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OpenMW/apps/openmw/mwgui/spellicons.cpp
elsid ce263af393
Use existing functions and objects to call correctMeshPath etc
Remove WindowManager wrappers.

It's not safe to use WindowManager in all places and it's not required.
Environment stores resource system providing VFS required to call these
functions. In the case of ObjectPaging it's available from the member variable.
Also ObjectPaging::createChunk may access WindowManager when it's already
destructed when exiting the game because it's destructed before CellPreloader
finishes all background jobs. Engine::mResourceSystem is destructed after all
other systems so it's safe to use it.
2022-06-29 00:58:49 +02:00

194 lines
8.1 KiB
C++

#include "spellicons.hpp"
#include <sstream>
#include <iomanip>
#include <MyGUI_ImageBox.h>
#include <components/esm3/loadmgef.hpp>
#include <components/settings/settings.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "tooltips.hpp"
namespace MWGui
{
void SpellIcons::updateWidgets(MyGUI::Widget *parent, bool adjustSize)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
std::map<int, std::vector<MagicEffectInfo>> effects;
for(const auto& params : stats.getActiveSpells())
{
for(const auto& effect : params.getEffects())
{
if(!(effect.mFlags & ESM::ActiveEffect::Flag_Applied))
continue;
MagicEffectInfo newEffectSource;
newEffectSource.mKey = MWMechanics::EffectKey(effect.mEffectId, effect.mArg);
newEffectSource.mMagnitude = static_cast<int>(effect.mMagnitude);
newEffectSource.mPermanent = effect.mDuration == -1.f;
newEffectSource.mRemainingTime = effect.mTimeLeft;
newEffectSource.mSource = params.getDisplayName();
newEffectSource.mTotalTime = effect.mDuration;
effects[effect.mEffectId].push_back(newEffectSource);
}
}
int w=2;
for (const auto& [effectId, effectInfos] : effects)
{
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectId);
float remainingDuration = 0;
float totalDuration = 0;
std::string sourcesDescription;
static const float fadeTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat();
bool addNewLine = false;
for (const MagicEffectInfo& effectInfo : effectInfos)
{
if (addNewLine)
sourcesDescription += "\n";
// if at least one of the effect sources is permanent, the effect will never wear off
if (effectInfo.mPermanent)
{
remainingDuration = fadeTime;
totalDuration = fadeTime;
}
else
{
remainingDuration = std::max(remainingDuration, effectInfo.mRemainingTime);
totalDuration = std::max(totalDuration, effectInfo.mTotalTime);
}
sourcesDescription += effectInfo.mSource;
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
sourcesDescription += " (" +
MWBase::Environment::get().getWindowManager()->getGameSettingString(
ESM::Skill::sSkillNameIds[effectInfo.mKey.mArg], "") + ")";
if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
sourcesDescription += " (" +
MWBase::Environment::get().getWindowManager()->getGameSettingString(
ESM::Attribute::sGmstAttributeIds[effectInfo.mKey.mArg], "") + ")";
ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
if (displayType == ESM::MagicEffect::MDT_TimesInt)
{
std::string timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
std::stringstream formatter;
formatter << std::fixed << std::setprecision(1) << " " << (effectInfo.mMagnitude / 10.0f) << timesInt;
sourcesDescription += formatter.str();
}
else if ( displayType != ESM::MagicEffect::MDT_None )
{
sourcesDescription += ": " + MyGUI::utility::toString(effectInfo.mMagnitude);
if ( displayType == ESM::MagicEffect::MDT_Percentage )
sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
else if ( displayType == ESM::MagicEffect::MDT_Feet )
sourcesDescription += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
else if ( displayType == ESM::MagicEffect::MDT_Level )
{
sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "") :
MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "") );
}
else // ESM::MagicEffect::MDT_Points
{
sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
}
}
if (effectInfo.mRemainingTime > -1 && Settings::Manager::getBool("show effect duration","Game"))
sourcesDescription += MWGui::ToolTips::getDurationString(effectInfo.mRemainingTime, " #{sDuration}");
addNewLine = true;
}
if (remainingDuration > 0.f)
{
MyGUI::ImageBox* image;
if (mWidgetMap.find(effectId) == mWidgetMap.end())
{
image = parent->createWidget<MyGUI::ImageBox>
("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
mWidgetMap[effectId] = image;
image->setImageTexture(Misc::ResourceHelpers::correctIconPath(effect->mIcon,
MWBase::Environment::get().getResourceSystem()->getVFS()));
std::string name = ESM::MagicEffect::effectIdToString (effectId);
ToolTipInfo tooltipInfo;
tooltipInfo.caption = "#{" + name + "}";
tooltipInfo.icon = effect->mIcon;
tooltipInfo.imageSize = 16;
tooltipInfo.wordWrap = false;
image->setUserData(tooltipInfo);
image->setUserString("ToolTipType", "ToolTipInfo");
}
else
image = mWidgetMap[effectId];
image->setPosition(w,2);
image->setVisible(true);
w += 16;
ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>();
tooltipInfo->text = sourcesDescription;
// Fade out
if (totalDuration >= fadeTime && fadeTime > 0.f)
image->setAlpha(std::min(remainingDuration/fadeTime, 1.f));
}
else if (mWidgetMap.find(effectId) != mWidgetMap.end())
{
MyGUI::ImageBox* image = mWidgetMap[effectId];
image->setVisible(false);
image->setAlpha(1.f);
}
}
if (adjustSize)
{
int s = w + 2;
if (effects.empty())
s = 0;
int diff = parent->getWidth() - s;
parent->setSize(s, parent->getHeight());
parent->setPosition(parent->getLeft()+diff, parent->getTop());
}
// hide inactive effects
for (auto& widgetPair : mWidgetMap)
{
if (effects.find(widgetPair.first) == effects.end())
widgetPair.second->setVisible(false);
}
}
}