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OpenMW/apps/openmw/mwclass/container.hpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

96 lines
3.7 KiB
C++

#ifndef GAME_MWCLASS_CONTAINER_H
#define GAME_MWCLASS_CONTAINER_H
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp"
namespace ESM
{
struct Container;
struct InventoryState;
}
namespace MWClass
{
class ContainerCustomData : public MWWorld::TypedCustomData<ContainerCustomData>
{
MWWorld::ContainerStore mStore;
public:
ContainerCustomData(const ESM::Container& container, MWWorld::CellStore* cell);
ContainerCustomData(const ESM::InventoryState& inventory);
ContainerCustomData& asContainerCustomData() override;
const ContainerCustomData& asContainerCustomData() const override;
friend class Container;
};
class Container : public MWWorld::Class
{
bool mHarvestEnabled;
void ensureCustomData (const MWWorld::Ptr& ptr) const;
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
bool canBeHarvested(const MWWorld::ConstPtr& ptr) const;
public:
Container();
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, osg::Quat rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const override;
///< Generate action for activation
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const override;
///< Return container store
std::string getScript (const MWWorld::ConstPtr& ptr) const override;
///< Return name of the script attached to ptr
float getCapacity (const MWWorld::Ptr& ptr) const override;
///< Return total weight that fits into the object. Throws an exception, if the object can't
/// hold other objects.
float getEncumbrance (const MWWorld::Ptr& ptr) const override;
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
bool canLock(const MWWorld::ConstPtr &ptr) const override;
void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const override;
///< Read additional state from \a state into \a ptr.
void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
///< Write additional state from \a ptr into \a state.
static void registerSelf();
void respawn (const MWWorld::Ptr& ptr) const override;
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
bool useAnim() const override;
void modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const override;
};
}
#endif