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OpenMW/apps/openmw/mwrender/objectpaging.hpp
bzzt c0f128bcb3 disablesupprort
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00

53 lines
1.4 KiB
C++

#ifndef OPENMW_COMPONENTS_ESMPAGING_CHUNKMANAGER_H
#define OPENMW_COMPONENTS_ESMPAGING_CHUNKMANAGER_H
#include <components/terrain/quadtreeworld.hpp>
#include <components/resource/resourcemanager.hpp>
#include <components/esm/loadcell.hpp>
#include <OpenThreads/Mutex>
namespace Resource
{
class SceneManager;
}
namespace MWWorld
{
class ESMStore;
}
namespace MWRender
{
typedef std::tuple<osg::Vec2f, float> ChunkId; // Center, Size
class ObjectPaging : public Resource::GenericResourceManager<ChunkId>, public Terrain::QuadTreeWorld::ChunkManager
{
public:
ObjectPaging(Resource::SceneManager* sceneManager);
~ObjectPaging() = default;
osg::ref_ptr<osg::Node> getChunk(float size, const osg::Vec2f& center, unsigned char lod, unsigned int lodFlags, bool far, const osg::Vec3f& viewPoint) override;
osg::ref_ptr<osg::Node> createChunk(float size, const osg::Vec2f& center, const osg::Vec3f& viewPoint);
virtual void setExpiryDelay(double expiryDelay) override { mExpiryDelay = 0.5f; }
virtual unsigned int getNodeMask() override;
void enableObject(const ESM::RefNum & refnum, bool enabled);
void clear();
private:
Resource::SceneManager* mSceneManager;
bool mMergeGeometry;
float mMinSize;
OpenThreads::Mutex mDisabledMutex;
std::set<ESM::RefNum> mDisabled;
};
}
#endif