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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 03:39:14 +00:00
OpenMW/apps/openmw/mwmechanics
2014-01-17 17:19:08 +01:00
..
activespells.cpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
actors.hpp Fix code duplication 2014-01-14 02:52:34 +01:00
aiactivate.cpp
aiactivate.hpp
aicombat.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
aicombat.hpp
aiescort.cpp Merge remote-tracking branch 'sergeyshambir/startcombat' 2014-01-13 10:17:10 +01:00
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed. 2014-01-17 10:55:46 +01:00
aisequence.hpp
aitravel.cpp Merge remote-tracking branch 'sergeyshambir/startcombat' 2014-01-13 10:17:10 +01:00
aitravel.hpp
aiwander.cpp Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance. 2014-01-17 10:55:46 +01:00
aiwander.hpp
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp
character.cpp Feature #960: Implement Creature::hit 2014-01-17 17:19:08 +01:00
character.hpp Handle creature attack animations in character controller 2014-01-17 16:31:27 +01:00
creaturestats.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
creaturestats.hpp Feature #960: Implement Creature::hit 2014-01-17 17:19:08 +01:00
disease.hpp
drawstate.hpp
enchanting.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
enchanting.hpp
levelledlist.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
mechanicsmanagerimp.hpp Fix code duplication 2014-01-14 02:52:34 +01:00
movement.hpp
npcstats.cpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
npcstats.hpp Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 2014-01-15 14:53:29 +01:00
objects.cpp
objects.hpp
pathfinding.cpp fix pathfinding 2014-01-11 11:57:07 +01:00
pathfinding.hpp
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp Implement Trespassing crime 2014-01-10 21:26:24 +01:00
security.hpp
spellcasting.cpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
spellcasting.hpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
spells.cpp
spells.hpp Quick keys menu: make sure selected spell still exists 2014-01-17 15:20:22 +01:00
stat.hpp Fix skill progress not working 2014-01-13 10:18:03 +01:00