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91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
#ifndef MWLUA_LOCALSCRIPTS_H
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#define MWLUA_LOCALSCRIPTS_H
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#include <memory>
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#include <set>
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#include <string>
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#include <utility>
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#include <components/lua/luastate.hpp>
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#include <components/lua/scriptscontainer.hpp>
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#include "../mwbase/luamanager.hpp"
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#include "object.hpp"
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namespace MWLua
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{
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struct Context;
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struct SelfObject : public LObject
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{
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class CachedStat
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{
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public:
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using Index = std::variant<int, ESM::RefId, std::monostate>;
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using Setter = void (*)(const Index&, std::string_view, const MWWorld::Ptr&, const sol::object&);
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CachedStat(Setter setter, Index index, std::string_view prop)
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: mSetter(setter)
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, mIndex(std::move(index))
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, mProp(std::move(prop))
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{
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}
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void operator()(const MWWorld::Ptr& ptr, const sol::object& object) const
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{
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mSetter(mIndex, mProp, ptr, object);
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}
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bool operator<(const CachedStat& other) const
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{
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return std::tie(mSetter, mIndex, mProp) < std::tie(other.mSetter, other.mIndex, other.mProp);
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}
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private:
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Setter mSetter; // Function that updates a stat's property
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Index mIndex; // Optional index to disambiguate the stat
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std::string_view mProp; // Name of the stat's property
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};
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SelfObject(const LObject& obj)
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: LObject(obj)
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, mIsActive(false)
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{
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}
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MWBase::LuaManager::ActorControls mControls;
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std::map<CachedStat, sol::object> mStatsCache;
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bool mIsActive;
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};
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class LocalScripts : public LuaUtil::ScriptsContainer
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{
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public:
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static void initializeSelfPackage(const Context&);
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LocalScripts(LuaUtil::LuaState* lua, const LObject& obj);
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MWBase::LuaManager::ActorControls* getActorControls() { return &mData.mControls; }
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const MWWorld::Ptr& getPtrOrEmpty() const { return mData.ptrOrEmpty(); }
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void setActive(bool active);
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void onConsume(const LObject& consumable) { callEngineHandlers(mOnConsumeHandlers, consumable); }
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void onActivated(const LObject& actor) { callEngineHandlers(mOnActivatedHandlers, actor); }
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void onTeleported() { callEngineHandlers(mOnTeleportedHandlers); }
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void applyStatsCache();
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protected:
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SelfObject mData;
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private:
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EngineHandlerList mOnActiveHandlers{ "onActive" };
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EngineHandlerList mOnInactiveHandlers{ "onInactive" };
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EngineHandlerList mOnConsumeHandlers{ "onConsume" };
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EngineHandlerList mOnActivatedHandlers{ "onActivated" };
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EngineHandlerList mOnTeleportedHandlers{ "onTeleported" };
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};
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}
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#endif // MWLUA_LOCALSCRIPTS_H
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