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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
OpenMW/apps/openmw/mwworld
2019-02-19 18:40:33 +03:00
..
action.cpp
action.hpp
actionalchemy.cpp Include cleanup 2019-02-19 18:40:33 +03:00
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Include cleanup 2019-02-19 18:40:33 +03:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp Include cleanup 2019-02-19 18:40:33 +03:00
actioneat.hpp Include cleanup 2019-02-19 18:40:33 +03:00
actionequip.cpp Include cleanup 2019-02-19 18:40:33 +03:00
actionequip.hpp
actionopen.cpp Include cleanup 2019-02-19 18:40:33 +03:00
actionopen.hpp Include cleanup 2019-02-19 18:40:33 +03:00
actionread.cpp
actionread.hpp Include cleanup 2019-02-19 18:40:33 +03:00
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp Include cleanup 2019-02-19 18:40:33 +03:00
actionsoulgem.hpp Include cleanup 2019-02-19 18:40:33 +03:00
actiontake.cpp
actiontake.hpp Include cleanup 2019-02-19 18:40:33 +03:00
actiontalk.cpp
actiontalk.hpp Include cleanup 2019-02-19 18:40:33 +03:00
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp Include cleanup 2019-02-19 18:40:33 +03:00
cellpreloader.cpp Get rid of some remaining instances of C limit macros 2019-01-09 16:06:18 +03:00
cellpreloader.hpp
cellref.cpp Implement getNormalizedEnchantmentCharge() method and use it 2018-10-25 16:16:07 +03:00
cellref.hpp Implement getNormalizedEnchantmentCharge() method and use it 2018-10-25 16:16:07 +03:00
cellreflist.hpp
cells.cpp
cells.hpp
cellstore.cpp Improve ResetActors command (bug #4723) 2018-11-20 21:53:27 +04:00
cellstore.hpp Improve ResetActors command (bug #4723) 2018-11-20 21:53:27 +04:00
cellvisitors.hpp
class.cpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
class.hpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
containerstore.cpp Make scripted items not stack (bug #2969) 2018-12-30 18:18:33 +03:00
containerstore.hpp Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
contentloader.hpp
customdata.cpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Clean up fallback record creation again 2019-01-02 13:49:04 +03:00
esmstore.hpp Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
failedaction.cpp
failedaction.hpp
globals.cpp
globals.hpp
inventorystore.cpp Fix incorrect event argument which messed with hidden light pointers 2018-12-04 17:07:03 +03:00
inventorystore.hpp Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.cpp
manualref.hpp
nullaction.hpp
player.cpp Do not restore birthsign abilities upon game load (bug #4329) 2019-01-07 20:18:21 +04:00
player.hpp
projectilemanager.cpp Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
projectilemanager.hpp
ptr.cpp
ptr.hpp
recordcmp.hpp Include cleanup 2019-02-19 18:40:33 +03:00
refdata.cpp
refdata.hpp Include cleanup 2019-02-19 18:40:33 +03:00
scene.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
scene.hpp Add Navigator interface 2019-02-16 15:37:06 +03:00
store.cpp Get rid of unnecessary string streams 2019-01-07 21:08:16 +04:00
store.hpp
timestamp.cpp
timestamp.hpp
weather.cpp Fix upside-down night-time lighting 2019-02-06 23:53:13 +03:00
weather.hpp Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
worldimp.cpp Add option to disable DetourNavigator component to find paths 2019-02-16 15:50:58 +03:00
worldimp.hpp Merge pull request #2112 from Capostrophic/collision 2019-02-05 15:36:06 +01:00