mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 09:35:28 +00:00
c795e0bce6
Since actors can be active in 3x3 grid around the player, we need to first load all objects in a 5x5 grid around the player. Split load and unloading in 2 phases. Add an mInactiveCells set into the scene, which contains all cells inside the aforementioned 5x5 grid. These cells contains only heightfields and non-animated physics objects. Animated objects are tied to the scene graph, which doesn't exists yet in these cells, so we skip them.
54 lines
2.2 KiB
C++
54 lines
2.2 KiB
C++
#ifndef GAME_MWCLASS_ACTIVATOR_H
|
|
#define GAME_MWCLASS_ACTIVATOR_H
|
|
|
|
#include "../mwworld/class.hpp"
|
|
|
|
namespace MWClass
|
|
{
|
|
class Activator : public MWWorld::Class
|
|
{
|
|
|
|
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
|
|
|
|
static int getSndGenTypeFromName(const std::string &name);
|
|
|
|
public:
|
|
|
|
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
|
|
///< Add reference into a cell for rendering
|
|
|
|
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, osg::Quat rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
|
|
|
|
std::string getName (const MWWorld::ConstPtr& ptr) const override;
|
|
///< \return name or ID; can return an empty string.
|
|
|
|
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
|
|
///< @return true if this object has a tooltip when focused (default implementation: true)
|
|
|
|
bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const override;
|
|
///< Return whether this class of object can be activated with telekinesis
|
|
|
|
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
|
|
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
|
|
|
|
std::string getScript (const MWWorld::ConstPtr& ptr) const override;
|
|
///< Return name of the script attached to ptr
|
|
|
|
std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
|
|
///< Generate action for activation
|
|
|
|
static void registerSelf();
|
|
|
|
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
|
|
|
|
bool useAnim() const override;
|
|
///< Whether or not to use animated variant of model (default false)
|
|
|
|
bool isActivator() const override;
|
|
|
|
std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const override;
|
|
};
|
|
}
|
|
|
|
#endif
|