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65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#ifndef GAME_MMDIALOG_DIALOGUEMANAGER_H
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#define GAME_MWDIALOG_DIALOGUEMANAGER_H
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#include <components/esm/loadinfo.hpp>
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#include <components/compiler/errorhandler.hpp>
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include <components/compiler/output.hpp>
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#include "../mwworld/ptr.hpp"
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#include <map>
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namespace MWWorld
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{
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class Environment;
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}
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namespace MWDialogue
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{
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class DialogueManager: private Compiler::ErrorHandler
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{
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MWWorld::Environment& mEnvironment;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
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void parseText(std::string text);
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std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
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std::map<std::string,ESM::DialInfo> actorKnownTopics;
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MWScript::CompilerContext mCompilerContext;
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/// Report error to the user.
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virtual void report (const std::string& message, const Compiler::TokenLoc& loc, Type type){};
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/// Report a file related error
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virtual void report (const std::string& message, Type type){};
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bool compile (const std::string& cmd, Compiler::Output& output);
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void executeScript(std::string script);
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MWWorld::Ptr mActor;
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void printError(std::string error);
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public:
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DialogueManager (MWWorld::Environment& environment);
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void startDialogue (const MWWorld::Ptr& actor);
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void addTopic(std::string topic);
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//calbacks for the GUI
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void keywordSelected(std::string keyword);
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void goodbyeSelected();
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void questionAnswered(std::string answere);
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};
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}
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#endif
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