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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

240 lines
8.0 KiB
C++

#include "light.hpp"
#include <components/esm/loadligh.hpp>
#include <components/esm/objectstate.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace MWClass
{
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
renderingInterface.getObjects().insertModel(ptr, model, true, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, osg::Quat rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != nullptr);
// TODO: add option somewhere to enable collision for placeable objects
if (!model.empty() && (ref->mBase->mData.mFlags & ESM::Light::Carry) == 0)
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated);
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,
MWSound::Type::Sfx,
MWSound::PlayMode::Loop);
}
bool Light::useAnim() const
{
return true;
}
std::string Light::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Light::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if (ref->mBase->mModel.empty())
return std::string();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
std::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if(!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return std::shared_ptr<MWWorld::Action>(new MWWorld::NullAction());
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if(!(ref->mBase->mData.mFlags&ESM::Light::Carry))
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction());
return defaultItemActivate(ptr, actor);
}
std::string Light::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
std::vector<int> slots_;
if (ref->mBase->mData.mFlags & ESM::Light::Carry)
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
return std::make_pair (slots_, false);
}
int Light::getValue (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
return ref->mBase->mData.mValue;
}
void Light::registerSelf()
{
std::shared_ptr<Class> instance (new Light);
registerClass (typeid (ESM::Light).name(), instance);
}
std::string Light::getUpSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Misc Up");
}
std::string Light::getDownSoundId (const MWWorld::ConstPtr& ptr) const
{
return std::string("Item Misc Down");
}
std::string Light::getInventoryIcon (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
return ref->mBase->mIcon;
}
bool Light::hasToolTip (const MWWorld::ConstPtr& ptr) const
{
return showsInInventory(ptr);
}
MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr)) + MWGui::ToolTips::getCountString(count);
info.icon = ref->mBase->mIcon;
std::string text;
// Don't show duration for infinite light sources.
if (Settings::Manager::getBool("show effect duration","Game") && ptr.getClass().getRemainingUsageTime(ptr) != -1)
text += MWGui::ToolTips::getDurationString(ptr.getClass().getRemainingUsageTime(ptr), "\n#{sDuration}");
text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
bool Light::showsInInventory (const MWWorld::ConstPtr& ptr) const
{
const ESM::Light* light = ptr.get<ESM::Light>()->mBase;
if (!(light->mData.mFlags & ESM::Light::Carry))
return false;
return Class::showsInInventory(ptr);
}
std::shared_ptr<MWWorld::Action> Light::use (const MWWorld::Ptr& ptr, bool force) const
{
std::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr, force));
action->setSound(getUpSoundId(ptr));
return action;
}
void Light::setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const
{
ptr.getCellRef().setChargeFloat(duration);
}
float Light::getRemainingUsageTime (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if (ptr.getCellRef().getCharge() == -1)
return static_cast<float>(ref->mBase->mData.mTime);
else
return ptr.getCellRef().getChargeFloat();
}
MWWorld::Ptr Light::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
bool Light::canSell (const MWWorld::ConstPtr& item, int npcServices) const
{
return (npcServices & ESM::NPC::Lights) != 0;
}
float Light::getWeight(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
return ref->mBase->mData.mWeight;
}
std::pair<int, std::string> Light::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
{
const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
return std::make_pair(0,"");
return std::make_pair(1,"");
}
std::string Light::getSound(const MWWorld::ConstPtr& ptr) const
{
return ptr.get<ESM::Light>()->mBase->mSound;
}
}