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20 lines
400 B
C++
20 lines
400 B
C++
#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H
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#define OPENMW_MWWORLD_MAGICEFFECTS_H
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namespace ESM
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{
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struct CreatureStats;
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struct InventoryState;
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struct NpcStats;
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}
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namespace MWWorld
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{
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void convertMagicEffects(
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ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats = nullptr);
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void convertStats(ESM::CreatureStats& creatureStats);
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}
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#endif
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