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72 lines
3.0 KiB
C++
72 lines
3.0 KiB
C++
#include "localscripts.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/aisequence.hpp"
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#include "../mwmechanics/aicombat.hpp"
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namespace sol
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{
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template <>
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struct is_automagical<MWBase::LuaManager::ActorControls> : std::false_type {};
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template <>
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struct is_automagical<MWLua::LocalScripts::SelfObject> : std::false_type {};
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}
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namespace MWLua
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{
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void LocalScripts::initializeSelfPackage(const Context& context)
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{
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using ActorControls = MWBase::LuaManager::ActorControls;
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sol::usertype<ActorControls> controls = context.mLua->sol().new_usertype<ActorControls>("ActorControls");
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controls["movement"] = &ActorControls::movement;
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controls["sideMovement"] = &ActorControls::sideMovement;
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controls["turn"] = &ActorControls::turn;
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controls["run"] = &ActorControls::run;
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controls["jump"] = &ActorControls::jump;
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sol::usertype<SelfObject> selfAPI =
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context.mLua->sol().new_usertype<SelfObject>("SelfObject", sol::base_classes, sol::bases<LObject>());
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selfAPI[sol::meta_function::to_string] = [](SelfObject& self) { return "openmw.self[" + self.toString() + "]"; };
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selfAPI["object"] = sol::readonly_property([](SelfObject& self) -> LObject { return LObject(self); });
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selfAPI["controls"] = sol::readonly_property([](SelfObject& self) { return &self.mControls; });
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selfAPI["setDirectControl"] = [](SelfObject& self, bool v) { self.mControls.controlledFromLua = v; };
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selfAPI["getCombatTarget"] = [worldView=context.mWorldView](SelfObject& self) -> sol::optional<LObject>
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{
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const MWWorld::Ptr& ptr = self.ptr();
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MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
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MWWorld::Ptr target;
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if (ai.getCombatTarget(target))
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return LObject(getId(target), worldView->getObjectRegistry());
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else
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return {};
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};
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selfAPI["stopCombat"] = [](SelfObject& self)
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{
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const MWWorld::Ptr& ptr = self.ptr();
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MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
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ai.stopCombat();
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};
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selfAPI["startCombat"] = [](SelfObject& self, const LObject& target)
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{
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const MWWorld::Ptr& ptr = self.ptr();
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MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
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ai.stack(MWMechanics::AiCombat(target.ptr()), ptr);
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};
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}
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std::unique_ptr<LocalScripts> LocalScripts::create(LuaUtil::LuaState* lua, const LObject& obj)
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{
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return std::unique_ptr<LocalScripts>(new LocalScripts(lua, obj));
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}
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LocalScripts::LocalScripts(LuaUtil::LuaState* lua, const LObject& obj)
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: LuaUtil::ScriptsContainer(lua, "L" + idToString(obj.id())), mData(obj)
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{
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mData.mControls.controlledFromLua = false;
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this->addPackage("openmw.self", sol::make_object(lua->sol(), &mData));
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}
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}
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