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OpenMW/game/mwrender/cell.hpp

44 lines
957 B
C++

#ifndef _GAME_RENDER_CELL_H
#define _GAME_RENDER_CELL_H
#include <string>
namespace ESM
{
class CellRef;
}
namespace ESMS
{
class CellStore;
}
namespace MWRender
{
/// Base class for cell render, that implements inserting references into a cell in a
/// cell type- and render-engine-independent way.
class CellRender
{
public:
CellRender() {}
virtual ~CellRender() {}
/// start inserting a new reference.
virtual void insertBegin (const ESM::CellRef &ref) = 0;
/// insert a mesh related to the most recent insertBegin call.
virtual void insertMesh(const std::string &mesh) = 0;
/// insert a light related to the most recent insertBegin call.
virtual void insertLight(float r, float g, float b, float radius) = 0;
/// finish inserting a new reference and return a handle to it.
virtual std::string insertEnd() = 0;
void insertCell(const ESMS::CellStore &cell);
};
}
#endif