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OpenMW/apps/openmw/mwrender/recastmesh.cpp

131 lines
3.8 KiB
C++

#include "recastmesh.hpp"
#include <algorithm>
#include <components/detournavigator/recastmesh.hpp>
#include <components/detournavigator/settings.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/detourdebugdraw.hpp>
#include <components/sceneutil/recastmesh.hpp>
#include <osg/PositionAttitudeTransform>
#include "vismask.hpp"
#include "../mwbase/environment.hpp"
namespace MWRender
{
namespace
{
osg::ref_ptr<osg::StateSet> makeDebugDrawStateSet()
{
osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet;
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
return stateSet;
}
}
RecastMesh::RecastMesh(const osg::ref_ptr<osg::Group>& root, bool enabled)
: mRootNode(root)
, mEnabled(enabled)
, mGroupStateSet(SceneUtil::makeDetourGroupStateSet())
, mDebugDrawStateSet(makeDebugDrawStateSet())
{
}
RecastMesh::~RecastMesh()
{
if (mEnabled)
disable();
}
bool RecastMesh::toggle()
{
if (mEnabled)
disable();
else
enable();
return mEnabled;
}
void RecastMesh::update(const DetourNavigator::RecastMeshTiles& tiles, const DetourNavigator::Settings& settings)
{
if (!mEnabled)
return;
for (auto it = mGroups.begin(); it != mGroups.end();)
{
const auto tile = tiles.find(it->first);
if (tile == tiles.end())
{
mRootNode->removeChild(it->second.mValue);
it = mGroups.erase(it);
continue;
}
if (it->second.mVersion != tile->second->getVersion())
{
const osg::ref_ptr<osg::Group> group
= SceneUtil::createRecastMeshGroup(*tile->second, settings.mRecast, mDebugDrawStateSet);
group->setNodeMask(Mask_Debug);
group->setStateSet(mGroupStateSet);
MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
mRootNode->removeChild(it->second.mValue);
mRootNode->addChild(group);
it->second.mValue = group;
it->second.mVersion = tile->second->getVersion();
}
++it;
}
for (const auto& [position, mesh] : tiles)
{
const auto it = mGroups.find(position);
if (it != mGroups.end())
{
if (it->second.mVersion == mesh->getVersion())
continue;
mRootNode->removeChild(it->second.mValue);
}
const osg::ref_ptr<osg::Group> group
= SceneUtil::createRecastMeshGroup(*mesh, settings.mRecast, mDebugDrawStateSet);
group->setNodeMask(Mask_Debug);
group->setStateSet(mGroupStateSet);
MWBase::Environment::get().getResourceSystem()->getSceneManager()->recreateShaders(group, "debug");
mGroups.insert_or_assign(it, position, Group{ mesh->getVersion(), group });
mRootNode->addChild(group);
}
}
void RecastMesh::reset()
{
std::for_each(mGroups.begin(), mGroups.end(), [&](const auto& v) { mRootNode->removeChild(v.second.mValue); });
mGroups.clear();
}
void RecastMesh::enable()
{
std::for_each(mGroups.begin(), mGroups.end(), [&](const auto& v) { mRootNode->addChild(v.second.mValue); });
mEnabled = true;
}
void RecastMesh::disable()
{
std::for_each(mGroups.begin(), mGroups.end(), [&](const auto& v) { mRootNode->removeChild(v.second.mValue); });
mEnabled = false;
}
}