mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 18:35:20 +00:00
604 lines
23 KiB
C++
604 lines
23 KiB
C++
#include "luamanagerimp.hpp"
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#include <filesystem>
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#include <components/debug/debuglog.hpp>
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#include <components/esm3/esmreader.hpp>
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#include <components/esm3/esmwriter.hpp>
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#include <components/esm/luascripts.hpp>
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#include <components/settings/settings.hpp>
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#include <components/lua/utilpackage.hpp>
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#include <components/lua_ui/util.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwrender/postprocessor.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/ptr.hpp"
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#include "luabindings.hpp"
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#include "userdataserializer.hpp"
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#include "types/types.hpp"
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#include "debugbindings.hpp"
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namespace MWLua
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{
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LuaManager::LuaManager(const VFS::Manager* vfs, const std::string& libsDir)
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: mLua(vfs, &mConfiguration)
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, mUiResourceManager(vfs)
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, mL10n(vfs, &mLua)
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{
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Log(Debug::Info) << "Lua version: " << LuaUtil::getLuaVersion();
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mLua.addInternalLibSearchPath(libsDir);
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mGlobalSerializer = createUserdataSerializer(false, mWorldView.getObjectRegistry());
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mLocalSerializer = createUserdataSerializer(true, mWorldView.getObjectRegistry());
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mGlobalLoader = createUserdataSerializer(false, mWorldView.getObjectRegistry(), &mContentFileMapping);
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mLocalLoader = createUserdataSerializer(true, mWorldView.getObjectRegistry(), &mContentFileMapping);
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mGlobalScripts.setSerializer(mGlobalSerializer.get());
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}
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void LuaManager::initConfiguration()
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{
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mConfiguration.init(MWBase::Environment::get().getWorld()->getStore().getLuaScriptsCfg());
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Log(Debug::Verbose) << "Lua scripts configuration (" << mConfiguration.size() << " scripts):";
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for (size_t i = 0; i < mConfiguration.size(); ++i)
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Log(Debug::Verbose) << "#" << i << " " << LuaUtil::scriptCfgToString(mConfiguration[i]);
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mGlobalScripts.setAutoStartConf(mConfiguration.getGlobalConf());
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}
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void LuaManager::initL10n()
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{
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mL10n.init();
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mL10n.setPreferredLocales(Settings::Manager::getStringArray("preferred locales", "General"));
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}
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void LuaManager::init()
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{
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Context context;
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context.mIsGlobal = true;
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context.mLuaManager = this;
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context.mLua = &mLua;
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context.mL10n = &mL10n;
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context.mWorldView = &mWorldView;
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context.mLocalEventQueue = &mLocalEvents;
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context.mGlobalEventQueue = &mGlobalEvents;
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context.mSerializer = mGlobalSerializer.get();
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Context localContext = context;
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localContext.mIsGlobal = false;
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localContext.mSerializer = mLocalSerializer.get();
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initObjectBindingsForGlobalScripts(context);
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initCellBindingsForGlobalScripts(context);
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initObjectBindingsForLocalScripts(localContext);
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initCellBindingsForLocalScripts(localContext);
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LocalScripts::initializeSelfPackage(localContext);
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LuaUtil::LuaStorage::initLuaBindings(mLua.sol());
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mLua.addCommonPackage("openmw.async", getAsyncPackageInitializer(context));
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mLua.addCommonPackage("openmw.util", LuaUtil::initUtilPackage(mLua.sol()));
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mLua.addCommonPackage("openmw.core", initCorePackage(context));
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mLua.addCommonPackage("openmw.types", initTypesPackage(context));
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mGlobalScripts.addPackage("openmw.world", initWorldPackage(context));
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mGlobalScripts.addPackage("openmw.storage", initGlobalStoragePackage(context, &mGlobalStorage));
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mCameraPackage = initCameraPackage(localContext);
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mUserInterfacePackage = initUserInterfacePackage(localContext);
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mInputPackage = initInputPackage(localContext);
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mNearbyPackage = initNearbyPackage(localContext);
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mLocalStoragePackage = initLocalStoragePackage(localContext, &mGlobalStorage);
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mPlayerStoragePackage = initPlayerStoragePackage(localContext, &mGlobalStorage, &mPlayerStorage);
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mPostprocessingPackage = initPostprocessingPackage(localContext);
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mDebugPackage = initDebugPackage(localContext);
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initConfiguration();
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mInitialized = true;
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}
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std::string LuaManager::translate(const std::string& contextName, const std::string& key)
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{
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return mL10n.translate(contextName, key);
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}
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void LuaManager::loadPermanentStorage(const std::string& userConfigPath)
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{
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auto globalPath = std::filesystem::path(userConfigPath) / "global_storage.bin";
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auto playerPath = std::filesystem::path(userConfigPath) / "player_storage.bin";
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if (std::filesystem::exists(globalPath))
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mGlobalStorage.load(globalPath.string());
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if (std::filesystem::exists(playerPath))
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mPlayerStorage.load(playerPath.string());
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}
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void LuaManager::savePermanentStorage(const std::string& userConfigPath)
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{
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std::filesystem::path confDir(userConfigPath);
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mGlobalStorage.save((confDir / "global_storage.bin").string());
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mPlayerStorage.save((confDir / "player_storage.bin").string());
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}
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void LuaManager::update()
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{
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static const bool luaDebug = Settings::Manager::getBool("lua debug", "Lua");
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if (mPlayer.isEmpty())
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return; // The game is not started yet.
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float frameDuration = MWBase::Environment::get().getFrameDuration();
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ObjectRegistry* objectRegistry = mWorldView.getObjectRegistry();
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MWWorld::Ptr newPlayerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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if (!(getId(mPlayer) == getId(newPlayerPtr)))
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throw std::logic_error("Player Refnum was changed unexpectedly");
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if (!mPlayer.isInCell() || !newPlayerPtr.isInCell() || mPlayer.getCell() != newPlayerPtr.getCell())
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{
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mPlayer = newPlayerPtr; // player was moved to another cell, update ptr in registry
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objectRegistry->registerPtr(mPlayer);
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}
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mWorldView.update();
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std::vector<GlobalEvent> globalEvents = std::move(mGlobalEvents);
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std::vector<LocalEvent> localEvents = std::move(mLocalEvents);
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mGlobalEvents = std::vector<GlobalEvent>();
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mLocalEvents = std::vector<LocalEvent>();
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if (!mWorldView.isPaused())
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{ // Update time and process timers
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double simulationTime = mWorldView.getSimulationTime() + frameDuration;
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mWorldView.setSimulationTime(simulationTime);
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double gameTime = mWorldView.getGameTime();
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mGlobalScripts.processTimers(simulationTime, gameTime);
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for (LocalScripts* scripts : mActiveLocalScripts)
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scripts->processTimers(simulationTime, gameTime);
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}
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// Receive events
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for (GlobalEvent& e : globalEvents)
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mGlobalScripts.receiveEvent(e.mEventName, e.mEventData);
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for (LocalEvent& e : localEvents)
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{
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LObject obj(e.mDest, objectRegistry);
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LocalScripts* scripts = obj.isValid() ? obj.ptr().getRefData().getLuaScripts() : nullptr;
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if (scripts)
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scripts->receiveEvent(e.mEventName, e.mEventData);
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else
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Log(Debug::Debug) << "Ignored event " << e.mEventName << " to L" << idToString(e.mDest)
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<< ". Object not found or has no attached scripts";
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}
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// Run queued callbacks
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for (CallbackWithData& c : mQueuedCallbacks)
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c.mCallback.call(c.mArg);
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mQueuedCallbacks.clear();
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// Engine handlers in local scripts
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for (const LocalEngineEvent& e : mLocalEngineEvents)
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{
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LObject obj(e.mDest, objectRegistry);
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if (!obj.isValid())
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{
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if (luaDebug)
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Log(Debug::Verbose) << "Can not call engine handlers: object" << idToString(e.mDest) << " is not found";
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continue;
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}
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LocalScripts* scripts = obj.ptr().getRefData().getLuaScripts();
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if (scripts)
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scripts->receiveEngineEvent(e.mEvent);
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}
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mLocalEngineEvents.clear();
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if (!mWorldView.isPaused())
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{
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for (LocalScripts* scripts : mActiveLocalScripts)
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scripts->update(frameDuration);
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}
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// Engine handlers in global scripts
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if (mPlayerChanged)
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{
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mPlayerChanged = false;
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mGlobalScripts.playerAdded(GObject(getId(mPlayer), objectRegistry));
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}
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if (mNewGameStarted)
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{
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mNewGameStarted = false;
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mGlobalScripts.newGameStarted();
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}
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for (ObjectId id : mObjectAddedEvents)
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{
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GObject obj(id, objectRegistry);
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if (obj.isValid())
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{
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mGlobalScripts.objectActive(obj);
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const MWWorld::Class& objClass = obj.ptr().getClass();
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if (objClass.isActor())
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mGlobalScripts.actorActive(obj);
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if (mWorldView.isItem(obj.ptr()))
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mGlobalScripts.itemActive(obj);
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}
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else if (luaDebug)
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Log(Debug::Verbose) << "Could not resolve a Lua object added event: object" << idToString(id)
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<< " is already removed";
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}
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mObjectAddedEvents.clear();
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if (!mWorldView.isPaused())
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mGlobalScripts.update(frameDuration);
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}
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void LuaManager::synchronizedUpdate()
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{
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if (mPlayer.isEmpty())
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return; // The game is not started yet.
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// We apply input events in `synchronizedUpdate` rather than in `update` in order to reduce input latency.
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mProcessingInputEvents = true;
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PlayerScripts* playerScripts = dynamic_cast<PlayerScripts*>(mPlayer.getRefData().getLuaScripts());
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if (playerScripts && !MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu))
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{
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for (const auto& event : mInputEvents)
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playerScripts->processInputEvent(event);
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}
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mInputEvents.clear();
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if (playerScripts)
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playerScripts->onFrame(mWorldView.isPaused() ? 0.0 : MWBase::Environment::get().getFrameDuration());
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mProcessingInputEvents = false;
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MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
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for (const std::string& message : mUIMessages)
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windowManager->messageBox(message);
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mUIMessages.clear();
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for (auto& [msg, color] : mInGameConsoleMessages)
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windowManager->printToConsole(msg, "#" + color.toHex());
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mInGameConsoleMessages.clear();
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for (std::unique_ptr<Action>& action : mActionQueue)
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action->safeApply(mWorldView);
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mActionQueue.clear();
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if (mTeleportPlayerAction)
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mTeleportPlayerAction->safeApply(mWorldView);
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mTeleportPlayerAction.reset();
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}
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void LuaManager::clear()
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{
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LuaUi::clearUserInterface();
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mUiResourceManager.clear();
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MWBase::Environment::get().getWindowManager()->setConsoleMode("");
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MWBase::Environment::get().getWorld()->getPostProcessor()->disableDynamicShaders();
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mActiveLocalScripts.clear();
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mLocalEvents.clear();
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mGlobalEvents.clear();
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mInputEvents.clear();
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mObjectAddedEvents.clear();
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mLocalEngineEvents.clear();
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mNewGameStarted = false;
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mPlayerChanged = false;
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mWorldView.clear();
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mGlobalScripts.removeAllScripts();
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mGlobalScriptsStarted = false;
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if (!mPlayer.isEmpty())
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{
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mPlayer.getCellRef().unsetRefNum();
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mPlayer.getRefData().setLuaScripts(nullptr);
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mPlayer = MWWorld::Ptr();
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}
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mGlobalStorage.clearTemporaryAndRemoveCallbacks();
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mPlayerStorage.clearTemporaryAndRemoveCallbacks();
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}
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void LuaManager::setupPlayer(const MWWorld::Ptr& ptr)
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{
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if (!mInitialized)
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return;
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if (!mPlayer.isEmpty())
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throw std::logic_error("Player is initialized twice");
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mWorldView.objectAddedToScene(ptr);
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mPlayer = ptr;
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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{
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localScripts = createLocalScripts(ptr);
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localScripts->addAutoStartedScripts();
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}
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mActiveLocalScripts.insert(localScripts);
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mLocalEngineEvents.push_back({getId(ptr), LocalScripts::OnActive{}});
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mPlayerChanged = true;
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}
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void LuaManager::newGameStarted()
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{
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mNewGameStarted = true;
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mInputEvents.clear();
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mGlobalScripts.addAutoStartedScripts();
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mGlobalScriptsStarted = true;
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}
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void LuaManager::gameLoaded()
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{
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if (!mGlobalScriptsStarted)
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mGlobalScripts.addAutoStartedScripts();
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mGlobalScriptsStarted = true;
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}
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void LuaManager::objectAddedToScene(const MWWorld::Ptr& ptr)
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{
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mWorldView.objectAddedToScene(ptr); // assigns generated RefNum if it is not set yet.
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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{
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LuaUtil::ScriptIdsWithInitializationData autoStartConf =
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mConfiguration.getLocalConf(getLiveCellRefType(ptr.mRef), ptr.getCellRef().getRefId(), getId(ptr));
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if (!autoStartConf.empty())
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{
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localScripts = createLocalScripts(ptr, std::move(autoStartConf));
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localScripts->addAutoStartedScripts(); // TODO: put to a queue and apply on next `update()`
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}
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}
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if (localScripts)
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{
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mActiveLocalScripts.insert(localScripts);
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mLocalEngineEvents.push_back({getId(ptr), LocalScripts::OnActive{}});
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}
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if (ptr != mPlayer)
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mObjectAddedEvents.push_back(getId(ptr));
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}
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void LuaManager::objectRemovedFromScene(const MWWorld::Ptr& ptr)
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{
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mWorldView.objectRemovedFromScene(ptr);
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (localScripts)
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{
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mActiveLocalScripts.erase(localScripts);
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if (!mWorldView.getObjectRegistry()->getPtr(getId(ptr), true).isEmpty())
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mLocalEngineEvents.push_back({getId(ptr), LocalScripts::OnInactive{}});
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}
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}
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void LuaManager::registerObject(const MWWorld::Ptr& ptr)
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{
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mWorldView.getObjectRegistry()->registerPtr(ptr);
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}
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void LuaManager::deregisterObject(const MWWorld::Ptr& ptr)
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{
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mWorldView.getObjectRegistry()->deregisterPtr(ptr);
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}
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void LuaManager::itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor)
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{
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mWorldView.getObjectRegistry()->registerPtr(consumable);
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mLocalEngineEvents.push_back({getId(actor), LocalScripts::OnConsume{LObject(getId(consumable), mWorldView.getObjectRegistry())}});
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}
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void LuaManager::objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor)
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{
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mLocalEngineEvents.push_back({getId(object), LocalScripts::OnActivated{LObject(getId(actor), mWorldView.getObjectRegistry())}});
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}
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MWBase::LuaManager::ActorControls* LuaManager::getActorControls(const MWWorld::Ptr& ptr) const
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{
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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return nullptr;
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return localScripts->getActorControls();
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}
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void LuaManager::addCustomLocalScript(const MWWorld::Ptr& ptr, int scriptId)
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{
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LocalScripts* localScripts = ptr.getRefData().getLuaScripts();
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if (!localScripts)
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{
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localScripts = createLocalScripts(ptr);
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localScripts->addAutoStartedScripts();
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if (ptr.isInCell() && MWBase::Environment::get().getWorld()->isCellActive(ptr.getCell()))
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mActiveLocalScripts.insert(localScripts);
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}
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localScripts->addCustomScript(scriptId);
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}
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LocalScripts* LuaManager::createLocalScripts(const MWWorld::Ptr& ptr,
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std::optional<LuaUtil::ScriptIdsWithInitializationData> autoStartConf)
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{
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assert(mInitialized);
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std::shared_ptr<LocalScripts> scripts;
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const uint32_t type = getLiveCellRefType(ptr.mRef);
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if (type == ESM::REC_STAT)
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throw std::runtime_error("Lua scripts on static objects are not allowed");
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else if (type == ESM::REC_INTERNAL_PLAYER)
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{
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scripts = std::make_shared<PlayerScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
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scripts->setAutoStartConf(mConfiguration.getPlayerConf());
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scripts->addPackage("openmw.ui", mUserInterfacePackage);
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scripts->addPackage("openmw.camera", mCameraPackage);
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scripts->addPackage("openmw.input", mInputPackage);
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scripts->addPackage("openmw.storage", mPlayerStoragePackage);
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scripts->addPackage("openmw.postprocessing", mPostprocessingPackage);
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scripts->addPackage("openmw.debug", mDebugPackage);
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}
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else
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{
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scripts = std::make_shared<LocalScripts>(&mLua, LObject(getId(ptr), mWorldView.getObjectRegistry()));
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if (!autoStartConf.has_value())
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autoStartConf = mConfiguration.getLocalConf(type, ptr.getCellRef().getRefId(), getId(ptr));
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scripts->setAutoStartConf(std::move(*autoStartConf));
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scripts->addPackage("openmw.storage", mLocalStoragePackage);
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}
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scripts->addPackage("openmw.nearby", mNearbyPackage);
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scripts->setSerializer(mLocalSerializer.get());
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MWWorld::RefData& refData = ptr.getRefData();
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refData.setLuaScripts(std::move(scripts));
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return refData.getLuaScripts();
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}
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void LuaManager::write(ESM::ESMWriter& writer, Loading::Listener& progress)
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{
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writer.startRecord(ESM::REC_LUAM);
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mWorldView.save(writer);
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ESM::LuaScripts globalScripts;
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mGlobalScripts.save(globalScripts);
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globalScripts.save(writer);
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saveEvents(writer, mGlobalEvents, mLocalEvents);
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writer.endRecord(ESM::REC_LUAM);
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}
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void LuaManager::readRecord(ESM::ESMReader& reader, uint32_t type)
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{
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if (type != ESM::REC_LUAM)
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throw std::runtime_error("ESM::REC_LUAM is expected");
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mWorldView.load(reader);
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ESM::LuaScripts globalScripts;
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globalScripts.load(reader);
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loadEvents(mLua.sol(), reader, mGlobalEvents, mLocalEvents, mContentFileMapping, mGlobalLoader.get());
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mGlobalScripts.setSavedDataDeserializer(mGlobalLoader.get());
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mGlobalScripts.load(globalScripts);
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mGlobalScriptsStarted = true;
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}
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void LuaManager::saveLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScripts& data)
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{
|
|
if (ptr.getRefData().getLuaScripts())
|
|
ptr.getRefData().getLuaScripts()->save(data);
|
|
else
|
|
data.mScripts.clear();
|
|
}
|
|
|
|
void LuaManager::loadLocalScripts(const MWWorld::Ptr& ptr, const ESM::LuaScripts& data)
|
|
{
|
|
if (data.mScripts.empty())
|
|
{
|
|
if (ptr.getRefData().getLuaScripts())
|
|
ptr.getRefData().setLuaScripts(nullptr);
|
|
return;
|
|
}
|
|
|
|
mWorldView.getObjectRegistry()->registerPtr(ptr);
|
|
LocalScripts* scripts = createLocalScripts(ptr);
|
|
|
|
scripts->setSerializer(mLocalSerializer.get());
|
|
scripts->setSavedDataDeserializer(mLocalLoader.get());
|
|
scripts->load(data);
|
|
|
|
// LiveCellRef is usually copied after loading, so this Ptr will become invalid and should be deregistered.
|
|
mWorldView.getObjectRegistry()->deregisterPtr(ptr);
|
|
}
|
|
|
|
void LuaManager::reloadAllScripts()
|
|
{
|
|
Log(Debug::Info) << "Reload Lua";
|
|
|
|
LuaUi::clearUserInterface();
|
|
MWBase::Environment::get().getWindowManager()->setConsoleMode("");
|
|
mUiResourceManager.clear();
|
|
mLua.dropScriptCache();
|
|
mL10n.clear();
|
|
initConfiguration();
|
|
|
|
{ // Reload global scripts
|
|
mGlobalScripts.setSavedDataDeserializer(mGlobalSerializer.get());
|
|
ESM::LuaScripts data;
|
|
mGlobalScripts.save(data);
|
|
mGlobalScripts.load(data);
|
|
}
|
|
|
|
for (const auto& [id, ptr] : mWorldView.getObjectRegistry()->mObjectMapping)
|
|
{ // Reload local scripts
|
|
LocalScripts* scripts = ptr.getRefData().getLuaScripts();
|
|
if (scripts == nullptr)
|
|
continue;
|
|
scripts->setSavedDataDeserializer(mLocalSerializer.get());
|
|
ESM::LuaScripts data;
|
|
scripts->save(data);
|
|
scripts->load(data);
|
|
}
|
|
for (LocalScripts* scripts : mActiveLocalScripts)
|
|
scripts->receiveEngineEvent(LocalScripts::OnActive());
|
|
}
|
|
|
|
void LuaManager::handleConsoleCommand(const std::string& consoleMode, const std::string& command, const MWWorld::Ptr& selectedPtr)
|
|
{
|
|
PlayerScripts* playerScripts = nullptr;
|
|
if (!mPlayer.isEmpty())
|
|
playerScripts = dynamic_cast<PlayerScripts*>(mPlayer.getRefData().getLuaScripts());
|
|
if (!playerScripts)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->printToConsole("You must enter a game session to run Lua commands\n",
|
|
MWBase::WindowManager::sConsoleColor_Error);
|
|
return;
|
|
}
|
|
sol::object selected = sol::nil;
|
|
if (!selectedPtr.isEmpty())
|
|
selected = sol::make_object(mLua.sol(), LObject(getId(selectedPtr), mWorldView.getObjectRegistry()));
|
|
if (!playerScripts->consoleCommand(consoleMode, command, selected))
|
|
MWBase::Environment::get().getWindowManager()->printToConsole("No Lua handlers for console\n",
|
|
MWBase::WindowManager::sConsoleColor_Error);
|
|
}
|
|
|
|
LuaManager::Action::Action(LuaUtil::LuaState* state)
|
|
{
|
|
static const bool luaDebug = Settings::Manager::getBool("lua debug", "Lua");
|
|
if (luaDebug)
|
|
mCallerTraceback = state->debugTraceback();
|
|
}
|
|
|
|
void LuaManager::Action::safeApply(WorldView& w) const
|
|
{
|
|
try
|
|
{
|
|
apply(w);
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
Log(Debug::Error) << "Error in " << this->toString() << ": " << e.what();
|
|
|
|
if (mCallerTraceback.empty())
|
|
Log(Debug::Error) << "Set 'lua_debug=true' in settings.cfg to enable action tracebacks";
|
|
else
|
|
Log(Debug::Error) << "Caller " << mCallerTraceback;
|
|
}
|
|
}
|
|
|
|
namespace
|
|
{
|
|
class FunctionAction final : public LuaManager::Action
|
|
{
|
|
public:
|
|
FunctionAction(LuaUtil::LuaState* state, std::function<void()> fn, std::string_view name)
|
|
: Action(state), mFn(std::move(fn)), mName(name) {}
|
|
|
|
void apply(WorldView&) const override { mFn(); }
|
|
std::string toString() const override { return "FunctionAction " + mName; }
|
|
|
|
private:
|
|
std::function<void()> mFn;
|
|
std::string mName;
|
|
};
|
|
}
|
|
|
|
void LuaManager::addAction(std::function<void()> action, std::string_view name)
|
|
{
|
|
mActionQueue.push_back(std::make_unique<FunctionAction>(&mLua, std::move(action), name));
|
|
}
|
|
|
|
}
|