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70 lines
2.2 KiB
C++
70 lines
2.2 KiB
C++
#include "classcheck.hpp"
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#include <map>
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#include <components/esm/loadclas.hpp>
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#include <components/esm/loadskil.hpp>
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#include "../prefs/state.hpp"
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#include "../world/universalid.hpp"
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CSMTools::ClassCheckStage::ClassCheckStage (const CSMWorld::IdCollection<ESM::Class>& classes)
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: mClasses (classes)
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{
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mIgnoreBaseRecords = false;
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}
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int CSMTools::ClassCheckStage::setup()
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{
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mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
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return mClasses.getSize();
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}
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void CSMTools::ClassCheckStage::perform (int stage, CSMDoc::Messages& messages)
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{
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const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord (stage);
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// Skip "Base" records (setting!) and "Deleted" records
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if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted())
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return;
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const ESM::Class& class_ = record.get();
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CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);
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// A class should have a name
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if (class_.mName.empty())
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messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
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// A playable class should have a description
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if (class_.mData.mIsPlayable != 0 && class_.mDescription.empty())
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messages.add(id, "Description of a playable class is missing", "", CSMDoc::Message::Severity_Warning);
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// test for invalid attributes
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for (int i=0; i<2; ++i)
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if (class_.mData.mAttribute[i]==-1)
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{
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messages.add(id, "Attribute #" + std::to_string(i) + " is not set", "", CSMDoc::Message::Severity_Error);
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}
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if (class_.mData.mAttribute[0]==class_.mData.mAttribute[1] && class_.mData.mAttribute[0]!=-1)
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{
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messages.add(id, "Same attribute is listed twice", "", CSMDoc::Message::Severity_Error);
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}
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// test for non-unique skill
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std::map<int, int> skills; // ID, number of occurrences
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for (int i=0; i<5; ++i)
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for (int i2=0; i2<2; ++i2)
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++skills[class_.mData.mSkills[i][i2]];
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for (auto &skill : skills)
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if (skill.second>1)
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{
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messages.add(id, "Skill " + ESM::Skill::indexToId (skill.first) + " is listed more than once", "", CSMDoc::Message::Severity_Error);
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}
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}
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