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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwmechanics
2021-04-30 20:27:33 +02:00
..
activespells.cpp
activespells.hpp Trim even more 2021-04-30 20:11:41 +02:00
actor.cpp
actor.hpp Separate engage combat timer for each actor 2021-03-20 14:50:56 +01:00
actors.cpp Trim even more 2021-04-30 20:11:41 +02:00
actors.hpp Fix headtracking while invisible 2021-04-18 10:54:56 +00:00
actorutil.cpp Allow water walking actors to find path over water surface 2021-04-11 21:59:28 +02:00
actorutil.hpp Allow water walking actors to find path over water surface 2021-04-11 21:59:28 +02:00
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp Use conventional names for atan2 arguments 2021-04-10 12:23:03 +04:00
aiavoiddoor.hpp
aibreathe.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
aibreathe.hpp
aicast.cpp create constant and use constant in other parts of the code base 2021-03-24 14:54:46 -07:00
aicast.hpp
aicombat.cpp Merge branch 'minor_aicombat' into 'master' 2021-04-26 07:10:41 +00:00
aicombat.hpp Trim even more 2021-04-30 20:11:41 +02:00
aicombataction.cpp
aicombataction.hpp Trim even more 2021-04-30 20:11:41 +02:00
aiescort.cpp Use half extents for destination distance tolerance in AiEscort 2021-03-24 00:07:28 +01:00
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp Trim even more 2021-04-30 20:11:41 +02:00
aipackage.cpp Trim even more 2021-04-30 20:11:41 +02:00
aipackage.hpp Apply uniform random deviation to AI reaction timer 2021-03-20 14:47:54 +01:00
aipackagetypeid.hpp
aipursue.cpp Trim even more 2021-04-30 20:11:41 +02:00
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
aitimer.hpp Apply uniform random deviation to AI reaction timer 2021-03-20 14:47:54 +01:00
aitravel.cpp
aitravel.hpp
aiwander.cpp Trim even more 2021-04-30 20:11:41 +02:00
aiwander.hpp Trim even more 2021-04-30 20:11:41 +02:00
alchemy.cpp Trim even more 2021-04-30 20:11:41 +02:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Use a char instead of a string in find() where possible 2021-04-25 19:57:09 +02:00
character.hpp Trim even more 2021-04-30 20:11:41 +02:00
combat.cpp Merge branch 'elemental_shields' into 'master' 2021-03-02 06:45:38 +00:00
combat.hpp
creaturestats.cpp An another pass 2021-04-30 20:27:33 +02:00
creaturestats.hpp "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
linkedeffects.cpp
linkedeffects.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Attempt to fix #5942 2021-04-09 18:16:05 +02:00
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
npcstats.hpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
pathfinding.cpp An another pass 2021-04-30 20:27:33 +02:00
pathfinding.hpp Build limited path for far destinations 2021-03-23 23:23:12 +01:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp
recharge.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellabsorption.cpp
spellabsorption.hpp
spellcasting.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
spellcasting.hpp An another pass 2021-04-30 20:27:33 +02:00
spelllist.cpp An another pass 2021-04-30 20:27:33 +02:00
spelllist.hpp Add move constructor to MWMechanics::Spells 2021-04-24 00:32:22 +02:00
spellpriority.cpp An another pass 2021-04-30 20:27:33 +02:00
spellpriority.hpp
spellresistance.cpp
spellresistance.hpp
spells.cpp Add move constructor to MWMechanics::Spells 2021-04-24 00:32:22 +02:00
spells.hpp Add move constructor to MWMechanics::Spells 2021-04-24 00:32:22 +02:00
spellutil.cpp Don't check magicka when casting free spells 2021-02-07 00:15:01 +01:00
spellutil.hpp
stat.cpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
stat.hpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
steering.cpp
steering.hpp
summoning.cpp Don't purge summon effects with invalid creature ids 2021-03-22 20:43:34 +01:00
summoning.hpp
tickableeffects.cpp
tickableeffects.hpp
trading.cpp
trading.hpp
typedaipackage.hpp
weaponpriority.cpp An another pass 2021-04-30 20:27:33 +02:00
weaponpriority.hpp
weapontype.cpp
weapontype.hpp An another pass 2021-04-30 20:27:33 +02:00