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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/components
scrawl 4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
..
bsa Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-03-27 17:30:48 +01:00
compiler
config
contentselector Add Modified DateTime to plug-in tooltip. (Fixes #2479) 2015-04-18 15:33:49 +12:00
esm Port EffectManager 2015-04-19 17:55:56 +02:00
esmterrain Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-03-27 17:30:48 +01:00
files Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-03-27 17:30:48 +01:00
fontloader OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
interpreter
loadinglistener
misc
nif Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
nifbullet
nifcache
nifosg Rewrite of skinning code 2015-04-21 16:02:40 +02:00
ogreinit
process
resource Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
sceneutil Port EffectManager 2015-04-19 17:55:56 +02:00
settings
terrain Delete shiny 2015-04-01 17:06:31 +02:00
to_utf8
translation
version
vfs Archive priority fix 2015-03-30 17:11:15 +02:00
widgets
CMakeLists.txt Rewrite of skinning code 2015-04-21 16:02:40 +02:00
doc.hpp