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70 lines
1.7 KiB
C++
70 lines
1.7 KiB
C++
#ifndef COMPONENTS_ESM_CELLCOMMON
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#define COMPONENTS_ESM_CELLCOMMON
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#include <string>
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#include <string_view>
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#include <variant>
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#include <components/misc/notnullptr.hpp>
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namespace ESM4
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{
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struct Cell;
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}
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namespace ESM
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{
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struct Cell;
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struct CellId;
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struct RefId;
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// Common interface for esm3 and esm4 cells
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struct CellCommon
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{
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virtual int getGridX() const = 0;
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virtual int getGridY() const = 0;
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virtual bool isExterior() const = 0;
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virtual bool isQuasiExterior() const = 0;
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virtual bool hasWater() const = 0;
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virtual bool noSleep() const { return false; }
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virtual const ESM::CellId& getCellId() const = 0;
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virtual const ESM::RefId& getRegion() const = 0;
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virtual std::string_view getEditorName() const = 0;
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virtual std::string getDescription() const = 0;
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};
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struct CellVariant
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{
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std::variant<const ESM4::Cell*, const ESM::Cell*, const void*> mVariant;
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CellVariant()
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: mVariant((void*)(nullptr))
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{
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}
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explicit CellVariant(const ESM4::Cell* cell)
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: mVariant(cell)
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{
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}
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explicit CellVariant(const ESM::Cell* cell)
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: mVariant(cell)
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{
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}
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bool isValid() const
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{
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return std::holds_alternative<const ESM4::Cell*>(mVariant)
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|| std::holds_alternative<const ESM::Cell*>(mVariant);
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}
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bool isEsm4() const { return std::holds_alternative<const ESM4::Cell*>(mVariant); }
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const ESM4::Cell& getEsm4() const;
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const ESM::Cell& getEsm3() const;
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const ESM::CellCommon* getCommon() const;
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};
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}
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#endif
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