
sdlcursormanager.hpp
sdlgraphicswindow.cpp
sdlgraphicswindow.hpp
sdlinputwrapper.cpp Avoid warping the mouse cursor more than necessary 2017-03-14 00:31:27 +01:00
sdlinputwrapper.hpp Don't pass key events to the viewer when Alt modifier is held 2017-03-08 01:27:04 +01:00
sdlvideowrapper.cpp
sdlvideowrapper.hpp