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8bf1149cec
The current player cell was only being updated when the reference was not empty, causing it to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again.
37 lines
935 B
C++
37 lines
935 B
C++
#include "referenceinterface.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/player.hpp"
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namespace MWGui
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{
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ReferenceInterface::ReferenceInterface()
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: mCurrentPlayerCell(NULL)
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{
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}
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ReferenceInterface::~ReferenceInterface()
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{
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}
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void ReferenceInterface::checkReferenceAvailable()
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{
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MWWorld::Ptr::CellStore* playerCell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
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// check if player has changed cell, or count of the reference has become 0
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if ((playerCell != mCurrentPlayerCell && mCurrentPlayerCell != NULL)
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|| (!mPtr.isEmpty() && mPtr.getRefData().getCount() == 0))
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{
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if (!mPtr.isEmpty())
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{
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mPtr = MWWorld::Ptr();
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onReferenceUnavailable();
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}
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}
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mCurrentPlayerCell = playerCell;
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}
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}
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