.. |
.gitignore
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actoranimation.cpp
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
actoranimation.hpp
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actorspaths.cpp
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actorspaths.hpp
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actorutil.cpp
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Avoid using settings in components to get actor model
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2023-09-27 21:00:46 +02:00 |
actorutil.hpp
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Avoid using settings in components to get actor model
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2023-09-27 21:00:46 +02:00 |
animation.cpp
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
animation.hpp
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
bulletdebugdraw.cpp
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
bulletdebugdraw.hpp
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camera.cpp
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Update camera logic related to paused game / opened UI
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2023-09-03 04:21:18 +02:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Use settings values for Shadows settings
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2023-11-02 16:36:44 +01:00 |
characterpreview.hpp
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creatureanimation.cpp
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
creatureanimation.hpp
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
effectmanager.cpp
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
effectmanager.hpp
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esm4npcanimation.cpp
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Skip zero links to ArmorAddons
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2023-11-01 10:30:19 +01:00 |
esm4npcanimation.hpp
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update
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2023-10-07 17:21:25 +02:00 |
fogmanager.cpp
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fogmanager.hpp
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globalmap.cpp
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Reduce include dependency for land records
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2023-08-19 01:30:17 +02:00 |
globalmap.hpp
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groundcover.cpp
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Pass cache expiry delay to GenericResourceManager constructor
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2023-09-09 19:35:20 +02:00 |
groundcover.hpp
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landmanager.cpp
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Use parent worldspace terrain when requested
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2023-09-25 21:40:14 +03:00 |
landmanager.hpp
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Move esm3terrain to esmterrain
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2023-08-06 19:17:44 +02:00 |
localmap.cpp
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Use settings values for Shadows settings
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2023-11-02 16:36:44 +01:00 |
localmap.hpp
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luminancecalculator.cpp
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consistent average scene luminance
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2023-11-10 21:00:47 -08:00 |
luminancecalculator.hpp
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consistent average scene luminance
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2023-11-10 21:00:47 -08:00 |
navmesh.cpp
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
navmesh.hpp
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Parse navmesh render mode on reading settings
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2023-10-01 11:09:59 +02:00 |
npcanimation.cpp
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
npcanimation.hpp
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Revert accumulating movement in the reset accum root callback.
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2023-12-09 15:50:17 +01:00 |
objectpaging.cpp
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Use settings values for Terrain settings
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2023-10-27 22:32:20 +02:00 |
objectpaging.hpp
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Replace const ESM::RefNum& -> ESM::RefNum
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2023-09-15 19:38:09 +02:00 |
objects.cpp
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Render ESM4 NPCs
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2023-10-07 17:21:25 +02:00 |
objects.hpp
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pathgrid.cpp
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Use proper cell size for ESM4 cells in CoordinateConverter
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2023-08-13 02:24:22 +02:00 |
pathgrid.hpp
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pingpongcanvas.cpp
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apply same logic to render targets, remove UB
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2023-11-10 21:22:11 -08:00 |
pingpongcanvas.hpp
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apply same logic to render targets, remove UB
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2023-11-10 21:22:11 -08:00 |
pingpongcull.cpp
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[renderer] render scene exclusively to fbo
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2023-10-31 14:45:31 -07:00 |
pingpongcull.hpp
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postprocessor.cpp
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apply same logic to render targets, remove UB
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2023-11-10 21:22:11 -08:00 |
postprocessor.hpp
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fix persistent buffers and glsl_version
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2023-11-03 12:59:23 -07:00 |
precipitationocclusion.cpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
precipitationocclusion.hpp
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recastmesh.cpp
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recastmesh.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Merge branch 'sunvisibility' into 'master'
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2023-11-05 17:55:27 +00:00 |
renderingmanager.hpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
rendermode.hpp
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ripples.cpp
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Fix GCC warnings
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2023-11-16 18:53:46 +04:00 |
ripples.hpp
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ripplesimulation.cpp
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ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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screenshotmanager.cpp
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[renderer] render scene exclusively to fbo
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2023-10-31 14:45:31 -07:00 |
screenshotmanager.hpp
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sky.cpp
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Use settings values for Shadows settings
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2023-11-02 16:36:44 +01:00 |
sky.hpp
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skyutil.cpp
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
skyutil.hpp
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terrainstorage.cpp
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Use parent worldspace terrain when requested
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2023-09-25 21:40:14 +03:00 |
terrainstorage.hpp
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Move esm3terrain to esmterrain
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2023-08-06 19:17:44 +02:00 |
transparentpass.cpp
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transparentpass.hpp
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util.cpp
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Use settings values for Video settings
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2023-10-27 14:31:23 +02:00 |
util.hpp
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
vismask.hpp
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water.cpp
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Use settings values for Shadows settings
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2023-11-02 16:36:44 +01:00 |
water.hpp
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weaponanimation.cpp
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weaponanimation.hpp
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