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OpenMW/components/esm3/cellstate.hpp
2023-04-03 14:16:05 +02:00

32 lines
571 B
C++

#ifndef OPENMW_ESM_CELLSTATE_H
#define OPENMW_ESM_CELLSTATE_H
#include "cellid.hpp"
#include "components/esm/defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
/// \note Does not include references
struct CellState
{
RefId mId;
bool mIsInterior;
float mWaterLevel;
int mHasFogOfWar; // Do we have fog of war state (0 or 1)? (see fogstate.hpp)
TimeStamp mLastRespawn;
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif