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.gitignore
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actoranimation.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
actoranimation.hpp
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actorspaths.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
actorspaths.hpp
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animation.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
animation.hpp
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bulletdebugdraw.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
characterpreview.hpp
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creatureanimation.cpp
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Use shield body part model for creatures (bug #5250)
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2020-01-10 14:18:40 +03:00 |
creatureanimation.hpp
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effectmanager.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
effectmanager.hpp
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globalmap.cpp
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Do not copy global map texture during savegame loading (bug #5308)
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2020-03-08 22:31:38 +04:00 |
globalmap.hpp
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landmanager.cpp
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landmanager.hpp
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localmap.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
localmap.hpp
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navmesh.cpp
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Compare revisions by equality to support overflow
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2020-03-14 09:38:24 +01:00 |
navmesh.hpp
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npcanimation.cpp
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Don't reset dead non-werewolf vampires' vampire NPC type
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2020-03-25 21:06:21 +03:00 |
npcanimation.hpp
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objects.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
objects.hpp
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pathgrid.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
pathgrid.hpp
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recastmesh.cpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Merge pull request #2721 from akortunov/radial_fog
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2020-03-17 22:35:10 +03:00 |
renderingmanager.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Merge branch 'fix-sky' into 'master'
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2020-03-01 16:43:13 +00:00 |
sky.hpp
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terrainstorage.cpp
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terrainstorage.hpp
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util.cpp
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Initialize variables to avoid GCC warnings
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2019-12-22 10:44:14 +04:00 |
util.hpp
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water.cpp
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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