mirror of
https://gitlab.com/OpenMW/openmw.git
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312 lines
15 KiB
C++
312 lines
15 KiB
C++
#include "uibindings.hpp"
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#include <components/lua_ui/alignment.hpp>
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#include <components/lua_ui/content.hpp>
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#include <components/lua_ui/element.hpp>
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#include <components/lua_ui/layers.hpp>
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#include <components/lua_ui/registerscriptsettings.hpp>
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#include <components/lua_ui/resources.hpp>
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#include <components/lua_ui/util.hpp>
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#include <components/misc/strings/format.hpp>
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#include <components/settings/values.hpp>
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#include "context.hpp"
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#include "luamanagerimp.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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namespace MWLua
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{
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namespace
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{
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template <typename Fn>
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void wrapAction(const std::shared_ptr<LuaUi::Element>& element, Fn&& fn)
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{
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try
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{
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fn();
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}
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catch (...)
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{
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// prevent any actions on a potentially corrupted widget
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element->mRoot = nullptr;
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throw;
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}
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}
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// Lua arrays index from 1
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inline size_t fromLuaIndex(size_t i)
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{
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return i - 1;
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}
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inline size_t toLuaIndex(size_t i)
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{
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return i + 1;
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}
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const std::unordered_map<MWGui::GuiMode, std::string_view> modeToName{
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{ MWGui::GM_Settings, "SettingsMenu" },
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{ MWGui::GM_Inventory, "Interface" },
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{ MWGui::GM_Container, "Container" },
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{ MWGui::GM_Companion, "Companion" },
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{ MWGui::GM_MainMenu, "MainMenu" },
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{ MWGui::GM_Journal, "Journal" },
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{ MWGui::GM_Scroll, "Scroll" },
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{ MWGui::GM_Book, "Book" },
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{ MWGui::GM_Alchemy, "Alchemy" },
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{ MWGui::GM_Repair, "Repair" },
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{ MWGui::GM_Dialogue, "Dialogue" },
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{ MWGui::GM_Barter, "Barter" },
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{ MWGui::GM_Rest, "Rest" },
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{ MWGui::GM_SpellBuying, "SpellBuying" },
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{ MWGui::GM_Travel, "Travel" },
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{ MWGui::GM_SpellCreation, "SpellCreation" },
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{ MWGui::GM_Enchanting, "Enchanting" },
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{ MWGui::GM_Recharge, "Recharge" },
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{ MWGui::GM_Training, "Training" },
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{ MWGui::GM_MerchantRepair, "MerchantRepair" },
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{ MWGui::GM_Levelup, "LevelUp" },
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{ MWGui::GM_Name, "ChargenName" },
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{ MWGui::GM_Race, "ChargenRace" },
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{ MWGui::GM_Birth, "ChargenBirth" },
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{ MWGui::GM_Class, "ChargenClass" },
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{ MWGui::GM_ClassGenerate, "ChargenClassGenerate" },
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{ MWGui::GM_ClassPick, "ChargenClassPick" },
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{ MWGui::GM_ClassCreate, "ChargenClassCreate" },
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{ MWGui::GM_Review, "ChargenClassReview" },
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{ MWGui::GM_Loading, "Loading" },
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{ MWGui::GM_LoadingWallpaper, "LoadingWallpaper" },
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{ MWGui::GM_Jail, "Jail" },
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{ MWGui::GM_QuickKeysMenu, "QuickKeysMenu" },
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};
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const auto nameToMode = [] {
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std::unordered_map<std::string_view, MWGui::GuiMode> res;
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for (const auto& [mode, name] : modeToName)
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res[name] = mode;
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return res;
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}();
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}
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sol::table initUserInterfacePackage(const Context& context)
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{
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MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
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auto element = context.mLua->sol().new_usertype<LuaUi::Element>("Element");
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element[sol::meta_function::to_string] = [](const LuaUi::Element& element) {
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std::stringstream res;
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res << "UiElement";
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if (element.mLayer != "")
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res << "[" << element.mLayer << "]";
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return res.str();
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};
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element["layout"] = sol::property([](LuaUi::Element& element) { return element.mLayout; },
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[](LuaUi::Element& element, const sol::table& layout) { element.mLayout = layout; });
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element["update"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
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if (element->mDestroy || element->mUpdate)
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return;
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element->mUpdate = true;
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luaManager->addAction([element] { wrapAction(element, [&] { element->update(); }); }, "Update UI");
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};
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element["destroy"] = [luaManager = context.mLuaManager](const std::shared_ptr<LuaUi::Element>& element) {
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if (element->mDestroy)
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return;
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element->mDestroy = true;
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luaManager->addAction([element] { wrapAction(element, [&] { element->destroy(); }); }, "Destroy UI");
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};
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sol::table api = context.mLua->newTable();
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api["_setHudVisibility"] = [luaManager = context.mLuaManager](bool state) {
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luaManager->addAction([state] { MWBase::Environment::get().getWindowManager()->setHudVisibility(state); });
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};
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api["_isHudVisible"] = []() -> bool { return MWBase::Environment::get().getWindowManager()->isHudVisible(); };
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api["showMessage"]
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= [luaManager = context.mLuaManager](std::string_view message) { luaManager->addUIMessage(message); };
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api["CONSOLE_COLOR"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string, Misc::Color>({
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{ "Default", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Default.substr(1)) },
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{ "Error", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Error.substr(1)) },
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{ "Success", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Success.substr(1)) },
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{ "Info", Misc::Color::fromHex(MWBase::WindowManager::sConsoleColor_Info.substr(1)) },
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}));
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api["printToConsole"]
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= [luaManager = context.mLuaManager](const std::string& message, const Misc::Color& color) {
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luaManager->addInGameConsoleMessage(message + "\n", color);
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};
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api["setConsoleMode"] = [luaManager = context.mLuaManager, windowManager](std::string_view mode) {
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luaManager->addAction([mode = std::string(mode), windowManager] { windowManager->setConsoleMode(mode); });
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};
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api["setConsoleSelectedObject"] = [luaManager = context.mLuaManager, windowManager](const sol::object& obj) {
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if (obj == sol::nil)
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luaManager->addAction([windowManager] { windowManager->setConsoleSelectedObject(MWWorld::Ptr()); });
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else
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{
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if (!obj.is<LObject>())
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throw std::runtime_error("Game object expected");
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luaManager->addAction(
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[windowManager, obj = obj.as<LObject>()] { windowManager->setConsoleSelectedObject(obj.ptr()); });
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}
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};
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api["content"] = LuaUi::loadContentConstructor(context.mLua);
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api["create"] = [luaManager = context.mLuaManager](const sol::table& layout) {
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auto element = LuaUi::Element::make(layout);
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luaManager->addAction([element] { wrapAction(element, [&] { element->create(); }); }, "Create UI");
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return element;
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};
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api["updateAll"] = [context]() {
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LuaUi::Element::forEach([](LuaUi::Element* e) { e->mUpdate = true; });
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context.mLuaManager->addAction(
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[]() { LuaUi::Element::forEach([](LuaUi::Element* e) { e->update(); }); }, "Update all UI elements");
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};
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api["_getMenuTransparency"] = []() -> float { return Settings::gui().mMenuTransparency; };
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auto uiLayer = context.mLua->sol().new_usertype<LuaUi::Layer>("UiLayer");
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uiLayer["name"] = sol::property([](LuaUi::Layer& self) { return self.name(); });
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uiLayer["size"] = sol::property([](LuaUi::Layer& self) { return self.size(); });
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uiLayer[sol::meta_function::to_string]
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= [](LuaUi::Layer& self) { return Misc::StringUtils::format("UiLayer(%s)", self.name()); };
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sol::table layersTable = context.mLua->newTable();
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layersTable["indexOf"] = [](std::string_view name) -> sol::optional<size_t> {
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size_t index = LuaUi::Layer::indexOf(name);
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if (index == LuaUi::Layer::count())
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return sol::nullopt;
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else
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return toLuaIndex(index);
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};
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layersTable["insertAfter"] = [context](
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std::string_view afterName, std::string_view name, const sol::object& opt) {
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LuaUi::Layer::Options options;
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options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
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size_t index = LuaUi::Layer::indexOf(afterName);
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if (index == LuaUi::Layer::count())
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throw std::logic_error(std::string("Layer not found"));
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index++;
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context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer");
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};
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layersTable["insertBefore"] = [context](
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std::string_view beforename, std::string_view name, const sol::object& opt) {
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LuaUi::Layer::Options options;
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options.mInteractive = LuaUtil::getValueOrDefault(LuaUtil::getFieldOrNil(opt, "interactive"), true);
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size_t index = LuaUi::Layer::indexOf(beforename);
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if (index == LuaUi::Layer::count())
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throw std::logic_error(std::string("Layer not found"));
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context.mLuaManager->addAction([=]() { LuaUi::Layer::insert(index, name, options); }, "Insert UI layer");
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};
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sol::table layers = LuaUtil::makeReadOnly(layersTable);
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sol::table layersMeta = layers[sol::metatable_key];
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layersMeta[sol::meta_function::length] = []() { return LuaUi::Layer::count(); };
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layersMeta[sol::meta_function::index] = sol::overload(
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[](const sol::object& self, size_t index) {
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index = fromLuaIndex(index);
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return LuaUi::Layer(index);
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},
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[layersTable](
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const sol::object& self, std::string_view key) { return layersTable.raw_get<sol::object>(key); });
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{
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auto pairs = [layers](const sol::object&) {
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auto next = [](const sol::table& l, size_t i) -> sol::optional<std::tuple<size_t, LuaUi::Layer>> {
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if (i < LuaUi::Layer::count())
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return std::make_tuple(i + 1, LuaUi::Layer(i));
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else
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return sol::nullopt;
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};
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return std::make_tuple(next, layers, 0);
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};
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layersMeta[sol::meta_function::pairs] = pairs;
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layersMeta[sol::meta_function::ipairs] = pairs;
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}
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api["layers"] = layers;
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sol::table typeTable = context.mLua->newTable();
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for (const auto& it : LuaUi::widgetTypeToName())
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typeTable.set(it.second, it.first);
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api["TYPE"] = LuaUtil::makeStrictReadOnly(typeTable);
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api["ALIGNMENT"] = LuaUtil::makeStrictReadOnly(
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context.mLua->tableFromPairs<std::string_view, LuaUi::Alignment>({ { "Start", LuaUi::Alignment::Start },
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{ "Center", LuaUi::Alignment::Center }, { "End", LuaUi::Alignment::End } }));
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api["registerSettingsPage"] = &LuaUi::registerSettingsPage;
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api["texture"] = [luaManager = context.mLuaManager](const sol::table& options) {
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LuaUi::TextureData data;
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sol::object path = LuaUtil::getFieldOrNil(options, "path");
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if (path.is<std::string>())
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data.mPath = path.as<std::string>();
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if (data.mPath.empty())
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throw std::logic_error("Invalid texture path");
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sol::object offset = LuaUtil::getFieldOrNil(options, "offset");
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if (offset.is<osg::Vec2f>())
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data.mOffset = offset.as<osg::Vec2f>();
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sol::object size = LuaUtil::getFieldOrNil(options, "size");
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if (size.is<osg::Vec2f>())
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data.mSize = size.as<osg::Vec2f>();
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return luaManager->uiResourceManager()->registerTexture(data);
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};
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api["screenSize"] = []() { return osg::Vec2f(Settings::video().mResolutionX, Settings::video().mResolutionY); };
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api["_getAllUiModes"] = [](sol::this_state lua) {
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sol::table res(lua, sol::create);
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for (const auto& [_, name] : modeToName)
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res[name] = name;
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return res;
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};
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api["_getUiModeStack"] = [windowManager](sol::this_state lua) {
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sol::table res(lua, sol::create);
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int i = 1;
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for (MWGui::GuiMode m : windowManager->getGuiModeStack())
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res[i++] = modeToName.at(m);
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return res;
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};
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api["_setUiModeStack"]
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= [windowManager, luaManager = context.mLuaManager](sol::table modes, sol::optional<LObject> arg) {
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std::vector<MWGui::GuiMode> newStack(modes.size());
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for (unsigned i = 0; i < newStack.size(); ++i)
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newStack[i] = nameToMode.at(LuaUtil::cast<std::string_view>(modes[i + 1]));
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luaManager->addAction(
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[windowManager, newStack, arg]() {
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MWWorld::Ptr ptr;
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if (arg.has_value())
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ptr = arg->ptr();
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const std::vector<MWGui::GuiMode>& stack = windowManager->getGuiModeStack();
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unsigned common = 0;
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while (common < std::min(stack.size(), newStack.size()) && stack[common] == newStack[common])
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common++;
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// TODO: Maybe disallow opening/closing special modes (main menu, settings, loading screen)
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// from player scripts. Add new Lua context "menu" that can do it.
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for (unsigned i = stack.size() - common; i > 0; i--)
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windowManager->popGuiMode();
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if (common == newStack.size() && !newStack.empty() && arg.has_value())
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windowManager->pushGuiMode(newStack.back(), ptr);
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for (unsigned i = common; i < newStack.size(); ++i)
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windowManager->pushGuiMode(newStack[i], ptr);
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},
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"Set UI modes");
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};
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api["_getAllWindowIds"] = [windowManager](sol::this_state lua) {
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sol::table res(lua, sol::create);
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for (std::string_view name : windowManager->getAllWindowIds())
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res[name] = name;
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return res;
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};
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api["_getAllowedWindows"] = [windowManager](sol::this_state lua, std::string_view mode) {
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sol::table res(lua, sol::create);
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for (std::string_view name : windowManager->getAllowedWindowIds(nameToMode.at(mode)))
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res[name] = name;
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return res;
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};
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api["_setWindowDisabled"]
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= [windowManager, luaManager = context.mLuaManager](std::string_view window, bool disabled) {
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luaManager->addAction([=]() { windowManager->setDisabledByLua(window, disabled); });
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};
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// TODO
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// api["_showMouseCursor"] = [](bool) {};
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return LuaUtil::makeReadOnly(api);
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}
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}
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