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74fab99b89
Since an osg::Quat contains at least 4 floats, it should be worth it to use a const-ref instead of passing it by value.
33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#ifndef GAME_MWCLASS_STATIC_H
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#define GAME_MWCLASS_STATIC_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
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class Static : public MWWorld::Class
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{
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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public:
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
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void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
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std::string getName (const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
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///< @return true if this object has a tooltip when focused (default implementation: true)
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static void registerSelf();
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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};
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}
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#endif
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