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https://gitlab.com/OpenMW/openmw.git
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ce263af393
Remove WindowManager wrappers. It's not safe to use WindowManager in all places and it's not required. Environment stores resource system providing VFS required to call these functions. In the case of ObjectPaging it's available from the member variable. Also ObjectPaging::createChunk may access WindowManager when it's already destructed when exiting the game because it's destructed before CellPreloader finishes all background jobs. Engine::mResourceSystem is destructed after all other systems so it's safe to use it.
194 lines
8.1 KiB
C++
194 lines
8.1 KiB
C++
#include "spellicons.hpp"
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#include <sstream>
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#include <iomanip>
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#include <MyGUI_ImageBox.h>
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#include <components/esm3/loadmgef.hpp>
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#include <components/settings/settings.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "tooltips.hpp"
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namespace MWGui
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{
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void SpellIcons::updateWidgets(MyGUI::Widget *parent, bool adjustSize)
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{
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MWWorld::Ptr player = MWMechanics::getPlayer();
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const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
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std::map<int, std::vector<MagicEffectInfo>> effects;
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for(const auto& params : stats.getActiveSpells())
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{
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for(const auto& effect : params.getEffects())
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{
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if(!(effect.mFlags & ESM::ActiveEffect::Flag_Applied))
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continue;
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MagicEffectInfo newEffectSource;
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newEffectSource.mKey = MWMechanics::EffectKey(effect.mEffectId, effect.mArg);
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newEffectSource.mMagnitude = static_cast<int>(effect.mMagnitude);
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newEffectSource.mPermanent = effect.mDuration == -1.f;
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newEffectSource.mRemainingTime = effect.mTimeLeft;
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newEffectSource.mSource = params.getDisplayName();
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newEffectSource.mTotalTime = effect.mDuration;
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effects[effect.mEffectId].push_back(newEffectSource);
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}
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}
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int w=2;
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for (const auto& [effectId, effectInfos] : effects)
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{
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const ESM::MagicEffect* effect =
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MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(effectId);
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float remainingDuration = 0;
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float totalDuration = 0;
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std::string sourcesDescription;
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static const float fadeTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fMagicStartIconBlink")->mValue.getFloat();
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bool addNewLine = false;
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for (const MagicEffectInfo& effectInfo : effectInfos)
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{
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if (addNewLine)
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sourcesDescription += "\n";
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// if at least one of the effect sources is permanent, the effect will never wear off
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if (effectInfo.mPermanent)
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{
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remainingDuration = fadeTime;
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totalDuration = fadeTime;
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}
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else
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{
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remainingDuration = std::max(remainingDuration, effectInfo.mRemainingTime);
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totalDuration = std::max(totalDuration, effectInfo.mTotalTime);
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}
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sourcesDescription += effectInfo.mSource;
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if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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sourcesDescription += " (" +
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MWBase::Environment::get().getWindowManager()->getGameSettingString(
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ESM::Skill::sSkillNameIds[effectInfo.mKey.mArg], "") + ")";
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if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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sourcesDescription += " (" +
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MWBase::Environment::get().getWindowManager()->getGameSettingString(
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ESM::Attribute::sGmstAttributeIds[effectInfo.mKey.mArg], "") + ")";
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ESM::MagicEffect::MagnitudeDisplayType displayType = effect->getMagnitudeDisplayType();
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if (displayType == ESM::MagicEffect::MDT_TimesInt)
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{
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std::string timesInt = MWBase::Environment::get().getWindowManager()->getGameSettingString("sXTimesINT", "");
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std::stringstream formatter;
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formatter << std::fixed << std::setprecision(1) << " " << (effectInfo.mMagnitude / 10.0f) << timesInt;
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sourcesDescription += formatter.str();
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}
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else if ( displayType != ESM::MagicEffect::MDT_None )
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{
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sourcesDescription += ": " + MyGUI::utility::toString(effectInfo.mMagnitude);
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if ( displayType == ESM::MagicEffect::MDT_Percentage )
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sourcesDescription += MWBase::Environment::get().getWindowManager()->getGameSettingString("spercent", "");
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else if ( displayType == ESM::MagicEffect::MDT_Feet )
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sourcesDescription += " " + MWBase::Environment::get().getWindowManager()->getGameSettingString("sfeet", "");
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else if ( displayType == ESM::MagicEffect::MDT_Level )
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{
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sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
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MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevels", "") :
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MWBase::Environment::get().getWindowManager()->getGameSettingString("sLevel", "") );
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}
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else // ESM::MagicEffect::MDT_Points
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{
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sourcesDescription += " " + ((effectInfo.mMagnitude > 1) ?
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MWBase::Environment::get().getWindowManager()->getGameSettingString("spoints", "") :
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MWBase::Environment::get().getWindowManager()->getGameSettingString("spoint", "") );
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}
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}
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if (effectInfo.mRemainingTime > -1 && Settings::Manager::getBool("show effect duration","Game"))
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sourcesDescription += MWGui::ToolTips::getDurationString(effectInfo.mRemainingTime, " #{sDuration}");
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addNewLine = true;
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}
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if (remainingDuration > 0.f)
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{
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MyGUI::ImageBox* image;
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if (mWidgetMap.find(effectId) == mWidgetMap.end())
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{
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image = parent->createWidget<MyGUI::ImageBox>
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("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
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mWidgetMap[effectId] = image;
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image->setImageTexture(Misc::ResourceHelpers::correctIconPath(effect->mIcon,
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MWBase::Environment::get().getResourceSystem()->getVFS()));
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std::string name = ESM::MagicEffect::effectIdToString (effectId);
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ToolTipInfo tooltipInfo;
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tooltipInfo.caption = "#{" + name + "}";
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tooltipInfo.icon = effect->mIcon;
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tooltipInfo.imageSize = 16;
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tooltipInfo.wordWrap = false;
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image->setUserData(tooltipInfo);
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image->setUserString("ToolTipType", "ToolTipInfo");
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}
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else
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image = mWidgetMap[effectId];
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image->setPosition(w,2);
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image->setVisible(true);
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w += 16;
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ToolTipInfo* tooltipInfo = image->getUserData<ToolTipInfo>();
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tooltipInfo->text = sourcesDescription;
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// Fade out
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if (totalDuration >= fadeTime && fadeTime > 0.f)
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image->setAlpha(std::min(remainingDuration/fadeTime, 1.f));
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}
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else if (mWidgetMap.find(effectId) != mWidgetMap.end())
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{
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MyGUI::ImageBox* image = mWidgetMap[effectId];
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image->setVisible(false);
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image->setAlpha(1.f);
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}
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}
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if (adjustSize)
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{
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int s = w + 2;
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if (effects.empty())
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s = 0;
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int diff = parent->getWidth() - s;
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parent->setSize(s, parent->getHeight());
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parent->setPosition(parent->getLeft()+diff, parent->getTop());
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}
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// hide inactive effects
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for (auto& widgetPair : mWidgetMap)
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{
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if (effects.find(widgetPair.first) == effects.end())
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widgetPair.second->setVisible(false);
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}
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}
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}
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