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OpenMW/apps/openmw/mwclass/static.hpp
jvoisin 74fab99b89 Use a const-ref for an osg::Quat
Since an osg::Quat contains at least 4 floats,
it should be worth it to use a const-ref instead
of passing it by value.
2021-07-22 21:33:18 +02:00

33 lines
1.3 KiB
C++

#ifndef GAME_MWCLASS_STATIC_H
#define GAME_MWCLASS_STATIC_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Static : public MWWorld::Class
{
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
public:
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation, MWPhysics::PhysicsSystem& physics, bool skipAnimated = false) const override;
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
static void registerSelf();
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
};
}
#endif