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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 09:36:37 +00:00
OpenMW/apps/openmw/mwrender
2020-06-24 20:07:41 +02:00
..
.gitignore
actoranimation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actoranimation.hpp
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp
animation.cpp Improved strafe movement 2020-06-22 15:22:34 +02:00
animation.hpp Improved strafe movement 2020-06-22 15:22:34 +02:00
bulletdebugdraw.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
bulletdebugdraw.hpp
camera.cpp Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
camera.hpp Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
cell.hpp
characterpreview.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp
fogmanager.cpp Add a FogManager 2020-06-07 15:51:03 +04:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
globalmap.hpp
landmanager.cpp
landmanager.hpp
localmap.cpp Get rid of ECLD and dependencies 2020-06-17 13:09:16 +04:00
localmap.hpp
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp
npcanimation.cpp allow statesetupdater as cullcallback = faster + works in paging 2020-06-13 00:22:28 +02:00
npcanimation.hpp allow statesetupdater as cullcallback = faster + works in paging 2020-06-13 00:22:28 +02:00
objectpaging.cpp OP profiling regression fix; Billboards such as those from Westly's tree mod should work again. 2020-06-18 16:16:16 +02:00
objectpaging.hpp Initialize fields to avoid undefined behaviour 2020-06-18 14:50:06 +04:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
pathgrid.hpp
recastmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Make vertical offset of "view over shoulder" configurable 2020-06-24 20:07:41 +02:00
renderingmanager.hpp Advanced third person camera. 2020-06-22 15:22:34 +02:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
vismask.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
water.cpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
water.hpp waterculling for both terrain 2020-04-23 08:53:21 +02:00
weaponanimation.cpp Use vector for Animation::mActiveControllers 2020-05-21 17:32:25 +02:00
weaponanimation.hpp Use vector for Animation::mActiveControllers 2020-05-21 17:32:25 +02:00