This website requires JavaScript.
Explore
Help
Sign In
mirror
/
OpenMW
Watch
1
Star
0
Fork
0
You've already forked OpenMW
mirror of
https://gitlab.com/OpenMW/openmw.git
synced
2025-03-10 07:13:53 +00:00
Code
Issues
Projects
Releases
Wiki
Activity
OpenMW
/
files
/
shaders
History
Alexei Kotov
0142caacf7
Use falloff start and stop opacity in NoLighting shader
2023-02-11 23:19:26 +03:00
..
alpha.glsl
…
blended_depth_postpass_fragment.glsl
…
blended_depth_postpass_vertex.glsl
…
CMakeLists.txt
…
debug_fragment.glsl
…
debug_vertex.glsl
…
depth.glsl
…
fog.glsl
…
fullscreen_tri_fragment.glsl
…
fullscreen_tri_vertex.glsl
…
groundcover_fragment.glsl
…
groundcover_vertex.glsl
…
gui_fragment.glsl
…
gui_vertex.glsl
…
hdr_luminance_fragment.glsl
…
hdr_resolve_fragment.glsl
…
lighting_util.glsl
…
lighting.glsl
…
multiview_resolve_fragment.glsl
…
multiview_resolve_vertex.glsl
…
nv_default_fragment.glsl
…
nv_default_vertex.glsl
…
nv_nolighting_fragment.glsl
…
nv_nolighting_vertex.glsl
Use falloff start and stop opacity in NoLighting shader
2023-02-11 23:19:26 +03:00
objects_fragment.glsl
…
objects_vertex.glsl
…
openmw_fragment_multiview.glsl
…
openmw_fragment.glsl
…
openmw_fragment.h.glsl
…
openmw_vertex_multiview.glsl
…
openmw_vertex.glsl
…
openmw_vertex.h.glsl
…
parallax.glsl
…
precipitation_fragment.glsl
…
precipitation_vertex.glsl
…
s360_fragment.glsl
…
s360_vertex.glsl
…
shadowcasting_fragment.glsl
…
shadowcasting_vertex.glsl
…
shadows_fragment.glsl
…
shadows_vertex.glsl
…
sky_fragment.glsl
…
sky_vertex.glsl
…
skypasses.glsl
…
softparticles.glsl
…
terrain_fragment.glsl
…
terrain_vertex.glsl
…
vertexcolors.glsl
…
water_fragment.glsl
…
water_vertex.glsl
…