.. |
.gitignore
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actoranimation.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actoranimation.hpp
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actorspaths.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actorspaths.hpp
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animation.cpp
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
animation.hpp
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
bulletdebugdraw.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
bulletdebugdraw.hpp
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camera.cpp
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Make vertical offset of "view over shoulder" configurable
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2020-06-24 20:07:41 +02:00 |
camera.hpp
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Make vertical offset of "view over shoulder" configurable
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2020-06-24 20:07:41 +02:00 |
cell.hpp
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characterpreview.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
characterpreview.hpp
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creatureanimation.cpp
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creatureanimation.hpp
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Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 20:51:41 +03:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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fogmanager.cpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
fogmanager.hpp
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Add a FogManager
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2020-06-07 15:51:03 +04:00 |
globalmap.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
globalmap.hpp
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landmanager.cpp
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landmanager.hpp
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localmap.cpp
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Get rid of ECLD and dependencies
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2020-06-17 13:09:16 +04:00 |
localmap.hpp
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navmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
navmesh.hpp
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npcanimation.cpp
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allow statesetupdater as cullcallback = faster + works in paging
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2020-06-13 00:22:28 +02:00 |
npcanimation.hpp
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allow statesetupdater as cullcallback = faster + works in paging
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2020-06-13 00:22:28 +02:00 |
objectpaging.cpp
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OP profiling regression fix; Billboards such as those from Westly's tree mod should work again.
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2020-06-18 16:16:16 +02:00 |
objectpaging.hpp
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Initialize fields to avoid undefined behaviour
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2020-06-18 14:50:06 +04:00 |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
objects.hpp
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pathgrid.cpp
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Add pathgrid to navmesh as off mesh connection
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2020-06-12 21:04:02 +02:00 |
pathgrid.hpp
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recastmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Make vertical offset of "view over shoulder" configurable
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2020-06-24 20:07:41 +02:00 |
renderingmanager.hpp
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Advanced third person camera.
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2020-06-22 15:22:34 +02:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
sky.hpp
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terrainstorage.cpp
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terrainstorage.hpp
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util.cpp
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util.hpp
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vismask.hpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
water.cpp
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
water.hpp
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
weaponanimation.cpp
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Use vector for Animation::mActiveControllers
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2020-05-21 17:32:25 +02:00 |
weaponanimation.hpp
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Use vector for Animation::mActiveControllers
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2020-05-21 17:32:25 +02:00 |