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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 00:39:59 +00:00
OpenMW/components
2014-06-15 10:57:01 +02:00
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bsa fix opening BSA on Unicode path 2014-05-19 13:39:07 +04:00
compiler Implement MenuTest script instruction (Fixes #1454) 2014-06-10 18:49:42 +02:00
contentselector ContentModel: Don't confuse file path with file name (Fixes #1352) 2014-06-10 19:23:42 +02:00
esm Allow INFO records with no subrecords following DATA (Fixes #1486) 2014-06-13 21:54:03 +02:00
files Fix bsa file loading not being case insensitive (Fixes #1178) 2014-05-26 17:34:36 +02:00
interpreter Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
loadinglistener Show wallpaper when loading a savegame 2014-06-02 23:26:43 +02:00
misc Remove unused slice_array 2014-04-20 19:28:39 +02:00
nif Merge remote-tracking branch 'lgro/valgrind_fixes' 2014-06-15 10:57:01 +02:00
nifbullet Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes. 2014-01-15 14:53:29 +01:00
nifogre Handle NiBSPArrayController as alias for NiParticleSystemController 2014-05-22 23:07:06 +02:00
nifoverrides Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes 2014-01-05 18:09:50 +01:00
ogreinit be more verbose on change reasons 2014-05-22 16:35:57 +04:00
settings attempt to fix LowLevelFile, minor code reuse 2014-05-19 10:47:02 +04:00
terrain Addition to 7c9c0830a9: don't create useless BaseWhite clones 2014-06-01 02:21:47 +02:00
to_utf8 Use Morrowind's fonts 2013-06-06 22:26:06 +02:00
translation Fix not handling failbit/badbit in ifstream (Bug #1355) 2014-06-08 11:22:37 +02:00
version Distinguish between release and development builds 2014-01-23 13:18:05 +01:00
CMakeLists.txt Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
doc.hpp