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OpenMW/components/nifogre
scrawl e51300989c Handle NiBSPArrayController as alias for NiParticleSystemController
The differences (if any) are unknown.

NiBSPArrayController is used by the Atronach_Fire.nif model. Its particles are now visible, but they don't look right yet. Need to handle NiAutoNormalParticlesData?
2014-05-22 23:07:06 +02:00
..
controller.hpp General perfomance optimizations. 2014-03-30 19:45:27 +04:00
material.cpp Fix texture name issue with Vality's Bitter Coast Mod 2014-04-21 05:30:14 +02:00
material.hpp
mesh.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
mesh.hpp
ogrenifloader.cpp Handle NiBSPArrayController as alias for NiParticleSystemController 2014-05-22 23:07:06 +02:00
ogrenifloader.hpp Implement NiBillboardNode. Flags not handled yet. 2013-12-26 20:53:52 +01:00
particles.cpp Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 2013-12-27 18:58:24 +01:00
particles.hpp
skeleton.cpp Handle NiBSPArrayController as alias for NiParticleSystemController 2014-05-22 23:07:06 +02:00
skeleton.hpp