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OpenMW/apps/openmw/mwdialogue/dialoguemanagerimp.cpp
eduard c85400b809 Merge https://github.com/zinnschlag/openmw into comparestring
Conflicts:
	apps/openmw/mwdialogue/dialoguemanagerimp.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/esm_store/reclists.hpp
	components/misc/stringops.hpp
2012-12-30 13:09:37 +01:00

1006 lines
35 KiB
C++

#include "dialoguemanagerimp.hpp"
#include <cctype>
#include <algorithm>
#include <iterator>
#include <components/esm/loaddial.hpp>
#include <components/esm/loadinfo.hpp>
#include <components/compiler/exception.hpp>
#include <components/compiler/errorhandler.hpp>
#include <components/compiler/scanner.hpp>
#include <components/compiler/locals.hpp>
#include <components/compiler/output.hpp>
#include <components/compiler/scriptparser.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/defines.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwgui/dialogue.hpp"
#include "../mwscript/compilercontext.hpp"
#include "../mwscript/interpretercontext.hpp"
#include "../mwscript/extensions.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "filter.hpp"
namespace
{
<<<<<<< HEAD
template<typename T1, typename T2>
bool selectCompare (char comp, T1 value1, T2 value2)
{
switch (comp)
{
case '0': return value1==value2;
// case '1': return value1!=value2;
case '2': return value1>value2;
case '3': return value1>=value2;
case '4': return value1<value2;
case '5': return value1<=value2;
}
throw std::runtime_error ("unknown compare type in dialogue info select");
}
template<typename T>
bool checkLocal (char comp, const std::string& name, T value, const MWWorld::Ptr& actor,
const ESMS::ESMStore& store)
{
std::string scriptName = MWWorld::Class::get (actor).getScript (actor);
if (scriptName.empty())
return false; // no script
const ESM::Script *script = store.scripts.find (scriptName);
int i = 0;
for (; i<static_cast<int> (script->mVarNames.size()); ++i)
if (script->mVarNames[i]==name)
break;
if (i>=static_cast<int> (script->mVarNames.size()))
return false; // script does not have a variable of this name
const MWScript::Locals& locals = actor.getRefData().getLocals();
if (i<script->mData.mNumShorts)
return selectCompare (comp, locals.mShorts[i], value);
else
i -= script->mData.mNumShorts;
if (i<script->mData.mNumLongs)
return selectCompare (comp, locals.mLongs[i], value);
else
i -= script->mData.mNumShorts;
return selectCompare (comp, locals.mFloats.at (i), value);
}
template<typename T>
bool checkGlobal (char comp, const std::string& name, T value)
{
switch (MWBase::Environment::get().getWorld()->getGlobalVariableType (name))
{
case 's':
return selectCompare (comp, MWBase::Environment::get().getWorld()->getGlobalVariable (name).mShort, value);
case 'l':
return selectCompare (comp, MWBase::Environment::get().getWorld()->getGlobalVariable (name).mLong, value);
case 'f':
return selectCompare (comp, MWBase::Environment::get().getWorld()->getGlobalVariable (name).mFloat, value);
case ' ':
MWBase::Environment::get().getWorld()->getGlobalVariable (name); // trigger exception
break;
default:
throw std::runtime_error ("unsupported gobal variable type");
}
return false;
}
=======
>>>>>>> 92623921add0d6e16a34973dcf6f2ee1f52dbbe7
//helper function
std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
{
return Misc::toLower(str).find(Misc::toLower(substr),pos);
}
}
namespace MWDialogue
{
<<<<<<< HEAD
bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
{
bool isCreature = (actor.getTypeName() != typeid(ESM::NPC).name());
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.mSelects.begin());
iter != info.mSelects.end(); ++iter)
{
ESM::DialInfo::SelectStruct select = *iter;
char type = select.mSelectRule[1];
if(type == '1')
{
char comp = select.mSelectRule[4];
std::string name = select.mSelectRule.substr (5);
std::string function = select.mSelectRule.substr(2,2);
int ifunction;
std::istringstream iss(function);
iss >> ifunction;
switch(ifunction)
{
case 39://PC Expelled
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 40://PC Common Disease
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 41://PC Blight Disease
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 43://PC Crime level
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 46://Same faction
{
if (isCreature)
return false;
MWMechanics::NpcStats PCstats = MWWorld::Class::get(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()).getNpcStats(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
MWMechanics::NpcStats NPCstats = MWWorld::Class::get(actor).getNpcStats(actor);
int sameFaction = 0;
if(!NPCstats.getFactionRanks().empty())
{
std::string NPCFaction = NPCstats.getFactionRanks().begin()->first;
if(PCstats.getFactionRanks().find(Misc::toLower(NPCFaction)) != PCstats.getFactionRanks().end()) sameFaction = 1;
}
if(!selectCompare<int,int>(comp,sameFaction,select.mI)) return false;
}
break;
case 48://Detected
if(!selectCompare<int,int>(comp,1,select.mI)) return false;
break;
case 49://Alarmed
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 50://choice
if(choice)
{
if(!selectCompare<int,int>(comp,mChoice,select.mI)) return false;
}
break;
case 60://PC Vampire
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 61://Level
if(!selectCompare<int,int>(comp,1,select.mI)) return false;
break;
case 62://Attacked
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 63://Talked to PC
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 64://PC Health
if(!selectCompare<int,int>(comp,50,select.mI)) return false;
break;
case 65://Creature target
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 66://Friend hit
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 67://Fight
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 68://Hello????
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 69://Alarm
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 70://Flee
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
case 71://Should Attack
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
break;
default:
break;
}
}
}
return true;
}
bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
const ESM::DialInfo::SelectStruct& select) const
{
bool isCreature = (actor.getTypeName() != typeid(ESM::NPC).name());
char type = select.mSelectRule[1];
if (type!='0')
{
char comp = select.mSelectRule[4];
std::string name = select.mSelectRule.substr (5);
std::string function = select.mSelectRule.substr(1,2);
switch (type)
{
case '1': // function
return true; // Done elsewhere.
case '2': // global
if (select.mType==ESM::VT_Short || select.mType==ESM::VT_Int ||
select.mType==ESM::VT_Long)
{
if (!checkGlobal (comp, Misc::toLower (name), select.mI))
return false;
}
else if (select.mType==ESM::VT_Float)
{
if (!checkGlobal (comp, Misc::toLower (name), select.mF))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '3': // local
if (select.mType==ESM::VT_Short || select.mType==ESM::VT_Int ||
select.mType==ESM::VT_Long)
{
if (!checkLocal (comp, Misc::toLower (name), select.mI, actor,
MWBase::Environment::get().getWorld()->getStore()))
return false;
}
else if (select.mType==ESM::VT_Float)
{
if (!checkLocal (comp, Misc::toLower (name), select.mF, actor,
MWBase::Environment::get().getWorld()->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '4'://journal
if(select.mType==ESM::VT_Int)
{
if(!selectCompare<int,int>(comp,MWBase::Environment::get().getJournal()->getJournalIndex(Misc::toLower(name)),select.mI)) return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '5'://item
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);
int sum = 0;
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
if (Misc::toLower(iter->getCellRef().mRefID) == Misc::toLower(name))
sum += iter->getRefData().getCount();
if(!selectCompare<int,int>(comp,sum,select.mI)) return false;
}
return true;
case '6'://dead
if(!selectCompare<int,int>(comp,0,select.mI)) return false;
case '7':// not ID
if(select.mType==ESM::VT_String ||select.mType==ESM::VT_Int)//bug in morrowind here? it's not a short, it's a string
{
int isID = int(Misc::toLower(name)==Misc::toLower(MWWorld::Class::get (actor).getId (actor)));
if (selectCompare<int,int>(comp,!isID,select.mI)) return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '8':// not faction
if (isCreature)
return false;
if(select.mType==ESM::VT_Int)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
int isFaction = int(Misc::toLower(npc->base->mFaction) == Misc::toLower(name));
if(selectCompare<int,int>(comp,!isFaction,select.mI))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case '9':// not class
if (isCreature)
return false;
if(select.mType==ESM::VT_Int)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
int isClass = int(Misc::toLower(npc->base->mClass) == Misc::toLower(name));
if(selectCompare<int,int>(comp,!isClass,select.mI))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'A'://not Race
if (isCreature)
return false;
if(select.mType==ESM::VT_Int)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
int isRace = int(Misc::toLower(npc->base->mRace) == Misc::toLower(name));
if(selectCompare<int,int>(comp,!isRace,select.mI))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'B'://not Cell
if(select.mType==ESM::VT_Int)
{
int isCell = int(Misc::toLower(actor.getCell()->cell->mName) == Misc::toLower(name));
if(selectCompare<int,int>(comp,!isCell,select.mI))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
case 'C'://not local
if (select.mType==ESM::VT_Short || select.mType==ESM::VT_Int ||
select.mType==ESM::VT_Long)
{
if (checkLocal (comp, Misc::toLower (name), select.mI, actor,
MWBase::Environment::get().getWorld()->getStore()))
return false;
}
else if (select.mType==ESM::VT_Float)
{
if (checkLocal (comp, Misc::toLower (name), select.mF, actor,
MWBase::Environment::get().getWorld()->getStore()))
return false;
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
return true;
default:
std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
}
}
return true;
}
bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
{
bool isCreature = (actor.getTypeName() != typeid(ESM::NPC).name());
// actor id
if (!info.mActor.empty())
if (Misc::toLower (info.mActor)!=MWWorld::Class::get (actor).getId (actor))
return false;
//NPC race
if (!info.mRace.empty())
{
if (isCreature)
return false;
MWWorld::LiveCellRef<ESM::NPC> *cellRef = actor.get<ESM::NPC>();
if (!cellRef)
return false;
if (Misc::toLower (info.mRace)!=Misc::toLower (cellRef->base->mRace))
return false;
}
//NPC class
if (!info.mClass.empty())
{
if (isCreature)
return false;
MWWorld::LiveCellRef<ESM::NPC> *cellRef = actor.get<ESM::NPC>();
if (!cellRef)
return false;
if (Misc::toLower (info.mClass)!=Misc::toLower (cellRef->base->mClass))
return false;
}
//NPC faction
if (!info.mNpcFaction.empty())
{
if (isCreature)
return false;
//MWWorld::Class npcClass = MWWorld::Class::get(actor);
MWMechanics::NpcStats stats = MWWorld::Class::get(actor).getNpcStats(actor);
std::map<std::string,int>::iterator it = stats.getFactionRanks().find(Misc::toLower(info.mNpcFaction));
if(it!=stats.getFactionRanks().end())
{
//check rank
if(it->second < (int)info.mData.mRank) return false;
}
else
{
//not in the faction
return false;
}
}
// TODO check player faction
if(!info.mPcFaction.empty())
{
MWMechanics::NpcStats stats = MWWorld::Class::get(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()).getNpcStats(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
std::map<std::string,int>::iterator it = stats.getFactionRanks().find(Misc::toLower(info.mPcFaction));
if(it!=stats.getFactionRanks().end())
{
//check rank
if(it->second < (int)info.mData.mPCrank) return false;
}
else
{
//not in the faction
return false;
}
}
//check gender
if (!isCreature)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = actor.get<ESM::NPC>();
if(npc->base->mFlags & npc->base->Female)
{
if(static_cast<int> (info.mData.mGender)==0) return false;
}
else
{
if(static_cast<int> (info.mData.mGender)==1) return false;
}
}
// check cell
if (!info.mCell.empty())
if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->cell->mName != info.mCell)
return false;
// TODO check DATAstruct
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.mSelects.begin());
iter != info.mSelects.end(); ++iter)
if (!isMatching (actor, *iter))
return false;
return true;
}
DialogueManager::DialogueManager (const Compiler::Extensions& extensions) :
=======
DialogueManager::DialogueManager (const Compiler::Extensions& extensions, bool scriptVerbose) :
>>>>>>> 92623921add0d6e16a34973dcf6f2ee1f52dbbe7
mCompilerContext (MWScript::CompilerContext::Type_Dialgoue),
mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
, mTemporaryDispositionChange(0.f)
, mPermanentDispositionChange(0.f), mScriptVerbose (scriptVerbose)
{
mChoice = -1;
mIsInChoice = false;
mCompilerContext.setExtensions (&extensions);
mDialogueMap.clear();
mActorKnownTopics.clear();
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin();
for (; it != dialogs.end(); ++it)
{
<<<<<<< HEAD
mDialogueMap[Misc::toLower(it->first)] = it->second;
=======
mDialogueMap[toLower(it->mId)] = *it;
>>>>>>> 92623921add0d6e16a34973dcf6f2ee1f52dbbe7
}
}
void DialogueManager::addTopic (const std::string& topic)
{
mKnownTopics[Misc::toLower(topic)] = true;
}
void DialogueManager::parseText (const std::string& text)
{
std::list<std::string>::iterator it;
for(it = mActorKnownTopics.begin();it != mActorKnownTopics.end();++it)
{
size_t pos = find_str_ci(text,*it,0);
if(pos !=std::string::npos)
{
mKnownTopics[*it] = true;
}
}
updateTopics();
}
void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
{
mChoice = -1;
mIsInChoice = false;
mActor = actor;
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (actor).getCreatureStats (actor);
mTalkedTo = creatureStats.hasTalkedToPlayer();
creatureStats.talkedToPlayer();
mActorKnownTopics.clear();
//initialise the GUI
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue);
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->startDialogue(actor, MWWorld::Class::get (actor).getName (actor));
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics();
//greeting
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
Filter filter (actor, mChoice, mTalkedTo);
for (MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin(); it != dialogs.end(); ++it)
{
if(it->mType == ESM::Dialogue::Greeting)
{
if (const ESM::DialInfo *info = filter.search (*it))
{
if (!info->mSound.empty())
{
// TODO play sound
}
parseText (info->mResponse);
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
win->addText (Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
executeScript (info->mResultScript);
mLastTopic = it->mId;
mLastDialogue = *info;
break;
}
}
}
}
bool DialogueManager::compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code)
{
bool success = true;
try
{
mErrorHandler.reset();
std::istringstream input (cmd + "\n");
Compiler::Scanner scanner (mErrorHandler, input, mCompilerContext.getExtensions());
Compiler::Locals locals;
std::string actorScript = MWWorld::Class::get (mActor).getScript (mActor);
if (!actorScript.empty())
{
// grab local variables from actor's script, if available.
locals = MWBase::Environment::get().getScriptManager()->getLocals (actorScript);
}
Compiler::ScriptParser parser(mErrorHandler,mCompilerContext, locals, false);
scanner.scan (parser);
if (!mErrorHandler.isGood())
success = false;
if (success)
parser.getCode (code);
}
catch (const Compiler::SourceException& /* error */)
{
// error has already been reported via error handler
success = false;
}
catch (const std::exception& error)
{
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what() << std::endl;
success = false;
}
if (!success && mScriptVerbose)
{
std::cerr
<< "compiling failed (dialogue script)" << std::endl
<< cmd
<< std::endl << std::endl;
}
return success;
}
void DialogueManager::executeScript (const std::string& script)
{
std::vector<Interpreter::Type_Code> code;
if(compile(script,code))
{
try
{
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
Interpreter::Interpreter interpreter;
MWScript::installOpcodes (interpreter);
interpreter.run (&code[0], code.size(), interpreterContext);
}
catch (const std::exception& error)
{
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what();
}
}
}
void DialogueManager::executeTopic (const std::string& topic)
{
Filter filter (mActor, mChoice, mTalkedTo);
const MWWorld::Store<ESM::Dialogue> &dialogues =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
const ESM::Dialogue& dialogue = *dialogues.find (topic);
if (const ESM::DialInfo *info = filter.search (dialogue))
{
parseText (info->mResponse);
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
if (dialogue.mType==ESM::Dialogue::Persuasion)
{
std::string modifiedTopic = "s" + topic;
modifiedTopic.erase (std::remove (modifiedTopic.begin(), modifiedTopic.end(), ' '), modifiedTopic.end());
const MWWorld::Store<ESM::GameSetting>& gmsts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
win->addTitle (gmsts.find (modifiedTopic)->getString());
}
else
win->addTitle (topic);
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
win->addText (Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
executeScript (info->mResultScript);
mLastTopic = topic;
mLastDialogue = *info;
}
}
void DialogueManager::updateTopics()
{
std::list<std::string> keywordList;
int choice = mChoice;
mChoice = -1;
mActorKnownTopics.clear();
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
Filter filter (mActor, mChoice, mTalkedTo);
for (MWWorld::Store<ESM::Dialogue>::iterator iter = dialogs.begin(); iter != dialogs.end(); ++iter)
{
if (iter->mType == ESM::Dialogue::Topic)
{
if (filter.search (*iter))
{
mActorKnownTopics.push_back (toLower (iter->mId));
//does the player know the topic?
if (mKnownTopics.find (toLower (iter->mId)) != mKnownTopics.end())
{
<<<<<<< HEAD
mActorKnownTopics.push_back(Misc::toLower(it->first));
//does the player know the topic?
if(mKnownTopics.find(Misc::toLower(it->first)) != mKnownTopics.end())
{
keywordList.push_back(it->first);
break;
}
=======
keywordList.push_back (iter->mId);
>>>>>>> 92623921add0d6e16a34973dcf6f2ee1f52dbbe7
}
}
}
}
// check the available services of this actor
int services = 0;
if (mActor.getTypeName() == typeid(ESM::NPC).name())
{
MWWorld::LiveCellRef<ESM::NPC>* ref = mActor.get<ESM::NPC>();
if (ref->mBase->mHasAI)
services = ref->mBase->mAiData.mServices;
}
else if (mActor.getTypeName() == typeid(ESM::Creature).name())
{
MWWorld::LiveCellRef<ESM::Creature>* ref = mActor.get<ESM::Creature>();
if (ref->mBase->mHasAI)
services = ref->mBase->mAiData.mServices;
}
int windowServices = 0;
if (services & ESM::NPC::Weapon
|| services & ESM::NPC::Armor
|| services & ESM::NPC::Clothing
|| services & ESM::NPC::Books
|| services & ESM::NPC::Ingredients
|| services & ESM::NPC::Picks
|| services & ESM::NPC::Probes
|| services & ESM::NPC::Lights
|| services & ESM::NPC::Apparatus
|| services & ESM::NPC::RepairItem
|| services & ESM::NPC::Misc)
windowServices |= MWGui::DialogueWindow::Service_Trade;
if(mActor.getTypeName() == typeid(ESM::NPC).name() && !mActor.get<ESM::NPC>()->mBase->mTransport.empty())
windowServices |= MWGui::DialogueWindow::Service_Travel;
if (services & ESM::NPC::Spells)
windowServices |= MWGui::DialogueWindow::Service_BuySpells;
if (services & ESM::NPC::Spellmaking)
windowServices |= MWGui::DialogueWindow::Service_CreateSpells;
if (services & ESM::NPC::Training)
windowServices |= MWGui::DialogueWindow::Service_Training;
if (services & ESM::NPC::Enchanting)
windowServices |= MWGui::DialogueWindow::Service_Enchant;
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->setServices (windowServices);
// sort again, because the previous sort was case-sensitive
keywordList.sort(Misc::stringCompareNoCase);
win->setKeywords(keywordList);
mChoice = choice;
}
void DialogueManager::keywordSelected (const std::string& keyword)
{
if(!mIsInChoice)
{
if(mDialogueMap.find(keyword) != mDialogueMap.end())
{
ESM::Dialogue ndialogue = mDialogueMap[keyword];
if (mDialogueMap[keyword].mType == ESM::Dialogue::Topic)
{
executeTopic (keyword);
}
}
}
updateTopics();
}
void DialogueManager::goodbyeSelected()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Dialogue);
// Apply disposition change to NPC's base disposition
if (mActor.getTypeName() == typeid(ESM::NPC).name())
{
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(mActor).getNpcStats(mActor);
npcStats.setBaseDisposition(npcStats.getBaseDisposition() + mPermanentDispositionChange);
}
mPermanentDispositionChange = 0;
mTemporaryDispositionChange = 0;
}
void DialogueManager::questionAnswered (const std::string& answer)
{
if (mChoiceMap.find(answer) != mChoiceMap.end())
{
mChoice = mChoiceMap[answer];
if (mDialogueMap.find(mLastTopic) != mDialogueMap.end())
{
if (mDialogueMap[mLastTopic].mType == ESM::Dialogue::Topic)
{
Filter filter (mActor, mChoice, mTalkedTo);
if (const ESM::DialInfo *info = filter.search (mDialogueMap[mLastTopic]))
{
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
std::string text = info->mResponse;
parseText (text);
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
MWBase::Environment::get().getWindowManager()->getDialogueWindow()->addText (Interpreter::fixDefinesDialog(text, interpreterContext));
executeScript (info->mResultScript);
mLastTopic = mLastTopic;
mLastDialogue = *info;
}
}
}
updateTopics();
}
}
void DialogueManager::printError (const std::string& error)
{
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->addText(error);
}
void DialogueManager::askQuestion (const std::string& question, int choice)
{
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->askQuestion(question);
mChoiceMap[Misc::toLower(question)] = choice;
mIsInChoice = true;
}
MWWorld::Ptr DialogueManager::getActor() const
{
return mActor;
}
void DialogueManager::goodbye()
{
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->goodbye();
}
void DialogueManager::persuade(int type)
{
bool success;
float temp, perm;
MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
mActor, MWBase::MechanicsManager::PersuasionType(type), mTemporaryDispositionChange,
success, temp, perm);
mTemporaryDispositionChange += temp;
mPermanentDispositionChange += perm;
// change temp disposition so that final disposition is between 0...100
int curDisp = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor);
if (curDisp + mTemporaryDispositionChange < 0)
mTemporaryDispositionChange = -curDisp;
else if (curDisp + mTemporaryDispositionChange > 100)
mTemporaryDispositionChange = 100 - curDisp;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
std::string text;
if (type == MWBase::MechanicsManager::PT_Admire)
text = "Admire";
else if (type == MWBase::MechanicsManager::PT_Taunt)
text = "Taunt";
else if (type == MWBase::MechanicsManager::PT_Intimidate)
text = "Intimidate";
else{
text = "Bribe";
}
executeTopic (text + (success ? " Success" : " Fail"));
}
int DialogueManager::getTemporaryDispositionChange() const
{
return mTemporaryDispositionChange;
}
void DialogueManager::applyTemporaryDispositionChange(int delta)
{
mTemporaryDispositionChange += delta;
}
}