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OpenMW/apps/openmw/mwgui/class.cpp
elsid ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00

937 lines
32 KiB
C++

#include "class.hpp"
#include <MyGUI_ImageBox.h>
#include <MyGUI_ListBox.h>
#include <MyGUI_Gui.h>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/esmstore.hpp"
#include <components/debug/debuglog.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/vfs/manager.hpp>
#include "tooltips.hpp"
namespace
{
bool sortClasses(const std::pair<std::string, std::string>& left, const std::pair<std::string, std::string>& right)
{
return left.second.compare(right.second) < 0;
}
}
namespace MWGui
{
/* GenerateClassResultDialog */
GenerateClassResultDialog::GenerateClassResultDialog()
: WindowModal("openmw_chargen_generate_class_result.layout")
{
setText("ReflectT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sMessageQuestionAnswer1", ""));
getWidget(mClassImage, "ClassImage");
getWidget(mClassName, "ClassName");
MyGUI::Button* backButton;
getWidget(backButton, "BackButton");
backButton->setCaptionWithReplacing("#{sMessageQuestionAnswer3}");
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onBackClicked);
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
okButton->setCaptionWithReplacing("#{sMessageQuestionAnswer2}");
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onOkClicked);
center();
}
std::string GenerateClassResultDialog::getClassId() const
{
return mClassName->getCaption();
}
void GenerateClassResultDialog::setClassId(const std::string &classId)
{
mCurrentClassId = classId;
setClassImage(mClassImage, mCurrentClassId);
mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(mCurrentClassId)->mName);
center();
}
// widget controls
void GenerateClassResultDialog::onOkClicked(MyGUI::Widget* _sender)
{
eventDone(this);
}
void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
{
eventBack();
}
/* PickClassDialog */
PickClassDialog::PickClassDialog()
: WindowModal("openmw_chargen_class.layout")
{
// Centre dialog
center();
getWidget(mSpecializationName, "SpecializationName");
getWidget(mFavoriteAttribute[0], "FavoriteAttribute0");
getWidget(mFavoriteAttribute[1], "FavoriteAttribute1");
for(int i = 0; i < 5; i++)
{
char theIndex = '0'+i;
getWidget(mMajorSkill[i], std::string("MajorSkill").append(1, theIndex));
getWidget(mMinorSkill[i], std::string("MinorSkill").append(1, theIndex));
}
getWidget(mClassList, "ClassList");
mClassList->setScrollVisible(true);
mClassList->eventListSelectAccept += MyGUI::newDelegate(this, &PickClassDialog::onAccept);
mClassList->eventListChangePosition += MyGUI::newDelegate(this, &PickClassDialog::onSelectClass);
getWidget(mClassImage, "ClassImage");
MyGUI::Button* backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onBackClicked);
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PickClassDialog::onOkClicked);
updateClasses();
updateStats();
}
void PickClassDialog::setNextButtonShow(bool shown)
{
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
if (shown)
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
else
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
}
void PickClassDialog::onOpen()
{
WindowModal::onOpen ();
updateClasses();
updateStats();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mClassList);
// Show the current class by default
MWWorld::Ptr player = MWMechanics::getPlayer();
const std::string &classId =
player.get<ESM::NPC>()->mBase->mClass;
if (!classId.empty())
setClassId(classId);
}
void PickClassDialog::setClassId(const std::string &classId)
{
mCurrentClassId = classId;
mClassList->setIndexSelected(MyGUI::ITEM_NONE);
size_t count = mClassList->getItemCount();
for (size_t i = 0; i < count; ++i)
{
if (Misc::StringUtils::ciEqual(*mClassList->getItemDataAt<std::string>(i), classId))
{
mClassList->setIndexSelected(i);
break;
}
}
updateStats();
}
// widget controls
void PickClassDialog::onOkClicked(MyGUI::Widget* _sender)
{
if(mClassList->getIndexSelected() == MyGUI::ITEM_NONE)
return;
eventDone(this);
}
void PickClassDialog::onBackClicked(MyGUI::Widget* _sender)
{
eventBack();
}
void PickClassDialog::onAccept(MyGUI::ListBox* _sender, size_t _index)
{
onSelectClass(_sender, _index);
if(mClassList->getIndexSelected() == MyGUI::ITEM_NONE)
return;
eventDone(this);
}
void PickClassDialog::onSelectClass(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
const std::string *classId = mClassList->getItemDataAt<std::string>(_index);
if (Misc::StringUtils::ciEqual(mCurrentClassId, *classId))
return;
mCurrentClassId = *classId;
updateStats();
}
// update widget content
void PickClassDialog::updateClasses()
{
mClassList->removeAllItems();
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
std::vector<std::pair<std::string, std::string> > items; // class id, class name
for (const ESM::Class& classInfo : store.get<ESM::Class>())
{
bool playable = (classInfo.mData.mIsPlayable != 0);
if (!playable) // Only display playable classes
continue;
if (store.get<ESM::Class>().isDynamic(classInfo.mId))
continue; // custom-made class not relevant for this dialog
items.emplace_back(classInfo.mId, classInfo.mName);
}
std::sort(items.begin(), items.end(), sortClasses);
int index = 0;
for (auto& itemPair : items)
{
const std::string &id = itemPair.first;
mClassList->addItem(itemPair.second, id);
if (mCurrentClassId.empty())
{
mCurrentClassId = id;
mClassList->setIndexSelected(index);
}
else if (Misc::StringUtils::ciEqual(id, mCurrentClassId))
{
mClassList->setIndexSelected(index);
}
++index;
}
}
void PickClassDialog::updateStats()
{
if (mCurrentClassId.empty())
return;
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Class *klass = store.get<ESM::Class>().search(mCurrentClassId);
if (!klass)
return;
ESM::Class::Specialization specialization = static_cast<ESM::Class::Specialization>(klass->mData.mSpecialization);
static const char *specIds[3] = {
"sSpecializationCombat",
"sSpecializationMagic",
"sSpecializationStealth"
};
std::string specName = MWBase::Environment::get().getWindowManager()->getGameSettingString(specIds[specialization], specIds[specialization]);
mSpecializationName->setCaption(specName);
ToolTips::createSpecializationToolTip(mSpecializationName, specName, specialization);
mFavoriteAttribute[0]->setAttributeId(klass->mData.mAttribute[0]);
mFavoriteAttribute[1]->setAttributeId(klass->mData.mAttribute[1]);
ToolTips::createAttributeToolTip(mFavoriteAttribute[0], mFavoriteAttribute[0]->getAttributeId());
ToolTips::createAttributeToolTip(mFavoriteAttribute[1], mFavoriteAttribute[1]->getAttributeId());
for (int i = 0; i < 5; ++i)
{
mMinorSkill[i]->setSkillNumber(klass->mData.mSkills[i][0]);
mMajorSkill[i]->setSkillNumber(klass->mData.mSkills[i][1]);
ToolTips::createSkillToolTip(mMinorSkill[i], klass->mData.mSkills[i][0]);
ToolTips::createSkillToolTip(mMajorSkill[i], klass->mData.mSkills[i][1]);
}
setClassImage(mClassImage, mCurrentClassId);
}
/* InfoBoxDialog */
void InfoBoxDialog::fitToText(MyGUI::TextBox* widget)
{
MyGUI::IntCoord inner = widget->getTextRegion();
MyGUI::IntCoord outer = widget->getCoord();
MyGUI::IntSize size = widget->getTextSize();
size.width += outer.width - inner.width;
size.height += outer.height - inner.height;
widget->setSize(size);
}
void InfoBoxDialog::layoutVertically(MyGUI::Widget* widget, int margin)
{
size_t count = widget->getChildCount();
int pos = 0;
pos += margin;
int width = 0;
for (unsigned i = 0; i < count; ++i)
{
MyGUI::Widget* child = widget->getChildAt(i);
if (!child->getVisible())
continue;
child->setPosition(child->getLeft(), pos);
width = std::max(width, child->getWidth());
pos += child->getHeight() + margin;
}
width += margin*2;
widget->setSize(width, pos);
}
InfoBoxDialog::InfoBoxDialog()
: WindowModal("openmw_infobox.layout")
{
getWidget(mTextBox, "TextBox");
getWidget(mText, "Text");
mText->getSubWidgetText()->setWordWrap(true);
getWidget(mButtonBar, "ButtonBar");
center();
}
void InfoBoxDialog::setText(const std::string &str)
{
mText->setCaption(str);
mTextBox->setVisible(!str.empty());
fitToText(mText);
}
std::string InfoBoxDialog::getText() const
{
return mText->getCaption();
}
void InfoBoxDialog::setButtons(ButtonList &buttons)
{
for (MyGUI::Button* button : this->mButtons)
{
MyGUI::Gui::getInstance().destroyWidget(button);
}
this->mButtons.clear();
// TODO: The buttons should be generated from a template in the layout file, ie. cloning an existing widget
MyGUI::Button* button;
MyGUI::IntCoord coord = MyGUI::IntCoord(0, 0, mButtonBar->getWidth(), 10);
for (const std::string &text : buttons)
{
button = mButtonBar->createWidget<MyGUI::Button>("MW_Button", coord, MyGUI::Align::Top | MyGUI::Align::HCenter, "");
button->getSubWidgetText()->setWordWrap(true);
button->setCaption(text);
fitToText(button);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &InfoBoxDialog::onButtonClicked);
coord.top += button->getHeight();
this->mButtons.push_back(button);
}
}
void InfoBoxDialog::onOpen()
{
WindowModal::onOpen();
// Fix layout
layoutVertically(mTextBox, 4);
layoutVertically(mButtonBar, 6);
layoutVertically(mMainWidget, 4 + 6);
center();
}
void InfoBoxDialog::onButtonClicked(MyGUI::Widget* _sender)
{
int i = 0;
for (MyGUI::Button* button : mButtons)
{
if (button == _sender)
{
eventButtonSelected(i);
return;
}
++i;
}
}
/* ClassChoiceDialog */
ClassChoiceDialog::ClassChoiceDialog()
: InfoBoxDialog()
{
setText("");
ButtonList buttons;
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu1", ""));
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu2", ""));
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sClassChoiceMenu3", ""));
buttons.push_back(MWBase::Environment::get().getWindowManager()->getGameSettingString("sBack", ""));
setButtons(buttons);
}
/* CreateClassDialog */
CreateClassDialog::CreateClassDialog()
: WindowModal("openmw_chargen_create_class.layout")
, mSpecDialog(nullptr)
, mAttribDialog(nullptr)
, mSkillDialog(nullptr)
, mDescDialog(nullptr)
, mAffectedAttribute(nullptr)
, mAffectedSkill(nullptr)
{
// Centre dialog
center();
setText("SpecializationT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sChooseClassMenu1", "Specialization"));
getWidget(mSpecializationName, "SpecializationName");
mSpecializationName->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
setText("FavoriteAttributesT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
getWidget(mFavoriteAttribute0, "FavoriteAttribute0");
getWidget(mFavoriteAttribute1, "FavoriteAttribute1");
mFavoriteAttribute0->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
mFavoriteAttribute1->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
setText("MajorSkillT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSkillClassMajor", ""));
setText("MinorSkillT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sSkillClassMinor", ""));
for(int i = 0; i < 5; i++)
{
char theIndex = '0'+i;
getWidget(mMajorSkill[i], std::string("MajorSkill").append(1, theIndex));
getWidget(mMinorSkill[i], std::string("MinorSkill").append(1, theIndex));
mSkills.push_back(mMajorSkill[i]);
mSkills.push_back(mMinorSkill[i]);
}
for (Widgets::MWSkillPtr& skill : mSkills)
{
skill->eventClicked += MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
}
setText("LabelT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sName", ""));
getWidget(mEditName, "EditName");
// Make sure the edit box has focus
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mEditName);
MyGUI::Button* descriptionButton;
getWidget(descriptionButton, "DescriptionButton");
descriptionButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionClicked);
MyGUI::Button* backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onBackClicked);
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CreateClassDialog::onOkClicked);
// Set default skills, attributes
mFavoriteAttribute0->setAttributeId(ESM::Attribute::Strength);
mFavoriteAttribute1->setAttributeId(ESM::Attribute::Agility);
mMajorSkill[0]->setSkillId(ESM::Skill::Block);
mMajorSkill[1]->setSkillId(ESM::Skill::Armorer);
mMajorSkill[2]->setSkillId(ESM::Skill::MediumArmor);
mMajorSkill[3]->setSkillId(ESM::Skill::HeavyArmor);
mMajorSkill[4]->setSkillId(ESM::Skill::BluntWeapon);
mMinorSkill[0]->setSkillId(ESM::Skill::LongBlade);
mMinorSkill[1]->setSkillId(ESM::Skill::Axe);
mMinorSkill[2]->setSkillId(ESM::Skill::Spear);
mMinorSkill[3]->setSkillId(ESM::Skill::Athletics);
mMinorSkill[4]->setSkillId(ESM::Skill::Enchant);
setSpecialization(0);
update();
}
CreateClassDialog::~CreateClassDialog()
{
delete mSpecDialog;
delete mAttribDialog;
delete mSkillDialog;
delete mDescDialog;
}
void CreateClassDialog::update()
{
for (int i = 0; i < 5; ++i)
{
ToolTips::createSkillToolTip(mMajorSkill[i], mMajorSkill[i]->getSkillId());
ToolTips::createSkillToolTip(mMinorSkill[i], mMinorSkill[i]->getSkillId());
}
ToolTips::createAttributeToolTip(mFavoriteAttribute0, mFavoriteAttribute0->getAttributeId());
ToolTips::createAttributeToolTip(mFavoriteAttribute1, mFavoriteAttribute1->getAttributeId());
}
std::string CreateClassDialog::getName() const
{
return mEditName->getCaption();
}
std::string CreateClassDialog::getDescription() const
{
return mDescription;
}
ESM::Class::Specialization CreateClassDialog::getSpecializationId() const
{
return mSpecializationId;
}
std::vector<int> CreateClassDialog::getFavoriteAttributes() const
{
std::vector<int> v;
v.push_back(mFavoriteAttribute0->getAttributeId());
v.push_back(mFavoriteAttribute1->getAttributeId());
return v;
}
std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMajorSkills() const
{
std::vector<ESM::Skill::SkillEnum> v;
v.reserve(5);
for(int i = 0; i < 5; i++)
{
v.push_back(mMajorSkill[i]->getSkillId());
}
return v;
}
std::vector<ESM::Skill::SkillEnum> CreateClassDialog::getMinorSkills() const
{
std::vector<ESM::Skill::SkillEnum> v;
v.reserve(5);
for(int i=0; i < 5; i++)
{
v.push_back(mMinorSkill[i]->getSkillId());
}
return v;
}
void CreateClassDialog::setNextButtonShow(bool shown)
{
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
if (shown)
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
else
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
}
// widget controls
void CreateClassDialog::onDialogCancel()
{
MWBase::Environment::get().getWindowManager()->removeDialog(mSpecDialog);
mSpecDialog = nullptr;
MWBase::Environment::get().getWindowManager()->removeDialog(mAttribDialog);
mAttribDialog = nullptr;
MWBase::Environment::get().getWindowManager()->removeDialog(mSkillDialog);
mSkillDialog = nullptr;
MWBase::Environment::get().getWindowManager()->removeDialog(mDescDialog);
mDescDialog = nullptr;
}
void CreateClassDialog::onSpecializationClicked(MyGUI::Widget* _sender)
{
delete mSpecDialog;
mSpecDialog = new SelectSpecializationDialog();
mSpecDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
mSpecDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
mSpecDialog->setVisible(true);
}
void CreateClassDialog::onSpecializationSelected()
{
mSpecializationId = mSpecDialog->getSpecializationId();
setSpecialization(mSpecializationId);
MWBase::Environment::get().getWindowManager()->removeDialog(mSpecDialog);
mSpecDialog = nullptr;
}
void CreateClassDialog::setSpecialization(int id)
{
mSpecializationId = (ESM::Class::Specialization) id;
static const char *specIds[3] = {
"sSpecializationCombat",
"sSpecializationMagic",
"sSpecializationStealth"
};
std::string specName = MWBase::Environment::get().getWindowManager()->getGameSettingString(specIds[mSpecializationId], specIds[mSpecializationId]);
mSpecializationName->setCaption(specName);
ToolTips::createSpecializationToolTip(mSpecializationName, specName, mSpecializationId);
}
void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
{
delete mAttribDialog;
mAttribDialog = new SelectAttributeDialog();
mAffectedAttribute = _sender;
mAttribDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
mAttribDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
mAttribDialog->setVisible(true);
}
void CreateClassDialog::onAttributeSelected()
{
ESM::Attribute::AttributeID id = mAttribDialog->getAttributeId();
if (mAffectedAttribute == mFavoriteAttribute0)
{
if (mFavoriteAttribute1->getAttributeId() == id)
mFavoriteAttribute1->setAttributeId(mFavoriteAttribute0->getAttributeId());
}
else if (mAffectedAttribute == mFavoriteAttribute1)
{
if (mFavoriteAttribute0->getAttributeId() == id)
mFavoriteAttribute0->setAttributeId(mFavoriteAttribute1->getAttributeId());
}
mAffectedAttribute->setAttributeId(id);
MWBase::Environment::get().getWindowManager()->removeDialog(mAttribDialog);
mAttribDialog = nullptr;
update();
}
void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
{
delete mSkillDialog;
mSkillDialog = new SelectSkillDialog();
mAffectedSkill = _sender;
mSkillDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
mSkillDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
mSkillDialog->setVisible(true);
}
void CreateClassDialog::onSkillSelected()
{
ESM::Skill::SkillEnum id = mSkillDialog->getSkillId();
// Avoid duplicate skills by swapping any skill field that matches the selected one
for (Widgets::MWSkillPtr& skill : mSkills)
{
if (skill == mAffectedSkill)
continue;
if (skill->getSkillId() == id)
{
skill->setSkillId(mAffectedSkill->getSkillId());
break;
}
}
mAffectedSkill->setSkillId(mSkillDialog->getSkillId());
MWBase::Environment::get().getWindowManager()->removeDialog(mSkillDialog);
mSkillDialog = nullptr;
update();
}
void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
{
mDescDialog = new DescriptionDialog();
mDescDialog->setTextInput(mDescription);
mDescDialog->eventDone += MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
mDescDialog->setVisible(true);
}
void CreateClassDialog::onDescriptionEntered(WindowBase* parWindow)
{
mDescription = mDescDialog->getTextInput();
MWBase::Environment::get().getWindowManager()->removeDialog(mDescDialog);
mDescDialog = nullptr;
}
void CreateClassDialog::onOkClicked(MyGUI::Widget* _sender)
{
if(getName().size() <= 0)
return;
eventDone(this);
}
void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
{
eventBack();
}
/* SelectSpecializationDialog */
SelectSpecializationDialog::SelectSpecializationDialog()
: WindowModal("openmw_chargen_select_specialization.layout")
{
// Centre dialog
center();
getWidget(mSpecialization0, "Specialization0");
getWidget(mSpecialization1, "Specialization1");
getWidget(mSpecialization2, "Specialization2");
std::string combat = MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Combat], "");
std::string magic = MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Magic], "");
std::string stealth = MWBase::Environment::get().getWindowManager()->getGameSettingString(ESM::Class::sGmstSpecializationIds[ESM::Class::Stealth], "");
mSpecialization0->setCaption(combat);
mSpecialization0->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
mSpecialization1->setCaption(magic);
mSpecialization1->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
mSpecialization2->setCaption(stealth);
mSpecialization2->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
mSpecializationId = ESM::Class::Combat;
ToolTips::createSpecializationToolTip(mSpecialization0, combat, ESM::Class::Combat);
ToolTips::createSpecializationToolTip(mSpecialization1, magic, ESM::Class::Magic);
ToolTips::createSpecializationToolTip(mSpecialization2, stealth, ESM::Class::Stealth);
MyGUI::Button* cancelButton;
getWidget(cancelButton, "CancelButton");
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
}
SelectSpecializationDialog::~SelectSpecializationDialog()
{
}
// widget controls
void SelectSpecializationDialog::onSpecializationClicked(MyGUI::Widget* _sender)
{
if (_sender == mSpecialization0)
mSpecializationId = ESM::Class::Combat;
else if (_sender == mSpecialization1)
mSpecializationId = ESM::Class::Magic;
else if (_sender == mSpecialization2)
mSpecializationId = ESM::Class::Stealth;
else
return;
eventItemSelected();
}
void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender)
{
exit();
}
bool SelectSpecializationDialog::exit()
{
eventCancel();
return true;
}
/* SelectAttributeDialog */
SelectAttributeDialog::SelectAttributeDialog()
: WindowModal("openmw_chargen_select_attribute.layout")
, mAttributeId(ESM::Attribute::Strength)
{
// Centre dialog
center();
for (int i = 0; i < 8; ++i)
{
Widgets::MWAttributePtr attribute;
char theIndex = '0'+i;
getWidget(attribute, std::string("Attribute").append(1, theIndex));
attribute->setAttributeId(ESM::Attribute::sAttributeIds[i]);
attribute->eventClicked += MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
ToolTips::createAttributeToolTip(attribute, attribute->getAttributeId());
}
MyGUI::Button* cancelButton;
getWidget(cancelButton, "CancelButton");
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
}
SelectAttributeDialog::~SelectAttributeDialog()
{
}
// widget controls
void SelectAttributeDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
{
// TODO: Change MWAttribute to set and get AttributeID enum instead of int
mAttributeId = static_cast<ESM::Attribute::AttributeID>(_sender->getAttributeId());
eventItemSelected();
}
void SelectAttributeDialog::onCancelClicked(MyGUI::Widget* _sender)
{
exit();
}
bool SelectAttributeDialog::exit()
{
eventCancel();
return true;
}
/* SelectSkillDialog */
SelectSkillDialog::SelectSkillDialog()
: WindowModal("openmw_chargen_select_skill.layout")
, mSkillId(ESM::Skill::Block)
{
// Centre dialog
center();
for(int i = 0; i < 9; i++)
{
char theIndex = '0'+i;
getWidget(mCombatSkill[i], std::string("CombatSkill").append(1, theIndex));
getWidget(mMagicSkill[i], std::string("MagicSkill").append(1, theIndex));
getWidget(mStealthSkill[i], std::string("StealthSkill").append(1, theIndex));
}
struct {Widgets::MWSkillPtr widget; ESM::Skill::SkillEnum skillId;} mSkills[3][9] = {
{
{mCombatSkill[0], ESM::Skill::Block},
{mCombatSkill[1], ESM::Skill::Armorer},
{mCombatSkill[2], ESM::Skill::MediumArmor},
{mCombatSkill[3], ESM::Skill::HeavyArmor},
{mCombatSkill[4], ESM::Skill::BluntWeapon},
{mCombatSkill[5], ESM::Skill::LongBlade},
{mCombatSkill[6], ESM::Skill::Axe},
{mCombatSkill[7], ESM::Skill::Spear},
{mCombatSkill[8], ESM::Skill::Athletics}
},
{
{mMagicSkill[0], ESM::Skill::Enchant},
{mMagicSkill[1], ESM::Skill::Destruction},
{mMagicSkill[2], ESM::Skill::Alteration},
{mMagicSkill[3], ESM::Skill::Illusion},
{mMagicSkill[4], ESM::Skill::Conjuration},
{mMagicSkill[5], ESM::Skill::Mysticism},
{mMagicSkill[6], ESM::Skill::Restoration},
{mMagicSkill[7], ESM::Skill::Alchemy},
{mMagicSkill[8], ESM::Skill::Unarmored}
},
{
{mStealthSkill[0], ESM::Skill::Security},
{mStealthSkill[1], ESM::Skill::Sneak},
{mStealthSkill[2], ESM::Skill::Acrobatics},
{mStealthSkill[3], ESM::Skill::LightArmor},
{mStealthSkill[4], ESM::Skill::ShortBlade},
{mStealthSkill[5] ,ESM::Skill::Marksman},
{mStealthSkill[6] ,ESM::Skill::Mercantile},
{mStealthSkill[7] ,ESM::Skill::Speechcraft},
{mStealthSkill[8] ,ESM::Skill::HandToHand}
}
};
for (int spec = 0; spec < 3; ++spec)
{
for (int i = 0; i < 9; ++i)
{
mSkills[spec][i].widget->setSkillId(mSkills[spec][i].skillId);
mSkills[spec][i].widget->eventClicked += MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
ToolTips::createSkillToolTip(mSkills[spec][i].widget, mSkills[spec][i].widget->getSkillId());
}
}
MyGUI::Button* cancelButton;
getWidget(cancelButton, "CancelButton");
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
}
SelectSkillDialog::~SelectSkillDialog()
{
}
// widget controls
void SelectSkillDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
{
mSkillId = _sender->getSkillId();
eventItemSelected();
}
void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
{
exit();
}
bool SelectSkillDialog::exit()
{
eventCancel();
return true;
}
/* DescriptionDialog */
DescriptionDialog::DescriptionDialog()
: WindowModal("openmw_chargen_class_description.layout")
{
// Centre dialog
center();
getWidget(mTextEdit, "TextEdit");
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sInputMenu1", ""));
// Make sure the edit box has focus
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
}
DescriptionDialog::~DescriptionDialog()
{
}
// widget controls
void DescriptionDialog::onOkClicked(MyGUI::Widget* _sender)
{
eventDone(this);
}
void setClassImage(MyGUI::ImageBox* imageBox, const std::string &classId)
{
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
std::string classImage = Misc::ResourceHelpers::correctTexturePath("textures\\levelup\\" + classId + ".dds", vfs);
if (!vfs->exists(classImage))
{
Log(Debug::Warning) << "No class image for " << classId << ", falling back to default";
classImage = "textures\\levelup\\warrior.dds";
}
imageBox->setImageTexture(classImage);
}
}