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131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
#include "recastmesh.hpp"
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#include <algorithm>
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#include <components/detournavigator/recastmesh.hpp>
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#include <components/detournavigator/settings.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/detourdebugdraw.hpp>
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#include <components/sceneutil/recastmesh.hpp>
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#include <osg/PositionAttitudeTransform>
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#include "vismask.hpp"
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#include "../mwbase/environment.hpp"
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namespace MWRender
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{
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namespace
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{
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osg::ref_ptr<osg::StateSet> makeDebugDrawStateSet()
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{
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osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
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stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
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return stateSet;
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}
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}
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RecastMesh::RecastMesh(const osg::ref_ptr<osg::Group>& root, bool enabled)
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: mRootNode(root)
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, mEnabled(enabled)
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, mGroupStateSet(SceneUtil::makeDetourGroupStateSet())
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, mDebugDrawStateSet(makeDebugDrawStateSet())
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{
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}
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RecastMesh::~RecastMesh()
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{
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if (mEnabled)
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disable();
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}
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bool RecastMesh::toggle()
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{
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if (mEnabled)
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disable();
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else
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enable();
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return mEnabled;
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}
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void RecastMesh::update(const DetourNavigator::RecastMeshTiles& tiles, const DetourNavigator::Settings& settings)
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{
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if (!mEnabled)
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return;
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for (auto it = mGroups.begin(); it != mGroups.end();)
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{
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const auto tile = tiles.find(it->first);
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if (tile == tiles.end())
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{
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mRootNode->removeChild(it->second.mValue);
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it = mGroups.erase(it);
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continue;
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}
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if (it->second.mVersion != tile->second->getVersion())
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{
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const osg::ref_ptr<osg::Group> group
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= SceneUtil::createRecastMeshGroup(*tile->second, settings.mRecast, mDebugDrawStateSet);
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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mRootNode->removeChild(it->second.mValue);
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mRootNode->addChild(group);
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it->second.mValue = group;
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it->second.mVersion = tile->second->getVersion();
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}
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++it;
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}
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for (const auto& [position, mesh] : tiles)
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{
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const auto it = mGroups.find(position);
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if (it != mGroups.end())
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{
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if (it->second.mVersion == mesh->getVersion())
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continue;
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mRootNode->removeChild(it->second.mValue);
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}
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const osg::ref_ptr<osg::Group> group
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= SceneUtil::createRecastMeshGroup(*mesh, settings.mRecast, mDebugDrawStateSet);
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group->setNodeMask(Mask_Debug);
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group->setStateSet(mGroupStateSet);
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MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
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mGroups.insert_or_assign(it, position, Group{ mesh->getVersion(), group });
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mRootNode->addChild(group);
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}
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}
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void RecastMesh::reset()
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{
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std::for_each(mGroups.begin(), mGroups.end(), [&](const auto& v) { mRootNode->removeChild(v.second.mValue); });
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mGroups.clear();
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}
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void RecastMesh::enable()
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{
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std::for_each(mGroups.begin(), mGroups.end(), [&](const auto& v) { mRootNode->addChild(v.second.mValue); });
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mEnabled = true;
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}
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void RecastMesh::disable()
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{
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std::for_each(mGroups.begin(), mGroups.end(), [&](const auto& v) { mRootNode->removeChild(v.second.mValue); });
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mEnabled = false;
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}
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}
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