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146 lines
5.1 KiB
C++
146 lines
5.1 KiB
C++
#include "physicssystem.hpp"
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#include <iostream>
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#include <OgreRay.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <openengine/bullet/physic.hpp>
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#include <components/nifbullet/bulletnifloader.hpp>
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#include "../../model/settings/usersettings.hpp"
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#include "../render/elements.hpp"
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namespace CSVWorld
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{
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PhysicsSystem *PhysicsSystem::mPhysicsSystemInstance = 0;
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PhysicsSystem::PhysicsSystem(Ogre::SceneManager *sceneMgr) : mSceneMgr(sceneMgr)
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{
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assert(!mPhysicsSystemInstance);
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mPhysicsSystemInstance = this;
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// Create physics. shapeLoader is deleted by the physic engine
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NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
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mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
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}
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PhysicsSystem::~PhysicsSystem()
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{
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delete mEngine;
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}
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PhysicsSystem *PhysicsSystem::instance()
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{
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assert(mPhysicsSystemInstance);
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return mPhysicsSystemInstance;
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}
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void PhysicsSystem::addObject(const std::string &mesh,
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const std::string &sceneNodeName, const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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{
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mRefToSceneNode[referenceId] = sceneNodeName;
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mSceneNodeToMesh[sceneNodeName] = mesh;
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mEngine->createAndAdjustRigidBody(mesh,
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referenceId, scale, position, rotation,
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0, // scaledBoxTranslation
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0, // boxRotation
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true, // raycasting
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placeable);
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}
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void PhysicsSystem::removeObject(const std::string &referenceId)
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{
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mEngine->removeRigidBody(referenceId);
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mEngine->deleteRigidBody(referenceId);
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}
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void PhysicsSystem::moveObject(const std::string &referenceId,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
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{
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mEngine->adjustRigidBody(mEngine->getRigidBody(referenceId, true /*raycasting*/),
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position, rotation);
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}
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void PhysicsSystem::addHeightField(float* heights,
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int x, int y, float yoffset, float triSize, float sqrtVerts)
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{
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mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
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}
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void PhysicsSystem::removeHeightField(int x, int y)
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{
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mEngine->removeHeightField(x, y);
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}
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std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX,
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float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
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{
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if(!mSceneMgr || !camera || !camera->getViewport())
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return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
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// using a really small value seems to mess up with the projections
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float nearClipDistance = camera->getNearClipDistance(); // save existing
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camera->setNearClipDistance(10.0f); // arbitrary number
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Ogre::Ray ray = camera->getCameraToViewportRay(mouseX, mouseY);
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camera->setNearClipDistance(nearClipDistance); // restore
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Ogre::Vector3 from = ray.getOrigin();
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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float farClipDist = userSettings.setting("Scene/far clip distance", QString("300000")).toFloat();
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Ogre::Vector3 to = ray.getPoint(farClipDist);
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btVector3 _from, _to;
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_from = btVector3(from.x, from.y, from.z);
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_to = btVector3(to.x, to.y, to.z);
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uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
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bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
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bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
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Ogre::Vector3 norm;
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std::pair<std::string, float> result =
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mEngine->rayTest(_from, _to, !ignoreObjects, ignoreHeightMap, &norm);
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if(result.first == "")
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return std::make_pair("", Ogre::Vector3(0,0,0));
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else
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return std::make_pair(result.first, ray.getPoint(farClipDist*result.second));
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}
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std::string PhysicsSystem::referenceToSceneNode(std::string referenceId)
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{
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return mRefToSceneNode[referenceId];
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}
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std::string PhysicsSystem::sceneNodeToMesh(std::string sceneNodeName)
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{
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return mSceneNodeToMesh[sceneNodeName];
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}
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void PhysicsSystem::setSceneManager(Ogre::SceneManager *sceneMgr)
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{
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mSceneMgr = sceneMgr;
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mEngine->setSceneManager(sceneMgr); // needed for toggleDebugRendering()
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}
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void PhysicsSystem::toggleDebugRendering()
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{
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if(!mSceneMgr)
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return; // FIXME: maybe this should be an exception
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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if(!(userSettings.setting("debug/mouse-picking", QString("false")) == "true" ? true : false))
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{
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std::cerr << "Turn on mouse-picking debug option to see collision shapes." << std::endl;
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return;
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}
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mEngine->toggleDebugRendering();
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mEngine->stepSimulation(0.0167); // DebugDrawer::step() not directly accessible
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}
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}
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