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5623a5cf01
Lua API to get/set item condition See merge request OpenMW/openmw!3421
404 lines
14 KiB
C++
404 lines
14 KiB
C++
#include "cellref.hpp"
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#include <cassert>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/refid.hpp>
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#include <components/esm3/loadcell.hpp>
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#include <components/esm3/objectstate.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <apps/openmw/mwbase/environment.hpp>
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#include <apps/openmw/mwbase/world.hpp>
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#include <apps/openmw/mwmechanics/spellutil.hpp>
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#include <apps/openmw/mwworld/esmstore.hpp>
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namespace MWWorld
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{
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CellRef::CellRef(const ESM::CellRef& ref)
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: mCellRef(ESM::ReferenceVariant(ref))
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{
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}
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CellRef::CellRef(const ESM4::Reference& ref)
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: mCellRef(ESM::ReferenceVariant(ref))
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{
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}
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CellRef::CellRef(const ESM4::ActorCharacter& ref)
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: mCellRef(ESM::ReferenceVariant(ref))
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{
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}
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ESM::RefNum CellRef::getRefNum() const noexcept
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{
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return std::visit(ESM::VisitOverload{
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[&](const ESM4::Reference& ref) -> ESM::RefNum { return ref.mId; },
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[&](const ESM4::ActorCharacter& ref) -> ESM::RefNum { return ref.mId; },
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[&](const ESM::CellRef& ref) -> ESM::RefNum { return ref.mRefNum; },
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},
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mCellRef.mVariant);
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}
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ESM::RefNum CellRef::getOrAssignRefNum(ESM::RefNum& lastAssignedRefNum)
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{
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ESM::RefNum& refNum = std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& ref) -> ESM::RefNum& { return ref.mId; },
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[&](ESM4::ActorCharacter& ref) -> ESM::RefNum& { return ref.mId; },
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[&](ESM::CellRef& ref) -> ESM::RefNum& { return ref.mRefNum; },
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},
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mCellRef.mVariant);
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if (!refNum.isSet())
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{
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// Generated RefNums have negative mContentFile
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assert(lastAssignedRefNum.mContentFile < 0);
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lastAssignedRefNum.mIndex++;
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if (lastAssignedRefNum.mIndex == 0) // mIndex overflow, so mContentFile should be changed
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{
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if (lastAssignedRefNum.mContentFile > std::numeric_limits<int32_t>::min())
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lastAssignedRefNum.mContentFile--;
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else
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Log(Debug::Error) << "RefNum counter overflow in CellRef::getOrAssignRefNum";
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}
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refNum = lastAssignedRefNum;
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mChanged = true;
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}
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return refNum;
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}
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void CellRef::setRefNum(ESM::RefNum refNum)
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{
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& ref) { ref.mId = refNum; },
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[&](ESM4::ActorCharacter& ref) { ref.mId = refNum; },
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[&](ESM::CellRef& ref) { ref.mRefNum = refNum; },
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},
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mCellRef.mVariant);
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}
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static const std::string emptyString = "";
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ESM::Position CellRef::getDoorDest() const
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{
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return std::visit(
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ESM::VisitOverload{
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[&](const ESM4::Reference& ref) { return ref.mDoor.destPos; },
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[&](const ESM::CellRef& ref) -> ESM::Position { return ref.mDoorDest; },
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[&](const ESM4::ActorCharacter&) -> ESM::Position { throw std::logic_error("Not applicable"); },
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},
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mCellRef.mVariant);
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}
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ESM::RefId CellRef::getDestCell() const
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{
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auto esm3Visit = [&](const ESM::CellRef& ref) -> ESM::RefId {
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if (!ref.mDestCell.empty())
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{
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return ESM::RefId::stringRefId(ref.mDestCell);
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}
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else
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{
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const auto cellPos = ESM::positionToExteriorCellLocation(ref.mDoorDest.pos[0], ref.mDoorDest.pos[1]);
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return ESM::RefId::esm3ExteriorCell(cellPos.mX, cellPos.mY);
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}
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};
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auto esm4Visit = [&](const ESM4::Reference& ref) -> ESM::RefId {
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if (ref.mDoor.destDoor.isZeroOrUnset())
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return ESM::RefId();
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const ESM4::Reference* refDest
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= MWBase::Environment::get().getESMStore()->get<ESM4::Reference>().searchStatic(ref.mDoor.destDoor);
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if (refDest)
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return refDest->mParent;
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return ESM::RefId();
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};
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auto actorDestCell
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= [&](const ESM4::ActorCharacter&) -> ESM::RefId { throw std::logic_error("Not applicable"); };
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return std::visit(ESM::VisitOverload{ esm3Visit, esm4Visit, actorDestCell }, mCellRef.mVariant);
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}
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void CellRef::setScale(float scale)
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{
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if (scale != getScale())
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{
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mChanged = true;
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std::visit([scale](auto&& ref) { ref.mScale = scale; }, mCellRef.mVariant);
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}
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}
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void CellRef::setPosition(const ESM::Position& position)
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{
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mChanged = true;
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std::visit([&position](auto&& ref) { ref.mPos = position; }, mCellRef.mVariant);
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}
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float CellRef::getEnchantmentCharge() const
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{
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return std::visit(ESM::VisitOverload{
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[&](const ESM4::Reference& /*ref*/) { return 0.f; },
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[&](const ESM::CellRef& ref) { return ref.mEnchantmentCharge; },
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[&](const ESM4::ActorCharacter&) -> float { throw std::logic_error("Not applicable"); },
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},
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mCellRef.mVariant);
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}
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float CellRef::getNormalizedEnchantmentCharge(const ESM::Enchantment& enchantment) const
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{
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const int maxCharge = MWMechanics::getEnchantmentCharge(enchantment);
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if (maxCharge == 0)
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{
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return 0;
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}
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else if (getEnchantmentCharge() == -1)
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{
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return 1;
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}
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else
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{
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return getEnchantmentCharge() / static_cast<float>(maxCharge);
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}
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}
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void CellRef::setEnchantmentCharge(float charge)
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{
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if (charge != getEnchantmentCharge())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mEnchantmentCharge = charge; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::setCharge(int charge)
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{
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mChargeInt = charge; },
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},
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mCellRef.mVariant);
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}
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void CellRef::applyChargeRemainderToBeSubtracted(float chargeRemainder)
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{
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auto esm3Visit = [&](ESM::CellRef& cellRef3) {
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cellRef3.mChargeIntRemainder -= std::abs(chargeRemainder);
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if (cellRef3.mChargeIntRemainder <= -1.0f)
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{
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float newChargeRemainder = std::modf(cellRef3.mChargeIntRemainder, &cellRef3.mChargeIntRemainder);
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cellRef3.mChargeInt += static_cast<int>(cellRef3.mChargeIntRemainder);
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cellRef3.mChargeIntRemainder = newChargeRemainder;
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if (cellRef3.mChargeInt < 0)
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cellRef3.mChargeInt = 0;
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}
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};
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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esm3Visit,
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},
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mCellRef.mVariant);
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}
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void CellRef::setChargeIntRemainder(float chargeRemainder)
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{
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mChargeIntRemainder = chargeRemainder; },
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},
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mCellRef.mVariant);
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}
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void CellRef::setChargeFloat(float charge)
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{
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mChargeFloat = charge; },
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},
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mCellRef.mVariant);
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}
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const std::string& CellRef::getGlobalVariable() const
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{
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return std::visit(ESM::VisitOverload{
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[&](const ESM4::Reference& /*ref*/) -> const std::string& { return emptyString; },
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[&](const ESM4::ActorCharacter& /*ref*/) -> const std::string& { return emptyString; },
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[&](const ESM::CellRef& ref) -> const std::string& { return ref.mGlobalVariable; },
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},
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mCellRef.mVariant);
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}
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void CellRef::resetGlobalVariable()
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{
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if (!getGlobalVariable().empty())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter& /*ref*/) {},
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[&](ESM::CellRef& ref) { ref.mGlobalVariable.erase(); },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::setFactionRank(int factionRank)
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{
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if (factionRank != getFactionRank())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::ActorCharacter&) {}, [&](auto&& ref) { ref.mFactionRank = factionRank; } },
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mCellRef.mVariant);
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}
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}
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void CellRef::setOwner(const ESM::RefId& owner)
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{
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if (owner != getOwner())
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{
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mOwner = owner; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::setSoul(const ESM::RefId& soul)
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{
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if (soul != getSoul())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mSoul = soul; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::setFaction(const ESM::RefId& faction)
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{
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if (faction != getFaction())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mFaction = faction; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::setLockLevel(int lockLevel)
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{
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if (lockLevel != getLockLevel())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& ref) { ref.mLockLevel = lockLevel; },
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mLockLevel = lockLevel; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::lock(int lockLevel)
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{
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setLockLevel(lockLevel);
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setLocked(true);
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}
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void CellRef::unlock()
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{
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setLockLevel(-getLockLevel());
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setLocked(false);
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}
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bool CellRef::isLocked() const
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{
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struct Visitor
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{
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bool operator()(const ESM::CellRef& ref) { return ref.mIsLocked; }
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bool operator()(const ESM4::Reference& ref) { return ref.mIsLocked; }
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bool operator()(const ESM4::ActorCharacter&) { throw std::logic_error("Not applicable"); }
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};
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return std::visit(Visitor(), mCellRef.mVariant);
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}
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void CellRef::setLocked(bool locked)
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{
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& ref) { ref.mIsLocked = locked; },
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mIsLocked = locked; },
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},
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mCellRef.mVariant);
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}
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void CellRef::setTrap(const ESM::RefId& trap)
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{
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if (trap != getTrap())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mTrap = trap; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::setKey(const ESM::RefId& key)
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{
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if (key != getKey())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mKey = key; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::setGoldValue(int value)
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{
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if (value != getGoldValue())
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{
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mChanged = true;
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std::visit(ESM::VisitOverload{
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[&](ESM4::Reference& /*ref*/) {},
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[&](ESM4::ActorCharacter&) {},
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[&](ESM::CellRef& ref) { ref.mGoldValue = value; },
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},
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mCellRef.mVariant);
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}
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}
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void CellRef::writeState(ESM::ObjectState& state) const
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{
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std::visit(ESM::VisitOverload{
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[&](const ESM4::Reference& /*ref*/) {},
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[&](const ESM4::ActorCharacter&) {},
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[&](const ESM::CellRef& ref) { state.mRef = ref; },
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},
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mCellRef.mVariant);
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}
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}
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