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activespells.cpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
activespells.hpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
actors.cpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
actors.hpp
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
aicombat.hpp
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aiescort.cpp
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Merge remote-tracking branch 'sergeyshambir/startcombat'
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2014-01-13 10:17:10 +01:00 |
aiescort.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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aisequence.cpp
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
aisequence.hpp
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aitravel.cpp
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Merge remote-tracking branch 'sergeyshambir/startcombat'
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2014-01-13 10:17:10 +01:00 |
aitravel.hpp
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aiwander.cpp
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
aiwander.hpp
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alchemy.cpp
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Remove unused magic effect flags and update esmtool output
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2014-01-12 01:25:00 +01:00 |
alchemy.hpp
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character.cpp
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
character.hpp
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
creaturestats.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
creaturestats.hpp
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
disease.hpp
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drawstate.hpp
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enchanting.cpp
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
enchanting.hpp
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levelledlist.hpp
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
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2014-01-14 07:42:03 +01:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
mechanicsmanagerimp.hpp
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Fix code duplication
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2014-01-14 02:52:34 +01:00 |
movement.hpp
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npcstats.cpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
npcstats.hpp
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
objects.cpp
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objects.hpp
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pathfinding.cpp
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fix pathfinding
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2014-01-11 11:57:07 +01:00 |
pathfinding.hpp
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pickpocket.cpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
security.hpp
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spellcasting.cpp
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
spellcasting.hpp
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
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2014-01-15 15:50:45 +01:00 |
spells.cpp
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spells.hpp
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
stat.hpp
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Fix skill progress not working
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2014-01-13 10:18:03 +01:00 |