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activespells.cpp
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activespells.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
actor.cpp
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actor.hpp
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Separate engage combat timer for each actor
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2021-03-20 14:50:56 +01:00 |
actors.cpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
actors.hpp
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Fix headtracking while invisible
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2021-04-18 10:54:56 +00:00 |
actorutil.cpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
actorutil.hpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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Use conventional names for atan2 arguments
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2021-04-10 12:23:03 +04:00 |
aiavoiddoor.hpp
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aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
aibreathe.hpp
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aicast.cpp
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create constant and use constant in other parts of the code base
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2021-03-24 14:54:46 -07:00 |
aicast.hpp
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aicombat.cpp
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Merge branch 'minor_aicombat' into 'master'
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2021-04-26 07:10:41 +00:00 |
aicombat.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aicombataction.cpp
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aicombataction.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aiescort.cpp
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Use half extents for destination distance tolerance in AiEscort
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2021-03-24 00:07:28 +01:00 |
aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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aifollow.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aipackage.cpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aipackage.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
aipackagetypeid.hpp
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aipursue.cpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aipursue.hpp
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aisequence.cpp
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aisequence.hpp
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aistate.hpp
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aitimer.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
aiwander.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
alchemy.cpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Use a char instead of a string in find() where possible
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2021-04-25 19:57:09 +02:00 |
character.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
combat.cpp
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Merge branch 'elemental_shields' into 'master'
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2021-03-02 06:45:38 +00:00 |
combat.hpp
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creaturestats.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
creaturestats.hpp
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"static const" -> "static constexpr" in headers
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2021-03-21 13:57:54 +01:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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linkedeffects.cpp
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linkedeffects.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Attempt to fix #5942
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2021-04-09 18:16:05 +02:00 |
mechanicsmanagerimp.hpp
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movement.hpp
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npcstats.cpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
npcstats.hpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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"static const" -> "static constexpr" in headers
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2021-03-21 13:57:54 +01:00 |
pathfinding.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
pathfinding.hpp
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Build limited path for far destinations
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2021-03-23 23:23:12 +01:00 |
pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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recharge.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellabsorption.cpp
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spellabsorption.hpp
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spellcasting.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
spellcasting.hpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
spelllist.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
spelllist.hpp
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Add move constructor to MWMechanics::Spells
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2021-04-24 00:32:22 +02:00 |
spellpriority.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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Add move constructor to MWMechanics::Spells
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2021-04-24 00:32:22 +02:00 |
spells.hpp
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Add move constructor to MWMechanics::Spells
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2021-04-24 00:32:22 +02:00 |
spellutil.cpp
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Don't check magicka when casting free spells
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2021-02-07 00:15:01 +01:00 |
spellutil.hpp
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stat.cpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
stat.hpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
steering.cpp
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steering.hpp
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summoning.cpp
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Don't purge summon effects with invalid creature ids
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2021-03-22 20:43:34 +01:00 |
summoning.hpp
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tickableeffects.cpp
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tickableeffects.hpp
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trading.cpp
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trading.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
weaponpriority.hpp
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weapontype.cpp
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weapontype.hpp
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An another pass
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2021-04-30 20:27:33 +02:00 |