mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-10 06:39:49 +00:00
178 lines
6.5 KiB
Lua
178 lines
6.5 KiB
Lua
local testing = require('testing_util')
|
|
local core = require('openmw.core')
|
|
local async = require('openmw.async')
|
|
local util = require('openmw.util')
|
|
local types = require('openmw.types')
|
|
local world = require('openmw.world')
|
|
|
|
local function testTimers()
|
|
testing.expectAlmostEqual(core.getGameTimeScale(), 30, 'incorrect getGameTimeScale() result')
|
|
testing.expectAlmostEqual(core.getSimulationTimeScale(), 1, 'incorrect getSimulationTimeScale result')
|
|
|
|
local startGameTime = core.getGameTime()
|
|
local startSimulationTime = core.getSimulationTime()
|
|
|
|
local ts1, ts2, th1, th2
|
|
local cb = async:registerTimerCallback("tfunc", function(arg)
|
|
if arg == 'g' then
|
|
th1 = core.getGameTime() - startGameTime
|
|
else
|
|
ts1 = core.getSimulationTime() - startSimulationTime
|
|
end
|
|
end)
|
|
async:newGameTimer(36, cb, 'g')
|
|
async:newSimulationTimer(0.5, cb, 's')
|
|
async:newUnsavableGameTimer(72, function()
|
|
th2 = core.getGameTime() - startGameTime
|
|
end)
|
|
async:newUnsavableSimulationTimer(1, function()
|
|
ts2 = core.getSimulationTime() - startSimulationTime
|
|
end)
|
|
|
|
while not (ts1 and ts2 and th1 and th2) do coroutine.yield() end
|
|
|
|
testing.expectGreaterOrEqual(th1, 36, 'async:newGameTimer failed')
|
|
testing.expectGreaterOrEqual(ts1, 0.5, 'async:newSimulationTimer failed')
|
|
testing.expectGreaterOrEqual(th2, 72, 'async:newUnsavableGameTimer failed')
|
|
testing.expectGreaterOrEqual(ts2, 1, 'async:newUnsavableSimulationTimer failed')
|
|
end
|
|
|
|
local function testTeleport()
|
|
player:teleport('', util.vector3(100, 50, 500), util.transform.rotateZ(math.rad(90)))
|
|
coroutine.yield()
|
|
testing.expect(player.cell.isExterior, 'teleport to exterior failed')
|
|
testing.expectEqualWithDelta(player.position.x, 100, 1, 'incorrect position after teleporting')
|
|
testing.expectEqualWithDelta(player.position.y, 50, 1, 'incorrect position after teleporting')
|
|
testing.expectEqualWithDelta(player.position.z, 500, 1, 'incorrect position after teleporting')
|
|
testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(90), 0.05, 'incorrect rotation after teleporting')
|
|
|
|
player:teleport('', player.position, {rotation=util.transform.rotateZ(math.rad(-90)), onGround=true})
|
|
coroutine.yield()
|
|
testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(-90), 0.05, 'options.rotation is not working')
|
|
testing.expectLessOrEqual(player.position.z, 400, 'options.onGround is not working')
|
|
|
|
player:teleport('', util.vector3(50, -100, 0))
|
|
coroutine.yield()
|
|
testing.expect(player.cell.isExterior, 'teleport to exterior failed')
|
|
testing.expectEqualWithDelta(player.position.x, 50, 1, 'incorrect position after teleporting')
|
|
testing.expectEqualWithDelta(player.position.y, -100, 1, 'incorrect position after teleporting')
|
|
testing.expectEqualWithDelta(player.rotation:getYaw(), math.rad(-90), 0.05, 'teleporting changes rotation')
|
|
end
|
|
|
|
local function testGetGMST()
|
|
testing.expectEqual(core.getGMST('non-existed gmst'), nil)
|
|
testing.expectEqual(core.getGMST('Water_RippleFrameCount'), 4)
|
|
testing.expectEqual(core.getGMST('Inventory_DirectionalDiffuseR'), 0.5)
|
|
testing.expectEqual(core.getGMST('Level_Up_Level2'), 'something')
|
|
end
|
|
|
|
local function testMWScript()
|
|
local variableStoreCount = 18
|
|
local variableStore = world.mwscript.getGlobalVariables(player)
|
|
testing.expectEqual(variableStoreCount, #variableStore)
|
|
|
|
variableStore.year = 5
|
|
testing.expectEqual(5, variableStore.year)
|
|
variableStore.year = 1
|
|
local indexCheck = 0
|
|
for index, value in ipairs(variableStore) do
|
|
testing.expectEqual(variableStore[index], value)
|
|
indexCheck = indexCheck + 1
|
|
end
|
|
testing.expectEqual(variableStoreCount, indexCheck)
|
|
indexCheck = 0
|
|
for index, value in pairs(variableStore) do
|
|
testing.expectEqual(variableStore[index], value)
|
|
indexCheck = indexCheck + 1
|
|
end
|
|
testing.expectEqual(variableStoreCount, indexCheck)
|
|
end
|
|
|
|
local function testRecordStore(store,storeName,skipPairs)
|
|
testing.expect(store.records)
|
|
local firstRecord = store.records[1]
|
|
if not firstRecord then return end
|
|
testing.expectEqual(firstRecord.id,store.records[firstRecord.id].id)
|
|
local status, _ = pcall(function()
|
|
for index, value in ipairs(store.records) do
|
|
if value.id == firstRecord.id then
|
|
testing.expectEqual(index,1,storeName)
|
|
break
|
|
end
|
|
end
|
|
end)
|
|
|
|
testing.expectEqual(status,true,storeName)
|
|
|
|
end
|
|
|
|
local function testRecordStores()
|
|
for key, type in pairs(types) do
|
|
if type.records then
|
|
testRecordStore(type,key)
|
|
end
|
|
end
|
|
testRecordStore(core.magic.enchantments,"enchantments")
|
|
testRecordStore(core.magic.effects,"effects",true)
|
|
testRecordStore(core.magic.spells,"spells")
|
|
|
|
testRecordStore(core.stats.Attribute,"Attribute")
|
|
testRecordStore(core.stats.Skill,"Skill")
|
|
|
|
testRecordStore(core.sound,"sound")
|
|
testRecordStore(core.factions,"factions")
|
|
|
|
testRecordStore(types.NPC.classes,"classes")
|
|
testRecordStore(types.NPC.races,"races")
|
|
testRecordStore(types.Player.birthSigns,"birthSigns")
|
|
end
|
|
|
|
local function initPlayer()
|
|
player:teleport('', util.vector3(4096, 4096, 867.237), util.transform.identity)
|
|
coroutine.yield()
|
|
end
|
|
|
|
tests = {
|
|
{'timers', testTimers},
|
|
{'playerRotation', function()
|
|
initPlayer()
|
|
testing.runLocalTest(player, 'playerRotation')
|
|
end},
|
|
{'playerForwardRunning', function()
|
|
initPlayer()
|
|
testing.runLocalTest(player, 'playerForwardRunning')
|
|
end},
|
|
{'playerDiagonalWalking', function()
|
|
initPlayer()
|
|
testing.runLocalTest(player, 'playerDiagonalWalking')
|
|
end},
|
|
{'findPath', function()
|
|
initPlayer()
|
|
testing.runLocalTest(player, 'findPath')
|
|
end},
|
|
{'findRandomPointAroundCircle', function()
|
|
initPlayer()
|
|
testing.runLocalTest(player, 'findRandomPointAroundCircle')
|
|
end},
|
|
{'castNavigationRay', function()
|
|
initPlayer()
|
|
testing.runLocalTest(player, 'castNavigationRay')
|
|
end},
|
|
{'findNearestNavMeshPosition', function()
|
|
initPlayer()
|
|
testing.runLocalTest(player, 'findNearestNavMeshPosition')
|
|
end},
|
|
{'teleport', testTeleport},
|
|
{'getGMST', testGetGMST},
|
|
{'recordStores', testRecordStores},
|
|
{'mwscript', testMWScript},
|
|
}
|
|
|
|
return {
|
|
engineHandlers = {
|
|
onUpdate = testing.testRunner(tests),
|
|
onPlayerAdded = function(p) player = p end,
|
|
},
|
|
eventHandlers = testing.eventHandlers,
|
|
}
|