.. |
activator.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
activator.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
actor.cpp
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Preparation work
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2019-09-10 23:38:16 +03:00 |
actor.hpp
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Preparation work
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2019-09-10 23:38:16 +03:00 |
apparatus.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
apparatus.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
armor.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
armor.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
bodypart.cpp
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Preparation work
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2019-09-10 23:38:16 +03:00 |
bodypart.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
book.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
book.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
classes.cpp
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classes.hpp
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clothing.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
clothing.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
container.cpp
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Only disarm traps with keys when the door is locked (bug #5370)
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2020-04-13 20:26:51 +03:00 |
container.hpp
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merge master
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2019-09-17 20:31:53 +02:00 |
creature.cpp
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
creature.hpp
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Add Class methods to get walk, run, swim speed
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2020-06-13 02:24:51 +02:00 |
creaturelevlist.cpp
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Properly utilize creature levelled list's scale (bug #5369)
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2020-04-12 13:21:13 +03:00 |
creaturelevlist.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
door.cpp
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Merge pull request #2775 from Capostrophic/dooractivation
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2020-04-24 08:46:24 +02:00 |
door.hpp
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merge master
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2019-09-17 20:31:53 +02:00 |
ingredient.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
ingredient.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
itemlevlist.cpp
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Preparation work
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2019-09-10 23:38:16 +03:00 |
itemlevlist.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
light.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
light.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
lockpick.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
lockpick.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
misc.cpp
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Show the soulgem soul in count dialog (feature #5362)
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2020-04-12 11:55:00 +03:00 |
misc.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
npc.cpp
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Improved strafe movement
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2020-06-22 15:22:34 +02:00 |
npc.hpp
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Add Class methods to get walk, run, swim speed
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2020-06-13 02:24:51 +02:00 |
potion.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
potion.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
probe.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
probe.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
repair.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
repair.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
static.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
static.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
weapon.cpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |
weapon.hpp
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Use object ID as the substitution for their name (bug #5158)
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2019-09-11 00:06:50 +03:00 |