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28 lines
577 B
C++
28 lines
577 B
C++
#ifndef OPENMW_COMPONENTS_ESM4_LOADGMST_H
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#define OPENMW_COMPONENTS_ESM4_LOADGMST_H
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#include <cstdint>
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#include <string>
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#include <variant>
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#include "formid.hpp"
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namespace ESM4
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{
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class Reader;
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struct GameSetting
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{
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using Data = std::variant<bool, float, std::int32_t, std::string>;
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FormId mFormId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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Data mData;
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void load(Reader& reader);
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};
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}
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#endif // OPENMW_COMPONENTS_ESM4_LOADGMST_H
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