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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwphysics
2021-04-30 20:27:33 +02:00
..
actor.cpp Follow up MR 722: do not apply mPositionOffset twice when we teleport. 2021-04-15 22:32:42 +02:00
actor.hpp make unstucking slightly smarter (can turn itself off, also acts like flat ground) 2021-03-20 21:14:56 -04:00
actorconvexcallback.cpp An another pass 2021-04-30 20:27:33 +02:00
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp Fix double -> float conversions 2021-04-19 15:36:58 +04:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
heightfield.hpp Avoid heightfield conversion in newer Bullet 2021-03-11 23:52:12 +00:00
movementsolver.cpp Use saved actor position instead of reading again RefData in unstuck. It 2021-03-26 23:49:31 +01:00
movementsolver.hpp
mtphysics.cpp Account for waterwalking when updating position. Otherwise we might 2021-04-09 23:33:21 +02:00
mtphysics.hpp Guard the Bullet drawing method with a read lock on the 2021-03-26 23:49:31 +01:00
object.cpp Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
object.hpp Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
physicssystem.cpp An another pass 2021-04-30 20:27:33 +02:00
physicssystem.hpp Account for waterwalking when updating position. Otherwise we might 2021-04-09 23:33:21 +02:00
projectile.cpp An another pass 2021-04-30 20:27:33 +02:00
projectile.hpp An another pass 2021-04-30 20:27:33 +02:00
projectileconvexcallback.cpp
projectileconvexcallback.hpp
ptrholder.hpp
raycasting.hpp
stepper.cpp Merge pull request #3070 from akortunov/coverity 2021-04-20 07:33:03 +02:00
stepper.hpp
trace.cpp
trace.h