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OpenMW/apps/openmw/mwscript/interpretercontext.hpp

47 lines
1.1 KiB
C++

#ifndef GAME_SCRIPT_INTERPRETERCONTEXT_H
#define GAME_SCRIPT_INTERPRETERCONTEXT_H
#include <components/interpreter/context.hpp>
namespace OMW
{
class World;
}
namespace MWScript
{
struct Locals;
class InterpreterContext : public Interpreter::Context
{
OMW::World& mWorld;
Locals *mLocals;
public:
InterpreterContext (OMW::World& world, MWScript::Locals *locals);
///< The ownership of \a locals is not transferred. 0-pointer allowed.
virtual int getLocalShort (int index) const;
virtual int getLocalLong (int index) const;
virtual float getLocalFloat (int index) const;
virtual void setLocalShort (int index, int value);
virtual void setLocalLong (int index, int value);
virtual void setLocalFloat (int index, float value);
virtual void messageBox (const std::string& message,
const std::vector<std::string>& buttons);
OMW::World& getWorld();
};
}
#endif