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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00
OpenMW/apps/openmw/mwclass/container.cpp
fredzio c795e0bce6 Some actors are supposed to spawn on an object that belongs to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.

Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00

337 lines
11 KiB
C++

#include "container.hpp"
#include <components/esm/loadcont.hpp>
#include <components/esm/containerstate.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/actionharvest.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/actiontrap.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/animation.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace MWClass
{
ContainerCustomData::ContainerCustomData(const ESM::Container& container, MWWorld::CellStore* cell)
{
unsigned int seed = Misc::Rng::rollDice(std::numeric_limits<int>::max());
// setting ownership not needed, since taking items from a container inherits the
// container's owner automatically
mStore.fillNonRandom(container.mInventory, "", seed);
}
ContainerCustomData::ContainerCustomData(const ESM::InventoryState& inventory)
{
mStore.readState(inventory);
}
ContainerCustomData& ContainerCustomData::asContainerCustomData()
{
return *this;
}
const ContainerCustomData& ContainerCustomData::asContainerCustomData() const
{
return *this;
}
Container::Container()
{
mHarvestEnabled = Settings::Manager::getBool("graphic herbalism", "Game");
}
void Container::ensureCustomData (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCustomData())
{
MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
// store
ptr.getRefData().setCustomData (std::make_unique<ContainerCustomData>(*ref->mBase, ptr.getCell()));
MWBase::Environment::get().getWorld()->addContainerScripts(ptr, ptr.getCell());
}
}
bool Container::canBeHarvested(const MWWorld::ConstPtr& ptr) const
{
if (!mHarvestEnabled)
return false;
const MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr);
if (animation == nullptr)
return false;
return animation->canBeHarvested();
}
void Container::respawn(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
if (ref->mBase->mFlags & ESM::Container::Respawn)
{
// Container was not touched, there is no need to modify its content.
if (ptr.getRefData().getCustomData() == nullptr)
return;
MWBase::Environment::get().getWorld()->removeContainerScripts(ptr);
ptr.getRefData().setCustomData(nullptr);
}
}
void Container::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model, true);
}
}
void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, osg::Quat rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated) const
{
if(!model.empty())
physics.addObject(ptr, model, rotation, MWPhysics::CollisionType_World, skipAnimated);
}
std::string Container::getModel(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
bool Container::useAnim() const
{
return true;
}
std::shared_ptr<MWWorld::Action> Container::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return std::shared_ptr<MWWorld::Action> (new MWWorld::NullAction ());
if(actor.getClass().isNpc() && actor.getClass().getNpcStats(actor).isWerewolf())
{
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfContainer");
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
if(sound) action->setSound(sound->mId);
return action;
}
const std::string lockedSound = "LockedChest";
const std::string trapActivationSound = "Disarm Trap Fail";
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
bool isTrapped = !ptr.getCellRef().getTrap().empty();
bool hasKey = false;
std::string keyName;
const std::string keyId = ptr.getCellRef().getKey();
if (!keyId.empty())
{
MWWorld::Ptr keyPtr = invStore.search(keyId);
if (!keyPtr.isEmpty())
{
hasKey = true;
keyName = keyPtr.getClass().getName(keyPtr);
}
}
if (isLocked && hasKey)
{
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
ptr.getCellRef().unlock();
// using a key disarms the trap
if(isTrapped)
{
ptr.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "Disarm Trap", 1.0f, 1.0f);
isTrapped = false;
}
}
if (!isLocked || hasKey)
{
if(!isTrapped)
{
if (canBeHarvested(ptr))
{
std::shared_ptr<MWWorld::Action> action (new MWWorld::ActionHarvest(ptr));
return action;
}
std::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
return action;
}
else
{
// Activate trap
std::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(ptr.getCellRef().getTrap(), ptr));
action->setSound(trapActivationSound);
return action;
}
}
else
{
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction(std::string(), ptr));
action->setSound(lockedSound);
return action;
}
}
std::string Container::getName (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
const std::string& name = ref->mBase->mName;
return !name.empty() ? name : ref->mBase->mId;
}
MWWorld::ContainerStore& Container::getContainerStore (const MWWorld::Ptr& ptr) const
{
ensureCustomData (ptr);
auto& data = ptr.getRefData().getCustomData()->asContainerCustomData();
data.mStore.mPtr = ptr;
return data.mStore;
}
std::string Container::getScript (const MWWorld::ConstPtr& ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return ref->mBase->mScript;
}
void Container::registerSelf()
{
std::shared_ptr<Class> instance (new Container);
registerClass (typeid (ESM::Container).name(), instance);
}
bool Container::hasToolTip (const MWWorld::ConstPtr& ptr) const
{
if (const MWWorld::CustomData* data = ptr.getRefData().getCustomData())
return !canBeHarvested(ptr) || data->asContainerCustomData().mStore.hasVisibleItems();
return true;
}
MWGui::ToolTipInfo Container::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
MWGui::ToolTipInfo info;
info.caption = MyGUI::TextIterator::toTagsString(getName(ptr));
std::string text;
int lockLevel = ptr.getCellRef().getLockLevel();
if (lockLevel > 0 && lockLevel != ESM::UnbreakableLock)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(lockLevel);
else if (lockLevel < 0)
text += "\n#{sUnlocked}";
if (ptr.getCellRef().getTrap() != "")
text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp())
{ text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
if (Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), "stolen_goods"))
text += "\nYou can not use evidence chests";
}
info.text = text;
return info;
}
float Container::getCapacity (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>();
return ref->mBase->mWeight;
}
float Container::getEncumbrance (const MWWorld::Ptr& ptr) const
{
return getContainerStore (ptr).getWeight();
}
bool Container::canLock(const MWWorld::ConstPtr &ptr) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return !(ref->mBase->mFlags & ESM::Container::Organic);
}
void Container::modifyBaseInventory(const std::string& containerId, const std::string& itemId, int amount) const
{
MWMechanics::modifyBaseInventory<ESM::Container>(containerId, itemId, amount);
}
MWWorld::Ptr Container::copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
{
const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
return MWWorld::Ptr(cell.insert(ref), &cell);
}
void Container::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
{
if (!state.mHasCustomState)
return;
const ESM::ContainerState& containerState = state.asContainerState();
ptr.getRefData().setCustomData(std::make_unique<ContainerCustomData>(containerState.mInventory));
}
void Container::writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const
{
if (!ptr.getRefData().getCustomData())
{
state.mHasCustomState = false;
return;
}
const ContainerCustomData& customData = ptr.getRefData().getCustomData()->asContainerCustomData();
if (!customData.mStore.isResolved())
{
state.mHasCustomState = false;
return;
}
ESM::ContainerState& containerState = state.asContainerState();
customData.mStore.writeState (containerState.mInventory);
}
}