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activespells.cpp
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activespells.hpp
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aipackage.cpp
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Revise AI data handling
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2019-02-23 21:00:47 +03:00 |
aipackage.hpp
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Revise AI data handling
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2019-02-23 21:00:47 +03:00 |
aisequence.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aisequence.hpp
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Merged pull request #1477
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2018-06-09 10:52:35 +02:00 |
animationstate.cpp
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Do not use architecture dependent type size_t in esm format (Fixes #3633)
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2016-11-22 15:47:06 +01:00 |
animationstate.hpp
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Do not use architecture dependent type size_t in esm format (Fixes #3633)
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2016-11-22 15:47:06 +01:00 |
attr.cpp
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attr.hpp
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Clean up fallback record creation
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2018-12-28 01:22:24 +03:00 |
cellid.cpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
cellid.hpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
cellref.cpp
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Ignore traps of initially unlocked refs with assigned keys
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2020-04-14 17:49:03 +03:00 |
cellref.hpp
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Implement unlockable locks with 'lock 0' console command
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2018-06-19 14:17:33 +04:00 |
cellstate.cpp
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cellstate.hpp
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containerstate.cpp
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containerstate.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
controlsstate.cpp
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
controlsstate.hpp
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
creaturelevliststate.cpp
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creaturelevliststate.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
creaturestate.cpp
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creaturestate.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
creaturestats.cpp
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Do not write empty trade time
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2020-03-18 13:31:26 +04:00 |
creaturestats.hpp
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Disable hitAttemptActorId saving code for now
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2017-02-10 06:26:32 +01:00 |
custommarkerstate.cpp
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custommarkerstate.hpp
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fix builds against MyGUI master
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2019-06-16 14:41:34 +02:00 |
debugprofile.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
debugprofile.hpp
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defs.hpp
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Save controls state (Fixes #3598)
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2016-10-20 02:12:01 +02:00 |
dialoguestate.cpp
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dialoguestate.hpp
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doorstate.cpp
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Add safety checks for door state
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2019-12-23 19:29:12 +04:00 |
doorstate.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
effectlist.cpp
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effectlist.hpp
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esmcommon.hpp
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
esmreader.cpp
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
esmreader.hpp
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
esmwriter.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
esmwriter.hpp
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Use template specialization for writeHNT to write raw arrays
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2020-04-04 01:12:49 +02:00 |
filter.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
filter.hpp
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fogstate.cpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
fogstate.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
globalmap.cpp
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globalmap.hpp
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globalscript.cpp
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globalscript.hpp
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inventorystate.cpp
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Fix shadowing warnings
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2016-08-29 12:20:00 +02:00 |
inventorystate.hpp
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journalentry.cpp
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journalentry.hpp
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loadacti.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadacti.hpp
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loadalch.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadalch.hpp
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loadappa.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadappa.hpp
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Fix reversed use of alembics and retorts
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2016-10-07 01:38:50 +09:00 |
loadarmo.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadarmo.hpp
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loadbody.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadbody.hpp
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loadbook.cpp
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Update loadbook.cpp
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2017-02-12 13:53:10 +01:00 |
loadbook.hpp
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Update loadbook.hpp
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2017-02-12 13:52:36 +01:00 |
loadbsgn.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadbsgn.hpp
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loadcell.cpp
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
loadcell.hpp
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Avoid working with AMBI subrecord in tools unnecessarily (bug #5269)
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2020-02-04 20:57:04 +03:00 |
loadclas.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadclas.hpp
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loadclot.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadclot.hpp
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Signedness fixes
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2019-06-18 14:47:10 +03:00 |
loadcont.cpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
loadcont.hpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
loadcrea.cpp
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
loadcrea.hpp
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
loaddial.cpp
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Use new logging system for components
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2018-08-14 19:42:41 +04:00 |
loaddial.hpp
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loaddoor.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loaddoor.hpp
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Clean up fallback record creation
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2018-12-28 01:22:24 +03:00 |
loadench.cpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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2020-04-11 00:03:14 +03:00 |
loadench.hpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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2020-04-11 00:03:14 +03:00 |
loadfact.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadfact.hpp
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loadglob.cpp
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loadglob.hpp
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loadgmst.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
loadgmst.hpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
loadinfo.cpp
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Minor cleanup
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2016-05-15 16:38:04 +02:00 |
loadinfo.hpp
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Minor cleanup
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2016-05-15 16:38:04 +02:00 |
loadingr.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadingr.hpp
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loadland.cpp
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Use std::fill instead of loops to reset some arrays to defaults
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2020-04-04 17:53:36 +03:00 |
loadland.hpp
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Generate WNAM upon saving terrain
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2020-01-11 02:42:04 +03:00 |
loadlevlist.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadlevlist.hpp
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loadligh.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadligh.hpp
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loadlock.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadlock.hpp
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loadltex.cpp
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Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
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2017-08-31 22:09:49 -04:00 |
loadltex.hpp
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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2019-03-11 20:19:19 +04:00 |
loadmgef.cpp
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Do not initialize map every call
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2018-08-29 16:47:12 +04:00 |
loadmgef.hpp
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Display magic effects according to research page
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2019-11-07 11:05:18 +04:00 |
loadmisc.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadmisc.hpp
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loadnpc.cpp
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Remove FactionID editing from OpenCS (#2636)
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2019-12-18 20:42:54 +03:00 |
loadnpc.hpp
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Remove FactionID editing from OpenCS (#2636)
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2019-12-18 20:42:54 +03:00 |
loadpgrd.cpp
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Move pathgrid abstraction handling to save code.
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2016-05-26 22:11:27 -04:00 |
loadpgrd.hpp
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Initialize some missing fields in constructors
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2018-06-25 09:35:42 +04:00 |
loadprob.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadprob.hpp
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loadrace.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadrace.hpp
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loadregn.cpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
loadregn.hpp
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Attempt to fix a regression - crash on ARM
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2019-10-28 18:58:16 +04:00 |
loadrepa.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadrepa.hpp
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loadscpt.cpp
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Fix issues, found by CoverityScan
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2020-04-04 17:45:26 +04:00 |
loadscpt.hpp
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Attempt to fix a regression - crash on ARM
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2019-10-28 18:58:16 +04:00 |
loadskil.cpp
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Merge pull request #2180 from akortunov/includes
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2019-02-24 01:14:16 +01:00 |
loadskil.hpp
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Get rid of Boost.Array
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2019-02-22 23:16:34 +03:00 |
loadsndg.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadsndg.hpp
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loadsoun.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadsoun.hpp
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loadspel.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadspel.hpp
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loadsscr.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadsscr.hpp
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loadstat.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadstat.hpp
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Clean up fallback record creation
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2018-12-28 01:22:24 +03:00 |
loadtes3.cpp
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Handle length of UTF-8 strings properly in plugin metadata (bug #4653)
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2018-09-25 21:40:26 +04:00 |
loadtes3.hpp
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Handle length of UTF-8 strings properly in plugin metadata (bug #4653)
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2018-09-25 21:40:26 +04:00 |
loadweap.cpp
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Rewrite NAME_T into FIXED_STRING.
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2016-05-07 23:27:33 +03:00 |
loadweap.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
locals.cpp
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locals.hpp
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magiceffects.cpp
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magiceffects.hpp
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mappings.cpp
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
mappings.hpp
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
npcstate.cpp
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npcstate.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
npcstats.cpp
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
npcstats.hpp
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
objectstate.cpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
objectstate.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
player.cpp
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Use template specialization for writeHNT to write raw arrays
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2020-04-04 01:12:49 +02:00 |
player.hpp
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Store previous items in the savegame
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2018-06-10 16:21:19 +04:00 |
projectilestate.cpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
projectilestate.hpp
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
queststate.cpp
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queststate.hpp
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quickkeys.cpp
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quickkeys.hpp
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records.hpp
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savedgame.cpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
savedgame.hpp
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spelllist.cpp
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spelllist.hpp
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spellstate.cpp
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
spellstate.hpp
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
statstate.cpp
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statstate.hpp
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stolenitems.cpp
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stolenitems.hpp
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transport.cpp
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Fix crash in the ESM reader, when list is empty (bug #4677)
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2018-10-12 10:38:32 +04:00 |
transport.hpp
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util.hpp
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variant.cpp
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variant.hpp
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variantimp.cpp
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variantimp.hpp
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weatherstate.cpp
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weatherstate.hpp
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