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OpenMW/components/esm/player.hpp

32 lines
589 B
C++

#ifndef OPENMW_ESM_PLAYER_H
#define OPENMW_ESM_PLAYER_H
#include <string>
#include "objectstate.hpp"
#include "cellid.hpp"
#include "defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct Player
{
ObjectState mObject;
CellId mCellId;
float mLastKnownExteriorPosition[3];
unsigned char mHasMark;
ESM::Position mMarkedPosition;
CellId mMarkedCell;
unsigned char mAutoMove;
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif