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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
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Corrected tokens processing. If directory exist then tokens shall be replaced by correct path, otherwise they are silently removed from path container. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> |
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readme.txt |
OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Version: 0.11.1 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org THIS IS A WORK IN PROGRESS INSTALLATION Windows: Just unpack to a location of your choice. Currently there is no installer. Linux: Ubuntu (and most others) Download the .deb file and install it in the usual way. Arch Linux There's an OpenMW package available in the AUR Repository: http://aur.archlinux.org/packages.php?ID=21419 OS X: TODO add description for OS X BUILD FROM SOURCE TODO add description here THE DATA PATH After the installation OpenMW needs to be told where to find the Morrowind data directory. Create a text file named openmw.cfg (location depends on platform) and enter the following line: data=path to your data directory (where you replace "path to your data directory" with the actual location of your data directory) On Windows a suitable location for the cfg file is alongside the binary. Currently the binary release comes with such a file pre-generated, but you still need to adjust the data setting. On Linux and Mac the default location will be ~/.config/openmw/openmw.cfg. COMMAND LINE OPTIONS TODO add description of command line options CREDITS Developers: TODO add list of developers OpenMW: Thanks to DokterDume for kindly providing us with the Moon and Star logo used as the application icon and project logo. Launcher: Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Files tab. CHANGELOG 0.11.1 Bug #2: Resources loading doesn't work outside of bsa files Bug #3: GUI does not render non-English characters Bug #7: openmw.cfg location doesn't match Bug #124: The TCL alias for ToggleCollision is missing. Bug #125: Some command line options can't be used from a .cfg file Bug #126: Toggle-type script instructions are less verbose compared with original MW Bug #130: NPC-Record Loading fails for some NPCs Bug #167: Launcher sets invalid parameters in ogre config Feature #10: Journal Feature #12: Rendering Optimisations Feature #23: Change Launcher GUI to a tabbed interface Feature #24: Integrate the OGRE settings window into the launcher Feature #25: Determine openmw.cfg location (Launcher) Feature #26: Launcher Profiles Feature #79: MessageBox Feature #116: Tab-Completion in Console Feature #132: --data-local and multiple --data Feature #143: Non-Rendering Performance-Optimisations Feature #150: Accessing objects in cells via ID does only work for objects with all lower case IDs Feature #157: Version Handling Task #14: Replace tabs with 4 spaces Task #18: Move components from global namespace into their own namespace Task #123: refactor header files in components/esm TODO add old changelog (take pre 0.11.0 changelog from wiki)