mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-08 09:37:53 +00:00
4ea6d4aa01
Goals: - get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh) - bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes - update bone matrices in CullCallback instead of UpdateCallback Works OK, though the bounding boxes are not correct yet. |
||
---|---|---|
.. | ||
bsa | ||
compiler | ||
config | ||
contentselector | ||
esm | ||
esmterrain | ||
files | ||
fontloader | ||
interpreter | ||
loadinglistener | ||
misc | ||
nif | ||
nifbullet | ||
nifcache | ||
nifosg | ||
ogreinit | ||
process | ||
resource | ||
sceneutil | ||
settings | ||
terrain | ||
to_utf8 | ||
translation | ||
version | ||
vfs | ||
widgets | ||
CMakeLists.txt | ||
doc.hpp |