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action.cpp
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action.hpp
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actionalchemy.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actioneat.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionequip.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionequip.hpp
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actionopen.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionopen.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionread.cpp
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actionread.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionsoulgem.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiontake.cpp
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actiontake.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actiontalk.cpp
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actiontalk.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
cellpreloader.cpp
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Get rid of some remaining instances of C limit macros
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2019-01-09 16:06:18 +03:00 |
cellpreloader.hpp
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cellref.cpp
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Implement getNormalizedEnchantmentCharge() method and use it
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2018-10-25 16:16:07 +03:00 |
cellref.hpp
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Implement getNormalizedEnchantmentCharge() method and use it
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2018-10-25 16:16:07 +03:00 |
cellreflist.hpp
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cells.cpp
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cells.hpp
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cellstore.cpp
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Improve ResetActors command (bug #4723)
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2018-11-20 21:53:27 +04:00 |
cellstore.hpp
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Improve ResetActors command (bug #4723)
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2018-11-20 21:53:27 +04:00 |
cellvisitors.hpp
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class.cpp
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Implement getItemNormalizedHealth() method and use it
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2018-10-25 15:45:31 +03:00 |
class.hpp
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Implement getItemNormalizedHealth() method and use it
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2018-10-25 15:45:31 +03:00 |
containerstore.cpp
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Make scripted items not stack (bug #2969)
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2018-12-30 18:18:33 +03:00 |
containerstore.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
contentloader.hpp
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customdata.cpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Clean up fallback record creation again
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2019-01-02 13:49:04 +03:00 |
esmstore.hpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
failedaction.cpp
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failedaction.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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Fix incorrect event argument which messed with hidden light pointers
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2018-12-04 17:07:03 +03:00 |
inventorystore.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.cpp
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manualref.hpp
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nullaction.hpp
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player.cpp
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Do not restore birthsign abilities upon game load (bug #4329)
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2019-01-07 20:18:21 +04:00 |
player.hpp
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projectilemanager.cpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
projectilemanager.hpp
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ptr.cpp
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ptr.hpp
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recordcmp.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
refdata.cpp
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refdata.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
scene.cpp
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Merge branch 'master' into pathfinder_detour
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2018-10-28 17:08:09 +03:00 |
scene.hpp
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Add Navigator interface
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2019-02-16 15:37:06 +03:00 |
store.cpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
store.hpp
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Fix upside-down night-time lighting
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2019-02-06 23:53:13 +03:00 |
weather.hpp
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
worldimp.cpp
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Add option to disable DetourNavigator component to find paths
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2019-02-16 15:50:58 +03:00 |
worldimp.hpp
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Merge pull request #2112 from Capostrophic/collision
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2019-02-05 15:36:06 +01:00 |